Search found 15 matches
- Sun Dec 05, 2010 11:40 am
- Forum: Beginners Help
- Topic: fps going down with a lot of animation models !
- Replies: 7
- Views: 736
- Sun Dec 05, 2010 3:56 am
- Forum: Beginners Help
- Topic: How to get a 3D scene node's 2D coordinates on the screen?
- Replies: 2
- Views: 518
- Sun Dec 05, 2010 12:59 am
- Forum: Beginners Help
- Topic: How to get a 3D scene node's 2D coordinates on the screen?
- Replies: 2
- Views: 518
How to get a 3D scene node's 2D coordinates on the screen?
Heya everyone. I've searched through pages of the forum and failed to find a similar topic. What I'm trying to do is get the 2D coordinates of a scene node. For example, I have a 3rd person game engine, and I want to draw, let's say, an arrow sprite above an NPC that the player can talk to. Also, I'...
- Sun Dec 05, 2010 12:40 am
- Forum: Beginners Help
- Topic: fps going down with a lot of animation models !
- Replies: 7
- Views: 736
Thanks for posting this. This is a great topic and I'm glad you addressed it. I was also wondering the same thing, and now I'm a wee bit disappointed as well. :( I hope we can get hardware animating in a future version. :edit: Also, wouldn't it be possible to substitute the animated mesh nodes with ...
- Sat Nov 20, 2010 1:05 pm
- Forum: Project Announcements
- Topic: Zone of the Enders Clone
- Replies: 17
- Views: 6807
- Sat Nov 20, 2010 12:58 pm
- Forum: Project Announcements
- Topic: Reincarnations: Uncover the Past released
- Replies: 12
- Views: 4185
- Sat Nov 13, 2010 10:53 pm
- Forum: Beginners Help
- Topic: Need a working example of "string.equals_ignore_case(st
- Replies: 2
- Views: 405
- Sat Nov 13, 2010 4:33 am
- Forum: Beginners Help
- Topic: Need a working example of "string.equals_ignore_case(st
- Replies: 2
- Views: 405
Need a working example of "string.equals_ignore_case(st
Hiya guys! I'm pulling my hair out over this one. I've tried rearranging and changing this bit of code about three dozen times, changing the check cases, but it never seems to trigger. I need to check a node's name to see if it matches "terrain", but I can't get it to work. I've scoured th...
- Thu Nov 11, 2010 11:49 pm
- Forum: Off-topic
- Topic: I think the universe has a limit :/
- Replies: 24
- Views: 3484
- Thu Nov 11, 2010 11:47 pm
- Forum: Off-topic
- Topic: Hi everybody! New guy in town!
- Replies: 5
- Views: 1105
- Thu Nov 11, 2010 9:05 am
- Forum: Off-topic
- Topic: I think the universe has a limit :/
- Replies: 24
- Views: 3484
Code: Select all
while (true)
{
universe->run();
}
...
...
...
void universe::run()
{
for each (galaxy i in list_galaxies)
{
i.run();
}
}
- Thu Nov 11, 2010 8:40 am
- Forum: Off-topic
- Topic: Becoming mature
- Replies: 8
- Views: 1256
- Thu Nov 11, 2010 8:38 am
- Forum: Off-topic
- Topic: Hi everybody! New guy in town!
- Replies: 5
- Views: 1105
- Tue Nov 09, 2010 1:42 pm
- Forum: Off-topic
- Topic: 3D Action Game architecture
- Replies: 4
- Views: 1346
Sounds good. How solid do you think it is? I organize my structure a bit differently, but part of that is because I'm crap with C++ at the moment, and I can't structure things exactly how I want! If you were thinking of building a more reusable game engine that you can use to adapt other games, woul...
- Tue Nov 09, 2010 1:31 pm
- Forum: Off-topic
- Topic: Hi everybody! New guy in town!
- Replies: 5
- Views: 1105
Hi everybody! New guy in town!
Heya there! Thought I'd say hello! I've been using Irrlicht for one week now, after undergoing a very heated debate with myself as to which rendering engine to go with. I ended up picking Irrlicht because it looked clean and practical, and the participants and contributors to the forums all seem lik...