Search found 13 matches
- Wed Feb 09, 2011 8:53 pm
- Forum: Beginners Help
- Topic: Model size and grid size
- Replies: 3
- Views: 347
- Wed Feb 09, 2011 3:53 pm
- Forum: Beginners Help
- Topic: Model size and grid size
- Replies: 3
- Views: 347
Model size and grid size
I only want to ask something simple that kinda confused me recently I want to know if the grid size in the world rendered by irrlicht has anything to do whit the models size like if the scale of the model is big in the 3D editor will it also be big in the rendered world by irrlicht?
Sorry if I can ...
Sorry if I can ...
- Tue Dec 28, 2010 12:16 pm
- Forum: Off-topic
- Topic: Looking for professional web hosting (it's not spam :) )
- Replies: 12
- Views: 2244
- Wed Dec 15, 2010 4:59 pm
- Forum: Off-topic
- Topic: Funny programming pictures, jokes & quotes
- Replies: 436
- Views: 211579
- Fri Dec 10, 2010 4:39 pm
- Forum: Beginners Help
- Topic: identifier not found - addFileArchive
- Replies: 2
- Views: 214
- Fri Dec 10, 2010 3:03 pm
- Forum: Beginners Help
- Topic: identifier not found - addFileArchive
- Replies: 2
- Views: 214
identifier not found - addFileArchive
I can't really find what is causing this
error C3861: 'addFileArchive': identifier not found
Even whit including IFileSystem.h I'm getting the same error, code I got for now
IFileSystem* ARCHIEVE1 = addFileArchive("base.ncu", true, false, EFAT_ZIP, "forthelulz");
env->addImage(driver->getTexture ...
error C3861: 'addFileArchive': identifier not found
Even whit including IFileSystem.h I'm getting the same error, code I got for now
IFileSystem* ARCHIEVE1 = addFileArchive("base.ncu", true, false, EFAT_ZIP, "forthelulz");
env->addImage(driver->getTexture ...
- Thu Dec 09, 2010 7:02 pm
- Forum: Beginners Help
- Topic: [SOLVED] 16bit background
- Replies: 6
- Views: 662
- Thu Dec 09, 2010 2:08 pm
- Forum: Beginners Help
- Topic: [SOLVED] 16bit background
- Replies: 6
- Views: 662
its 1280x960
Original
http://i380.photobucket.com/albums/oo24 ... nu_bkg.png
Loaded as a texture
http://i380.photobucket.com/albums/oo24 ... 160531.png
Original
http://i380.photobucket.com/albums/oo24 ... nu_bkg.png
Loaded as a texture
http://i380.photobucket.com/albums/oo24 ... 160531.png
- Wed Dec 08, 2010 8:12 pm
- Forum: Beginners Help
- Topic: [SOLVED] 16bit background
- Replies: 6
- Views: 662
[SOLVED] 16bit background
I don't know what I'm doing wrong but the background image is shown in 16bit when it should be in 32bit this is the code I got for now
env->addImage(driver->getTexture("base/menu_background.jpg"), position2d<int>(0,0));
while(device->run())
{
driver->beginScene(true, true, SColor(0,200,200,200 ...
env->addImage(driver->getTexture("base/menu_background.jpg"), position2d<int>(0,0));
while(device->run())
{
driver->beginScene(true, true, SColor(0,200,200,200 ...
- Wed Oct 27, 2010 12:14 pm
- Forum: Beginners Help
- Topic: Program in C that can kill people
- Replies: 14
- Views: 1537
- Wed Oct 27, 2010 12:09 pm
- Forum: Beginners Help
- Topic: html
- Replies: 5
- Views: 517
- Mon Oct 25, 2010 6:20 pm
- Forum: Beginners Help
- Topic: html
- Replies: 5
- Views: 517
- Mon Oct 25, 2010 6:16 pm
- Forum: Beginners Help
- Topic: html
- Replies: 5
- Views: 517
html
I would like to ask a simple question can html color codes be applied in any way to 3D objects like in GTASA for example?
Offtopic: for some reason I'm not getting a new password for my old account :/ so I use this one
Offtopic: for some reason I'm not getting a new password for my old account :/ so I use this one