Birdman,
That sounds like a great project.
Which are the Newton Raycastcar demos you saw?
Perhaps we could collaborate.
Personoid.
Search found 12 matches
- Fri Nov 05, 2010 8:21 pm
- Forum: Game Programming
- Topic: Help me choose a physics engine / wrapper for a car game
- Replies: 12
- Views: 5834
- Thu Oct 28, 2010 4:41 am
- Forum: Everything 2d/3d Graphics
- Topic: Please reccomend a free, simple 3ds viewer /editor
- Replies: 9
- Views: 2627
- Thu Oct 28, 2010 1:32 am
- Forum: Everything 2d/3d Graphics
- Topic: Please reccomend a free, simple 3ds viewer /editor
- Replies: 9
- Views: 2627
- Wed Oct 27, 2010 8:58 am
- Forum: Everything 2d/3d Graphics
- Topic: Please reccomend a free, simple 3ds viewer /editor
- Replies: 9
- Views: 2627
- Tue Oct 26, 2010 6:34 pm
- Forum: Beginners Help
- Topic: Irrlicht, Bullet and raycast car
- Replies: 11
- Views: 7494
- Tue Oct 26, 2010 9:09 am
- Forum: Game Programming
- Topic: Is there an Irrlicht wrapper for Newton 2.0 ?
- Replies: 2
- Views: 1288
- Tue Oct 26, 2010 8:59 am
- Forum: Everything 2d/3d Graphics
- Topic: Please reccomend a free, simple 3ds viewer /editor
- Replies: 9
- Views: 2627
Please reccomend a free, simple 3ds viewer /editor
Hi,
Can anyone reccomend a free , simple 3ds viewer /editor ?
I want to quickly view existing 3DS models, and perhap do simple editting , eg removing components.
I would especially like to easily view the size of the models, eg how many units (m?) long / wide / deep it is.
I don't need to do ...
Can anyone reccomend a free , simple 3ds viewer /editor ?
I want to quickly view existing 3DS models, and perhap do simple editting , eg removing components.
I would especially like to easily view the size of the models, eg how many units (m?) long / wide / deep it is.
I don't need to do ...
- Tue Oct 26, 2010 8:15 am
- Forum: Game Programming
- Topic: Help me choose a physics engine / wrapper for a car game
- Replies: 12
- Views: 5834
Actually, I've had some success with the ca demo in this thread:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=36237
I'be been able to get it compiling and running with the latest versions of Bullet and Irrlicht.
But other sugestions are welcome.
Thanks
Personoid.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=36237
I'be been able to get it compiling and running with the latest versions of Bullet and Irrlicht.
But other sugestions are welcome.
Thanks
Personoid.
- Sat Oct 23, 2010 8:26 am
- Forum: Game Programming
- Topic: Help me choose a physics engine / wrapper for a car game
- Replies: 12
- Views: 5834
- Sat Oct 23, 2010 8:24 am
- Forum: Game Programming
- Topic: Help me choose a physics engine / wrapper for a car game
- Replies: 12
- Views: 5834
- Fri Oct 22, 2010 8:50 am
- Forum: Game Programming
- Topic: Is there an Irrlicht wrapper for Newton 2.0 ?
- Replies: 2
- Views: 1288
Is there an Irrlicht wrapper for Newton 2.0 ?
Is there an Irrlicht wrapper for Newton 2.0 ?
Thanks
Personoid
Thanks
Personoid
- Fri Oct 22, 2010 7:58 am
- Forum: Game Programming
- Topic: Help me choose a physics engine / wrapper for a car game
- Replies: 12
- Views: 5834
Help me choose a physics engine / wrapper for a car game
Help!
I need some help choosing a physics engine / wrapper for Irrlicht.
I want it to make a simple car driving game.
I have some experience with driving games - in face I had one published on the original Playstation.
Clearly there are plenty of physics engine with wrappers for Irrlicht, as seen ...
I need some help choosing a physics engine / wrapper for Irrlicht.
I want it to make a simple car driving game.
I have some experience with driving games - in face I had one published on the original Playstation.
Clearly there are plenty of physics engine with wrappers for Irrlicht, as seen ...