OK. I just wanted to update the status. The change of the texture added a lot to the appearance of the grass. I've also added "bushes" using the same generation technique.
The results are the following:
http://dl.dropbox.com/u/9070955/IrrLicht/grass_test1.jpg
http://dl.dropbox.com/u/9070955 ...
Search found 14 matches
- Sun Nov 14, 2010 2:04 pm
- Forum: Advanced Help
- Topic: Realistic grass w/ billboards
- Replies: 28
- Views: 7491
- Mon Nov 01, 2010 5:25 pm
- Forum: Advanced Help
- Topic: Realistic grass w/ billboards
- Replies: 28
- Views: 7491
Yes. A very nice way of killing the frame rate, while hiding it cunningly into some shader math :) :lol:
OK. Good to know that you are not one of this "anything-can-be-done-by-pixel-shader" guys (or should I say geometry shaders? because it seems that it's a new idol for a lot). Nothing personal ...
OK. Good to know that you are not one of this "anything-can-be-done-by-pixel-shader" guys (or should I say geometry shaders? because it seems that it's a new idol for a lot). Nothing personal ...
- Mon Nov 01, 2010 5:11 pm
- Forum: Advanced Help
- Topic: Realistic grass w/ billboards
- Replies: 28
- Views: 7491
- Mon Nov 01, 2010 4:54 pm
- Forum: Advanced Help
- Topic: Realistic grass w/ billboards
- Replies: 28
- Views: 7491
- Mon Nov 01, 2010 3:59 pm
- Forum: Advanced Help
- Topic: Realistic grass w/ billboards
- Replies: 28
- Views: 7491
- Mon Nov 01, 2010 3:37 pm
- Forum: Advanced Help
- Topic: Realistic grass w/ billboards
- Replies: 28
- Views: 7491
- Mon Nov 01, 2010 3:14 pm
- Forum: Advanced Help
- Topic: Realistic grass w/ billboards
- Replies: 28
- Views: 7491
- Mon Nov 01, 2010 3:11 pm
- Forum: Advanced Help
- Topic: Realistic grass w/ billboards
- Replies: 28
- Views: 7491
- Sun Oct 31, 2010 9:38 pm
- Forum: Advanced Help
- Topic: Realistic grass w/ billboards
- Replies: 28
- Views: 7491
- Sun Oct 31, 2010 9:32 pm
- Forum: Advanced Help
- Topic: Realistic grass w/ billboards
- Replies: 28
- Views: 7491
- Sun Oct 31, 2010 9:07 am
- Forum: Advanced Help
- Topic: Looking for a specific Alpha blending
- Replies: 2
- Views: 1148
- Sat Oct 30, 2010 10:47 pm
- Forum: Advanced Help
- Topic: Looking for a specific Alpha blending
- Replies: 2
- Views: 1148
Looking for a specific Alpha blending
Hello everyone,
It looks like I'm a bit stuck with the material types/alpha blending. So I would really appreciate if anyone can help me a bit.
First of all, let me describe what I'm trying to achieve. I have some RGBA texture, which alpha values are mostly 0.0 or 1.0 (and some areas in between ...
It looks like I'm a bit stuck with the material types/alpha blending. So I would really appreciate if anyone can help me a bit.
First of all, let me describe what I'm trying to achieve. I have some RGBA texture, which alpha values are mostly 0.0 or 1.0 (and some areas in between ...
- Thu Oct 28, 2010 7:25 pm
- Forum: Advanced Help
- Topic: Realistic grass w/ billboards
- Replies: 28
- Views: 7491
- Wed Oct 27, 2010 8:44 pm
- Forum: Code Snippets
- Topic: RTS-like "Terrain Camera"
- Replies: 1
- Views: 2214
RTS-like "Terrain Camera"
Hello everyone!
I'm a newbie user of IrrLicht engine (although I have some experience in pure-OGL development in the past), so don't kick me with your boots if I'm doing something wrong :)
Some time ago I started to work on a small hobby project based on IrrLicht. Pretty fast I found that there is ...
I'm a newbie user of IrrLicht engine (although I have some experience in pure-OGL development in the past), so don't kick me with your boots if I'm doing something wrong :)
Some time ago I started to work on a small hobby project based on IrrLicht. Pretty fast I found that there is ...