Search found 10 matches
- Sun Jan 16, 2011 5:04 pm
- Forum: Beginners Help
- Topic: Check Material Render Capabilitys / Set Fallback Texture
- Replies: 0
- Views: 410
Check Material Render Capabilitys / Set Fallback Texture
Hi guys, I'm working on a small game framework for my game. Since the game itself is also targeted on older machines (or laptops, same deal), I have to find some way, to manually disable some graphical features. This means essentially to check if a certain material can be rendered "as-is",...
- Sun Nov 07, 2010 9:27 pm
- Forum: Beginners Help
- Topic: Converting pixeldata to ITexture?
- Replies: 5
- Views: 340
- Sun Nov 07, 2010 2:47 pm
- Forum: Beginners Help
- Topic: Converting pixeldata to ITexture?
- Replies: 5
- Views: 340
- Fri Nov 05, 2010 12:42 pm
- Forum: Beginners Help
- Topic: Converting pixeldata to ITexture?
- Replies: 5
- Views: 340
Converting pixeldata to ITexture?
Hi there, I'm kind of stuck with something: I want to create an ITexture from pixel data (aka bytearray, or byte pointer, etc.). As described here , I could create an IImage first, and load an ITexture from it then. However, this has 2 disadvantages. First, it’s a waste of memory, and second it does...
- Thu Nov 04, 2010 9:20 pm
- Forum: Beginners Help
- Topic: Programming Languages
- Replies: 4
- Views: 342
- Mon Nov 01, 2010 6:20 pm
- Forum: Beginners Help
- Topic: createMeshWithTangents with animated meshes
- Replies: 4
- Views: 382
Whew, any hint how to do so? I'm not that familiar with Irrlicht yet, still getting used to it. Anyway, what format uses tangent meshes then? Google turned nothing useful up for me :/ Also, any comment on the way I described, splitting the animation into several meshes, and somehow sewing it into an...
- Mon Oct 25, 2010 8:40 pm
- Forum: Beginners Help
- Topic: createMeshWithTangents with animated meshes
- Replies: 4
- Views: 382
- Mon Oct 25, 2010 12:00 pm
- Forum: Beginners Help
- Topic: createMeshWithTangents with animated meshes
- Replies: 4
- Views: 382
createMeshWithTangents with animated meshes
Hi there, I have a specific question about the IAnimatedSceneMeshNode, and the IAnimatedMesh class. There is one major problem I have, concerning using Shaders with them. Is it possible to use the MeshManipulator->createMeshWithTangents() with animated Meshes somehow? I thought of using getMesh() to...
- Thu Oct 21, 2010 9:39 pm
- Forum: Beginners Help
- Topic: Texturemanagement?
- Replies: 2
- Views: 224
- Thu Oct 21, 2010 9:28 pm
- Forum: Beginners Help
- Topic: Texturemanagement?
- Replies: 2
- Views: 224
Texturemanagement?
Hi there, I recently started to work with Irrlicht, and there is one thing I'm wondering about for quite some time now: Texturemanagement. My problem is best described with a basic game example: You are loading a level for your game, with a ton of different textures (manually loaded via getTexture()...