Search found 51 matches
- Sat Dec 24, 2011 4:50 am
- Forum: Advanced Help
- Topic: Child Nodes Not Getting Rendered
- Replies: 1
- Views: 345
Child Nodes Not Getting Rendered
[EDIT] Stupid question, but for those who may have ripped their hair out over this for a while like me make sure that when creating a new custom scene node, make sure to not pass zero in the parent parameter. It doesn't work like the add functions in the scene manager. Use getRootSceneNode instead.
- Fri Sep 23, 2011 3:17 am
- Forum: Project Announcements
- Topic: cAudio 2.0.0 Release!
- Replies: 27
- Views: 7818
Re: cAudio 2.0.0 Release!
Can someone please shoe me how to load multiple sound effects from a single buffer in cAudio
- Thu Sep 22, 2011 8:08 pm
- Forum: Project Announcements
- Topic: cAudio 2.1.0 Release!
- Replies: 24
- Views: 10174
Re: cAudio 2.1.0 Release!
I don't seem to understand. Whenever I play a sound effect it appears to get loaded into memory every time. Is there a way to have multiple sources share the same buffer data?
- Wed Sep 21, 2011 11:11 pm
- Forum: Advanced Help
- Topic: Releasing the memory
- Replies: 2
- Views: 296
Re: Releasing the memory
Thank you! I'll take a look into those tools you mentioned
- Wed Sep 21, 2011 11:11 pm
- Forum: Off-topic
- Topic: cAudio Confusion
- Replies: 0
- Views: 531
cAudio Confusion
Does anyone know if its possible to, in cAudio, to create multiple sounds from the same buffer? The way I have it set up now, it gets loaded into memory every time
- Wed Sep 21, 2011 8:40 pm
- Forum: Advanced Help
- Topic: Releasing the memory
- Replies: 2
- Views: 296
Releasing the memory
I recently have become super paranoid about the game I'm making having memory leaks. I've set up a simple level that is created and then destroyed. When I track the memory usage using task manager, it only ever goes up and never down even after I remove all the scene nodes. Is there a better way to ...