Search found 15 matches

by jerrelDulay
Sun Dec 05, 2010 11:40 am
Forum: Beginners Help
Topic: fps going down with a lot of animation models !
Replies: 7
Views: 736

Wicked, thanks for posting that!
by jerrelDulay
Sun Dec 05, 2010 3:56 am
Forum: Beginners Help
Topic: How to get a 3D scene node's 2D coordinates on the screen?
Replies: 2
Views: 518

Thanks mate! I had checked countless other class references in the API, and the last place I expected to find it was in the "ISceneCollisionManager". I really appreciate it! Thanks!
by jerrelDulay
Sun Dec 05, 2010 12:59 am
Forum: Beginners Help
Topic: How to get a 3D scene node's 2D coordinates on the screen?
Replies: 2
Views: 518

How to get a 3D scene node's 2D coordinates on the screen?

Heya everyone. I've searched through pages of the forum and failed to find a similar topic. What I'm trying to do is get the 2D coordinates of a scene node. For example, I have a 3rd person game engine, and I want to draw, let's say, an arrow sprite above an NPC that the player can talk to. Also, I'...
by jerrelDulay
Sun Dec 05, 2010 12:40 am
Forum: Beginners Help
Topic: fps going down with a lot of animation models !
Replies: 7
Views: 736

Thanks for posting this. This is a great topic and I'm glad you addressed it. I was also wondering the same thing, and now I'm a wee bit disappointed as well. :( I hope we can get hardware animating in a future version. :edit: Also, wouldn't it be possible to substitute the animated mesh nodes with ...
by jerrelDulay
Sat Nov 20, 2010 1:05 pm
Forum: Project Announcements
Topic: Zone of the Enders Clone
Replies: 17
Views: 6807

Looks brilliant, mate! The particle effects are made of win~!
by jerrelDulay
Sat Nov 20, 2010 12:58 pm
Forum: Project Announcements
Topic: Reincarnations: Uncover the Past released
Replies: 12
Views: 4185

WOW! I absolutely LOVE bigfishgames! I'm a huge fan of Dire Grove! Knowing that you're contributingto bigfishgames with irrlicht is pretty heartening! Killer work, mate!
by jerrelDulay
Sat Nov 13, 2010 10:53 pm
Forum: Beginners Help
Topic: Need a working example of "string.equals_ignore_case(st
Replies: 2
Views: 405

Thanks a lot, mate! It's workin' now. With your help, I came to the realization I wasn't putting the value of "name" in the right place in the *.irr scene file I was using. I added the name after the file was created. <node type="terrain"> <attributes> <string name="Name&quo...
by jerrelDulay
Sat Nov 13, 2010 4:33 am
Forum: Beginners Help
Topic: Need a working example of "string.equals_ignore_case(st
Replies: 2
Views: 405

Need a working example of "string.equals_ignore_case(st

Hiya guys! I'm pulling my hair out over this one. I've tried rearranging and changing this bit of code about three dozen times, changing the check cases, but it never seems to trigger. I need to check a node's name to see if it matches "terrain", but I can't get it to work. I've scoured th...
by jerrelDulay
Thu Nov 11, 2010 11:49 pm
Forum: Off-topic
Topic: I think the universe has a limit :/
Replies: 24
Views: 3484

Do you mean C+=5
Hahahahahaha
by jerrelDulay
Thu Nov 11, 2010 11:47 pm
Forum: Off-topic
Topic: Hi everybody! New guy in town!
Replies: 5
Views: 1105

I have gone through most of those tutorials, and often refer back to them, but they are often missing some obscure bits of information. That tutorial in particular only use one detail map.
by jerrelDulay
Thu Nov 11, 2010 9:05 am
Forum: Off-topic
Topic: I think the universe has a limit :/
Replies: 24
Views: 3484

Code: Select all

while (true)
{
       universe->run();
}



...
...
...

void universe::run()
{
          for each (galaxy i in list_galaxies)
          {
                  i.run();
          }
}
by jerrelDulay
Thu Nov 11, 2010 8:40 am
Forum: Off-topic
Topic: Becoming mature
Replies: 8
Views: 1256

Becoming mature means learning from your mistakes and making smart decisions. If you make decisions that help you and other people, and don't hurt other people, you're on the right way! But you've gotta make mistakes first before you can learn from them.
by jerrelDulay
Thu Nov 11, 2010 8:38 am
Forum: Off-topic
Topic: Hi everybody! New guy in town!
Replies: 5
Views: 1105

Hi, thanks guys! I'm still experiment with Irrlicht a lot, as I really have very little idea as to its true capacities. Am I able to apply multiple detail maps to a terrain?

I LOVE free movies! I also love free iPhones. I think I'll click on that link.
by jerrelDulay
Tue Nov 09, 2010 1:42 pm
Forum: Off-topic
Topic: 3D Action Game architecture
Replies: 4
Views: 1346

Sounds good. How solid do you think it is? I organize my structure a bit differently, but part of that is because I'm crap with C++ at the moment, and I can't structure things exactly how I want! If you were thinking of building a more reusable game engine that you can use to adapt other games, woul...
by jerrelDulay
Tue Nov 09, 2010 1:31 pm
Forum: Off-topic
Topic: Hi everybody! New guy in town!
Replies: 5
Views: 1105

Hi everybody! New guy in town!

Heya there! Thought I'd say hello! I've been using Irrlicht for one week now, after undergoing a very heated debate with myself as to which rendering engine to go with. I ended up picking Irrlicht because it looked clean and practical, and the participants and contributors to the forums all seem lik...