Sorry for bumping this, but the latest svn version of the exporter doesn't seems to work with Blender 2.62, no matter what kind of mesh I try to export, I always get an " AttributeError: 'Mesh' object has no attribute 'tessfaces' " error, and an empty .irr file.
Is this a known incompatibility, or ...
Search found 9 matches
- Sun Apr 22, 2012 8:46 pm
- Forum: Project Announcements
- Topic: irrb 0.4 (Blender Exporter)
- Replies: 330
- Views: 244152
- Wed Mar 23, 2011 4:15 pm
- Forum: Beginners Help
- Topic: Weird texture artifact
- Replies: 9
- Views: 801
- Wed Mar 23, 2011 3:05 pm
- Forum: Beginners Help
- Topic: Weird texture artifact
- Replies: 9
- Views: 801
- Wed Mar 23, 2011 4:00 am
- Forum: Beginners Help
- Topic: Weird texture artifact
- Replies: 9
- Views: 801
It doesn't matter how long is the face, it will have this artifact when viewed from a specific angle. Even if I made the ledge out of elements with the size of one Blender grid unit.
And I've loaded the mesh to five different OpenGL-based modeller/model viewer applications, and OpenSceneGraph was ...
And I've loaded the mesh to five different OpenGL-based modeller/model viewer applications, and OpenSceneGraph was ...
- Wed Mar 23, 2011 2:14 am
- Forum: Beginners Help
- Topic: Weird texture artifact
- Replies: 9
- Views: 801
- Wed Mar 23, 2011 12:35 am
- Forum: Beginners Help
- Topic: Weird texture artifact
- Replies: 9
- Views: 801
Weird texture artifact
Hello all.
I've made a simple test scene, then loaded it to iwalktest, the irrb scene viewer, and I've noticed that the brick texture begins to tear when viewed from a specific angle.
Here's a screenshot:
http://img843.imageshack.us/img843/9254/83779239.th.png
(Not really noticeable on the ...
I've made a simple test scene, then loaded it to iwalktest, the irrb scene viewer, and I've noticed that the brick texture begins to tear when viewed from a specific angle.
Here's a screenshot:
http://img843.imageshack.us/img843/9254/83779239.th.png
(Not really noticeable on the ...
- Wed Nov 10, 2010 3:21 pm
- Forum: Beginners Help
- Topic: Disabling texture filtering
- Replies: 1
- Views: 245
Disabling texture filtering
Hello all. Sorry for my lameness again. The sollution may be so simple, but I can't figure out.
Based on the code from the "LoadIrrFile" example, I've created a simple program to show a level loaded from an .irr file. I would like everything to look pixelated, just like the old DOS games, so I want ...
Based on the code from the "LoadIrrFile" example, I've created a simple program to show a level loaded from an .irr file. I would like everything to look pixelated, just like the old DOS games, so I want ...
- Sat Nov 06, 2010 11:55 pm
- Forum: Beginners Help
- Topic: Software renderer and alpha
- Replies: 2
- Views: 344
- Sat Nov 06, 2010 12:54 pm
- Forum: Beginners Help
- Topic: Software renderer and alpha
- Replies: 2
- Views: 344
Software renderer and alpha
Hello there.
I've looked around the forum, but so far, I've found nothing about this.
I'm working on a tile based 2D engine using Irrlicht. On machines with working 3D acceleration, I'll use the OpenGL driver, but I'd like to make the system to use the software renderer (the old one, not Burning's ...
I've looked around the forum, but so far, I've found nothing about this.
I'm working on a tile based 2D engine using Irrlicht. On machines with working 3D acceleration, I'll use the OpenGL driver, but I'd like to make the system to use the software renderer (the old one, not Burning's ...