Search found 9 matches

by N.K.
Sun Apr 22, 2012 8:46 pm
Forum: Project Announcements
Topic: irrb 0.4 (Blender Exporter)
Replies: 330
Views: 165320

Re: irrb 0.4 (Blender Exporter)

Sorry for bumping this, but the latest svn version of the exporter doesn't seems to work with Blender 2.62, no matter what kind of mesh I try to export, I always get an " AttributeError: 'Mesh' object has no attribute 'tessfaces' " error, and an empty .irr file. Is this a known incompatibi...
by N.K.
Wed Mar 23, 2011 4:15 pm
Forum: Beginners Help
Topic: Weird texture artifact
Replies: 9
Views: 573

Indeed, but I tried out a few different textures, most of them were power-of-two, with no success. After all the experiments, I really suspect that this is some kind of hardware bug... Edit: Okay, I give up. After looking closely, I noticed that this artifact is visible even in the sample apps bundl...
by N.K.
Wed Mar 23, 2011 3:05 pm
Forum: Beginners Help
Topic: Weird texture artifact
Replies: 9
Views: 573

Turning on anisotropic filtering doesn't seem to help. The texture is not thin at all, in fact, it's 700x700 pixels large, but I'm using only a thin part of it, since the ledge is short.

And how can I change between different texture wrap modes?
by N.K.
Wed Mar 23, 2011 4:00 am
Forum: Beginners Help
Topic: Weird texture artifact
Replies: 9
Views: 573

It doesn't matter how long is the face, it will have this artifact when viewed from a specific angle. Even if I made the ledge out of elements with the size of one Blender grid unit. And I've loaded the mesh to five different OpenGL-based modeller/model viewer applications, and OpenSceneGraph was th...
by N.K.
Wed Mar 23, 2011 2:14 am
Forum: Beginners Help
Topic: Weird texture artifact
Replies: 9
Views: 573

Thanks all for your help. With Burning's software renderer, it looks alright. The objects in this scene are in the .irrmesh format. The scene was made in Blender, and modelled from single-sided planes. And I've already removed all duplicate vertices. Here's a screenshot using iwalktest in wireframe ...
by N.K.
Wed Mar 23, 2011 12:35 am
Forum: Beginners Help
Topic: Weird texture artifact
Replies: 9
Views: 573

Weird texture artifact

Hello all. I've made a simple test scene, then loaded it to iwalktest, the irrb scene viewer, and I've noticed that the brick texture begins to tear when viewed from a specific angle. Here's a screenshot: http://img843.imageshack.us/img843/9254/83779239.th.png (Not really noticeable on the screensho...
by N.K.
Wed Nov 10, 2010 3:21 pm
Forum: Beginners Help
Topic: Disabling texture filtering
Replies: 1
Views: 176

Disabling texture filtering

Hello all. Sorry for my lameness again. The sollution may be so simple, but I can't figure out. Based on the code from the "LoadIrrFile" example, I've created a simple program to show a level loaded from an .irr file. I would like everything to look pixelated, just like the old DOS games, ...
by N.K.
Sat Nov 06, 2010 11:55 pm
Forum: Beginners Help
Topic: Software renderer and alpha
Replies: 2
Views: 249

Thanks for your reply.

In that case, I'll try to play around with Burning's software renderer.
by N.K.
Sat Nov 06, 2010 12:54 pm
Forum: Beginners Help
Topic: Software renderer and alpha
Replies: 2
Views: 249

Software renderer and alpha

Hello there. I've looked around the forum, but so far, I've found nothing about this. I'm working on a tile based 2D engine using Irrlicht. On machines with working 3D acceleration, I'll use the OpenGL driver, but I'd like to make the system to use the software renderer (the old one, not Burning's V...