Search found 5 matches

by mikecurry
Thu Oct 07, 2010 10:04 pm
Forum: Beginners Help
Topic: OS X Xcode 3.2
Replies: 15
Views: 2797

Hi ecsos, thanks for your reply but I don't understand why irrlicht source and the examples compiled (and work) fine into xcode while if i try to complie a single example into a new project, it compile well but it doesn't run. I've set i386 architecture into project setting and also into target pro...
by mikecurry
Thu Oct 07, 2010 10:03 pm
Forum: Beginners Help
Topic: OS X Xcode 3.2
Replies: 15
Views: 2797

anyone got any ideas? Your problem is simple... click 'Build and Run', than once is says running, click the "GDB" button in the bottom half of the screen to open the debugger output- it's awaiting your input!!! [Session started at 2010-10-07 17:57:21 -0400.] Please select the driver you w...
by mikecurry
Thu Oct 07, 2010 9:43 pm
Forum: Beginners Help
Topic: Is there q maximum map size?
Replies: 3
Views: 472

What are you planning on doing? You'll see this advice repeated all over: Do a small project before attempting a massive one. On to your question: Games that avoid loading screens generally implement some type of dynamic loading code that loads objects you're heading towards and unloads ones you're...
by mikecurry
Thu Oct 07, 2010 1:16 pm
Forum: Beginners Help
Topic: Is there q maximum map size?
Replies: 3
Views: 472

Is there q maximum map size?

Trying to figure out how to best make my world (new to game dev and irrlicht). should I make a giant map? or is tere a common way to merge multiple maps? I want to transition maps without load screens like WoW.
by mikecurry
Wed Oct 06, 2010 9:36 pm
Forum: Beginners Help
Topic: Can Irrlicht do Dynamically created 'on-the-fly-maps' ?
Replies: 0
Views: 431

Can Irrlicht do Dynamically created 'on-the-fly-maps' ?

Does Irrlicht have the ability to be extended, to support dynamically created map data? I've only seen a map load so far in my tutorials. i.e: If I am running north, I randomly create terrain/map for the user as the user moves forward, and retain a good circumference, so it never seems to end. I'd l...