Search found 5 matches
- Thu Oct 07, 2010 10:04 pm
- Forum: Beginners Help
- Topic: OS X Xcode 3.2
- Replies: 15
- Views: 2797
Hi ecsos, thanks for your reply but I don't understand why irrlicht source and the examples compiled (and work) fine into xcode while if i try to complie a single example into a new project, it compile well but it doesn't run. I've set i386 architecture into project setting and also into target pro...
- Thu Oct 07, 2010 10:03 pm
- Forum: Beginners Help
- Topic: OS X Xcode 3.2
- Replies: 15
- Views: 2797
- Thu Oct 07, 2010 9:43 pm
- Forum: Beginners Help
- Topic: Is there q maximum map size?
- Replies: 3
- Views: 472
What are you planning on doing? You'll see this advice repeated all over: Do a small project before attempting a massive one. On to your question: Games that avoid loading screens generally implement some type of dynamic loading code that loads objects you're heading towards and unloads ones you're...
- Thu Oct 07, 2010 1:16 pm
- Forum: Beginners Help
- Topic: Is there q maximum map size?
- Replies: 3
- Views: 472
Is there q maximum map size?
Trying to figure out how to best make my world (new to game dev and irrlicht). should I make a giant map? or is tere a common way to merge multiple maps? I want to transition maps without load screens like WoW.
- Wed Oct 06, 2010 9:36 pm
- Forum: Beginners Help
- Topic: Can Irrlicht do Dynamically created 'on-the-fly-maps' ?
- Replies: 0
- Views: 431
Can Irrlicht do Dynamically created 'on-the-fly-maps' ?
Does Irrlicht have the ability to be extended, to support dynamically created map data? I've only seen a map load so far in my tutorials. i.e: If I am running north, I randomly create terrain/map for the user as the user moves forward, and retain a good circumference, so it never seems to end. I'd l...