Search found 10 matches

by Kernle 32DLL
Sun Jan 16, 2011 5:04 pm
Forum: Beginners Help
Topic: Check Material Render Capabilitys / Set Fallback Texture
Replies: 0
Views: 410

Check Material Render Capabilitys / Set Fallback Texture

Hi guys, I'm working on a small game framework for my game. Since the game itself is also targeted on older machines (or laptops, same deal), I have to find some way, to manually disable some graphical features. This means essentially to check if a certain material can be rendered "as-is",...
by Kernle 32DLL
Sun Nov 07, 2010 9:27 pm
Forum: Beginners Help
Topic: Converting pixeldata to ITexture?
Replies: 5
Views: 340

Okay, thanks for the info anway ;)
by Kernle 32DLL
Sun Nov 07, 2010 2:47 pm
Forum: Beginners Help
Topic: Converting pixeldata to ITexture?
Replies: 5
Views: 340

Tested it, and it fails just the same, this time while creating the texture (I dont even get to the locking part :/)

Seems like I have to drop that Threading idea, dang it :/

So long,
Kernle
by Kernle 32DLL
Fri Nov 05, 2010 12:42 pm
Forum: Beginners Help
Topic: Converting pixeldata to ITexture?
Replies: 5
Views: 340

Converting pixeldata to ITexture?

Hi there, I'm kind of stuck with something: I want to create an ITexture from pixel data (aka bytearray, or byte pointer, etc.). As described here , I could create an IImage first, and load an ITexture from it then. However, this has 2 disadvantages. First, it’s a waste of memory, and second it does...
by Kernle 32DLL
Thu Nov 04, 2010 9:20 pm
Forum: Beginners Help
Topic: Programming Languages
Replies: 4
Views: 342

There is a port for BlitzMax, too. It can be found here.
by Kernle 32DLL
Mon Nov 01, 2010 6:20 pm
Forum: Beginners Help
Topic: createMeshWithTangents with animated meshes
Replies: 4
Views: 382

Whew, any hint how to do so? I'm not that familiar with Irrlicht yet, still getting used to it. Anyway, what format uses tangent meshes then? Google turned nothing useful up for me :/ Also, any comment on the way I described, splitting the animation into several meshes, and somehow sewing it into an...
by Kernle 32DLL
Mon Oct 25, 2010 8:40 pm
Forum: Beginners Help
Topic: createMeshWithTangents with animated meshes
Replies: 4
Views: 382

Currently I used .x and .b3d files, but I'm not dead-set for one fileformat. I use Milkshape3D as my model program, since it's good for creating low-poly stuff and it exports into nearly any format.
by Kernle 32DLL
Mon Oct 25, 2010 12:00 pm
Forum: Beginners Help
Topic: createMeshWithTangents with animated meshes
Replies: 4
Views: 382

createMeshWithTangents with animated meshes

Hi there, I have a specific question about the IAnimatedSceneMeshNode, and the IAnimatedMesh class. There is one major problem I have, concerning using Shaders with them. Is it possible to use the MeshManipulator->createMeshWithTangents() with animated Meshes somehow? I thought of using getMesh() to...
by Kernle 32DLL
Thu Oct 21, 2010 9:39 pm
Forum: Beginners Help
Topic: Texturemanagement?
Replies: 2
Views: 224

My bad, sorry, didn't saw that one.
by Kernle 32DLL
Thu Oct 21, 2010 9:28 pm
Forum: Beginners Help
Topic: Texturemanagement?
Replies: 2
Views: 224

Texturemanagement?

Hi there, I recently started to work with Irrlicht, and there is one thing I'm wondering about for quite some time now: Texturemanagement. My problem is best described with a basic game example: You are loading a level for your game, with a ton of different textures (manually loaded via getTexture()...