Search found 68 matches

by cassini
Thu May 14, 2009 1:56 am
Forum: Beginners Help
Topic: Hidden Line Removal
Replies: 13
Views: 1366

Actually it is not necessary to do any scaling at all, two passes do the trick very well. First past a zbuffer write with alpha test set to never write to the color buffer, The second pass set to write if buffer is equal or less. If you do a line thickness in OpenGl the resulting image looks just li...
by cassini
Wed May 13, 2009 4:06 pm
Forum: Beginners Help
Topic: Physics Engine
Replies: 10
Views: 1146

grumpymonkey wrote:thx for the replies.
btw, im trying to make a racing game...not sure if that makes much of a difference...
if you are going to make a racing game check out Newton 2.0
It has a very cool and fast car controller.
They have a demo with may, many cars with different driving model.
by cassini
Tue Nov 04, 2008 2:44 pm
Forum: Advanced Help
Topic: IrrNewt: Get force of collision using material callbacks
Replies: 7
Views: 986

I have a preternatural intolerance for questions that are asked in sub-optimal ways. You would think that simply not responding, and letting other users answer will take care of the problem. You racist. Wow, I did not see that one coming. You are the one speaking of intolerance and segregating a gr...
by cassini
Tue Nov 04, 2008 1:53 pm
Forum: Advanced Help
Topic: IrrNewt: Get force of collision using material callbacks
Replies: 7
Views: 986

rogerborg wrote:I'm getting pretty close to abusing my author-oh-tah and just punting all these IrrNewt / Newton questions to Off Topic, boy howdy.
Are you going to do the same with: Havok, Physx, ODE and Bullet users and the respective wrappers. Or this only apply to Irrlicht users who use IrrNewt and/or Newton.
by cassini
Fri Oct 31, 2008 2:21 pm
Forum: Beginners Help
Topic: Help! Collision detection with Newton and .irr! HOW?
Replies: 17
Views: 3229

I have done what you have suggested above, but how will I use this with Newton? I need to get the Mesh itself, and I can't simply use ->getMesh. I am using the tutorial here: http://www.irrlicht3d.org/wiki/index.php?n=Main.BasicCollisionDetection as a base for my code. I have got it to work with se...
by cassini
Fri Oct 24, 2008 4:08 pm
Forum: Open Discussion and Dev Announcements
Topic: Comparison of Physics Engines with Irrlicht
Replies: 20
Views: 4640

For example, if you were to develop a robot simulator, you may need fluid simulation if it is an underwater robot (eg: PhysX), or accurate links for a robotic manipulator (eg: ODE). As far as I know an engineer have to be insane to simulate an underwater simulation with the kind of fluid simulation...
by cassini
Fri Oct 24, 2008 3:13 pm
Forum: Game Programming
Topic: Physics engine choices...
Replies: 21
Views: 6836

If you want something good, well documented, easy to use, and very much the industry standard, the only answer is Havok. Your worse mistake is going for one of the multi wrappers solutions. In general multi wrappers are like infomercial that tells you other product are good but the produced they enf...
by cassini
Fri Oct 24, 2008 3:42 am
Forum: Advanced Help
Topic: Newton and Drag/Drop objects
Replies: 5
Views: 1088

I want to make controls as the game Penumbra. I really liked Penumbra, I think the lead programmer explain how his controller works, over the Newton forum . http://www.newtondynamics.com/forum/viewtopic.php?f=14&t=4508&p=32219#p32219 Making a player controller requires lots of tweaking but ...
by cassini
Sun Jun 01, 2008 7:09 pm
Forum: Game Programming
Topic: History of a newbie game maker
Replies: 26
Views: 8296

Quite frankly I do not see how Physx will be the best solution when all physics APIs have the capacity to implement very good vehicles of various types? If you use Newton there is no reason why you shouldn’t be able to implement what you want. You can also make it with ODE, or Bullet On the other ha...
by cassini
Wed May 28, 2008 7:39 pm
Forum: Game Programming
Topic: History of a newbie game maker
Replies: 26
Views: 8296

Re: Beginning a new project (Diary) [new screenshot]

Day 39. Newton seems to be very burocratic. I found too much problems configuring it, and it's support aren't very good. So, I used the collision of Irrlicht to achieve what I desired. ... Day 42. I implemented a driving method. Now I can drive my car around my track. Except by the collision, becau...
by cassini
Wed May 21, 2008 10:23 pm
Forum: Project Announcements
Topic: 3D RPG Engine (The Deviance Engine)
Replies: 27
Views: 9225

stevend wrote:...
and deciding whether or not i should still be using newton, because of license issues.
is there something wrong with the license in Newton that we should be aware about?
by cassini
Wed May 21, 2008 5:14 pm
Forum: Open Discussion and Dev Announcements
Topic: Foundation
Replies: 15
Views: 2370

OpenGL yes, use it with GLUT or GLFW toolkit. Don't bother with SDL, everyone I know that uses or used SDL wants to ditch it, or hate it I agree SDL is quite overrated, after you pass the few simple demos, it is a mediocre library. GLUT is more reliable, the problem is that GLUT last release was 3....
by cassini
Fri Apr 11, 2008 12:16 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht and PhysX Demo
Replies: 31
Views: 17418

Well, considering Newton has several already-done wrappers around here, it is the best choice for a begginer. But my past exp with Newton left me with a very sour taste... But I haven't tried any new releases, so it might have changed. Though I REALY REALY REALY doubt Newton2 can get to 500 fps in ...
by cassini
Fri Apr 11, 2008 1:16 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht and PhysX Demo
Replies: 31
Views: 17418

Well I was not recommending Newton to you Halifax, I was telling Shadowslair what he should look for in a physics engine, and I posted some examples made by simple users with general applications. He seemed curios about how difficult it is to use Newton or Physx with Irrlitch, and I do not think it ...
by cassini
Fri Apr 11, 2008 12:14 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Irrlicht and PhysX Demo
Replies: 31
Views: 17418

I made some tests, trying to compare PhysX and Newton. I used as a level the chiropteraDM and a starting amount of 40 boxes. In the beginning both the engines were on about 75 frames (vsync=off). After this PhysX continued to maintain about 75 frames, adding more boxes gave only a small desrease, b...