Search found 51 matches

by kevinsbro
Sat Dec 24, 2011 4:50 am
Forum: Advanced Help
Topic: Child Nodes Not Getting Rendered
Replies: 1
Views: 345

Child Nodes Not Getting Rendered

[EDIT] Stupid question, but for those who may have ripped their hair out over this for a while like me make sure that when creating a new custom scene node, make sure to not pass zero in the parent parameter. It doesn't work like the add functions in the scene manager. Use getRootSceneNode instead.
by kevinsbro
Fri Sep 23, 2011 3:17 am
Forum: Project Announcements
Topic: cAudio 2.0.0 Release!
Replies: 27
Views: 7818

Re: cAudio 2.0.0 Release!

Can someone please shoe me how to load multiple sound effects from a single buffer in cAudio
by kevinsbro
Thu Sep 22, 2011 8:08 pm
Forum: Project Announcements
Topic: cAudio 2.1.0 Release!
Replies: 24
Views: 10174

Re: cAudio 2.1.0 Release!

I don't seem to understand. Whenever I play a sound effect it appears to get loaded into memory every time. Is there a way to have multiple sources share the same buffer data?
by kevinsbro
Wed Sep 21, 2011 11:11 pm
Forum: Advanced Help
Topic: Releasing the memory
Replies: 2
Views: 296

Re: Releasing the memory

Thank you! I'll take a look into those tools you mentioned
by kevinsbro
Wed Sep 21, 2011 11:11 pm
Forum: Off-topic
Topic: cAudio Confusion
Replies: 0
Views: 531

cAudio Confusion

Does anyone know if its possible to, in cAudio, to create multiple sounds from the same buffer? The way I have it set up now, it gets loaded into memory every time
by kevinsbro
Wed Sep 21, 2011 8:40 pm
Forum: Advanced Help
Topic: Releasing the memory
Replies: 2
Views: 296

Releasing the memory

I recently have become super paranoid about the game I'm making having memory leaks. I've set up a simple level that is created and then destroyed. When I track the memory usage using task manager, it only ever goes up and never down even after I remove all the scene nodes. Is there a better way to ...