Hello. I haven't posted in a long time but I have come across a strange issue in Irrlicht 1.8.
On my Windows 7 Professional x64 system, attempting to have Irrlicht create a heightmap from an image of dimensions 4096x4096 causes a crash with the following console output:
terminate called after ...
Search found 24 matches
- Sun Oct 27, 2013 11:05 pm
- Forum: Advanced Help
- Topic: Windows Crash when Creating Large Terrain
- Replies: 2
- Views: 969
- Thu Mar 10, 2011 12:23 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 224120
- Wed Mar 09, 2011 10:53 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 224120
- Wed Mar 09, 2011 1:38 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 224120
Hey, I'm writing an FPS player controller (nobody seems to like the Kinematic player controller that comes with Bullet) and I'm having issues with collision detection. I originally started out with a re sized cube at (5,7,5) and it works fine except that it sometimes tunnels through objects (mission ...
- Fri Feb 25, 2011 11:19 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 224120
- Fri Feb 25, 2011 8:38 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 224120
Quick question, do you think that that Kinematic player controller will be implemented at some point? I'd implement it's functionality myself, but I'm very new to this type of stuff and have no clue how to do it. I'm writing a game engine of sorts for personal use, and it would be pretty awesome to ...
- Fri Feb 25, 2011 3:23 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 224120
Quick question, do you think that that Kinematic player controller will be implemented at some point? I'd implement it's functionality myself, but I'm very new to this type of stuff and have no clue how to do it. I'm writing a game engine of sorts for personal use, and it would be pretty awesome to ...
- Thu Feb 24, 2011 2:08 am
- Forum: Code Snippets
- Topic: Setting Position of Bullet Affected Nodes
- Replies: 4
- Views: 1796
- Tue Feb 08, 2011 11:59 pm
- Forum: Code Snippets
- Topic: Setting Position of Bullet Affected Nodes
- Replies: 4
- Views: 1796
Setting Position of Bullet Affected Nodes
Not sure if anyone else has something like this, but I figured it can help. (Probably very inefficient, but its the only way I know.)
World->removeCollisionObject(Body, false);
Node->setPosition(position);
IRigidBox *Body = World->addRigidBody(Shape);
IRigidBox can be changed to any other ...
World->removeCollisionObject(Body, false);
Node->setPosition(position);
IRigidBox *Body = World->addRigidBody(Shape);
IRigidBox can be changed to any other ...
- Mon Jan 31, 2011 2:24 pm
- Forum: Advanced Help
- Topic: Is there any tool to create maps?
- Replies: 13
- Views: 2478
Re: Is there any tool to create maps?
Oops, I was thinking of Ambiera's CopperCube. But yea, irrEdit is pretty awesome.kazymjir wrote:irrEdit is free!Dark Dragon DX wrote: irrEdit - irrEdit is a commercial map editor that has a trial version (which seems to still work for Irrlicht even if time runs out)
CopperCube is commercial one.
- Mon Jan 31, 2011 1:32 am
- Forum: Advanced Help
- Topic: Is there any tool to create maps?
- Replies: 13
- Views: 2478
Re: Is there any tool to create maps?
Is there any tool to create maps?.,
There is a tool to create maps, in my case the map of a fps game, a tool, some irrmapbuilder, and try the GtkRadiant, but I don´t have the Quake2 or Quake3 installed, so I want a tool where only necessary irrlicht have, or something.
sorry, for my english, i ...
There is a tool to create maps, in my case the map of a fps game, a tool, some irrmapbuilder, and try the GtkRadiant, but I don´t have the Quake2 or Quake3 installed, so I want a tool where only necessary irrlicht have, or something.
sorry, for my english, i ...
- Sun Jan 16, 2011 11:34 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 224120
I'm using the IBvhTriangleMeshShape now and the GIMPACT shapes are only getting stuck inside of the castle when the castle's mass is set to 0. When I set its mass to anything above, the castle simply falls to its doom in the infinite void. I tried setting the gravity on the castle to vector3df(0,0,0 ...
- Fri Jan 14, 2011 11:34 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 224120
- Mon Nov 22, 2010 9:11 pm
- Forum: Beginners Help
- Topic: irrBP Not Linking Properly
- Replies: 21
- Views: 3680
- Mon Nov 22, 2010 2:44 pm
- Forum: Beginners Help
- Topic: irrBP Not Linking Properly
- Replies: 21
- Views: 3680