Search found 17 matches

by celeron55
Tue May 17, 2011 9:26 pm
Forum: Competition Time!
Topic: Screenshot of the Month April 2011 [Winner announced!]
Replies: 58
Views: 24207

I have spent half a year of my life working on my project from the ground up and I want to know when someone is using my code. I don't want to restrict people using my code, I just would like to have my work acknowledged. It's about the work, not the similarity in itself. I built my game 100% by my...
by celeron55
Fri Apr 29, 2011 10:28 pm
Forum: Competition Time!
Topic: Screenshot of the Month April 2011 [Winner announced!]
Replies: 58
Views: 24207

How can you be sure he is using your code just by seeing a screenshot? I am not sure, that is why I asked. But as you seem truly interested, I can explain what made me to suspect that: - A Minecraft clone made in Irrlicht - seems quite odd that someone else had made exactly the same thing. - He men...
by celeron55
Fri Apr 29, 2011 9:46 pm
Forum: Competition Time!
Topic: Screenshot of the Month April 2011 [Winner announced!]
Replies: 58
Views: 24207

I have spent half a year of my life working on my project from the ground up and I want to know when someone is using my code. I don't want to restrict people using my code, I just would like to have my work acknowledged. It's about the work, not the similarity in itself. And my game is not exactly ...
by celeron55
Fri Apr 29, 2011 9:25 pm
Forum: Competition Time!
Topic: Screenshot of the Month April 2011 [Winner announced!]
Replies: 58
Views: 24207

Does someone see any considerable difference in nathanf534's screenshot compared to my game? http://celeron.55.lt/~celeron55/minetest http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=40468 I'd like to have nathanf534 clarify what is the case. To me this seems like quite a rude attempt at prese...
by celeron55
Fri Apr 29, 2011 8:53 pm
Forum: Competition Time!
Topic: Screenshot of the Month May 2011 [Winner Announced!]
Replies: 25
Views: 13182

A quite random screenshot I took today after adding clouds and a simple skybox: Minetest-c55 - Mountain in the Horizon http://i.imgur.com/BOkZc.png The project website: http://celeron.55.lt/~celeron55/minetest (An another url to the image: http://celeron.55.lt/~celeron55/minetest/misc/mountain_in_ho...
by celeron55
Sun Apr 24, 2011 4:34 pm
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 37795

I figured you guys might be interested trying this out; I tuned the lighting to be smoother and included a simple ambient occlusion effect. It's done completely by software by varying the light value of the corners of the polygons. It's very similar to the "smooth lighting" setting in Mine...
by celeron55
Sat Apr 16, 2011 4:51 pm
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 37795

On windows, you get a windowless server by passing the --server parameter to minetest.exe. The actual server-only build isn't really needed on windows because windows always has the gui components present, unlike linux servers, which often have no graphical components available at all, and thus aren...
by celeron55
Sun Feb 13, 2011 11:33 am
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 37795

Technically that is possible by specifying a MinGW cross-compiler to CMake, but it has never been tested for this project, and might need some fixes to the build system also.
by celeron55
Sat Feb 12, 2011 6:29 pm
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 37795

zerochen: Thanks a lot for reminding me about your post and probably actually finding the mysterious "Windows 7" bug (in quotation marks, because actually it happened under all windowses). I have fixed it now and there is a new binary package available at http://celeron.55.lt/~celeron55/mi...
by celeron55
Fri Feb 11, 2011 7:44 pm
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 37795

I just released a new version, which some of you might want to check out: http://celeron.55.lt/~celeron55/minetest An excerpt from the news page: Here comes a new release! The main improvement is a new map generator, and slightly optimized rendering code. The main shortcomings, because of the not-so...
by celeron55
Wed Dec 22, 2010 10:02 pm
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 37795

I released a new version today. Those interested should check it out: http://91.155.42.12/~celeron55/minetest/ http://celer.oni.biz/~celeron55/minetest/ I am including the one with the ip address because the server seems to have some dns problems and the domain name will not resolve for many compute...
by celeron55
Sun Nov 14, 2010 12:42 pm
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 37795

The surfaces are extracted from the bulk data, tesselated a bit and then drawn without any VBOs or anything like that. It results in a big dynamically changing bunch of meshbuffers of around 100 vertices each. Using VBO's actually slows down the rendering.
by celeron55
Sat Nov 13, 2010 1:50 pm
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 37795

Just to keep the interested people up to date: I released an update with some interesting new stuff.

http://celer.oni.biz/~celeron55/minetest/
by celeron55
Wed Nov 10, 2010 10:07 pm
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 37795

If you`re not using sth Direct3d/OpenGL specific, you should really give the user the ability to switch drivers. I have some (mipmapping maybe) problems with OpenGL and Irrlicht 1.7.1. For how long are you working on it? It indeed would be a waste of Irrlicht if I didn't give the ability to change ...
by celeron55
Tue Nov 09, 2010 8:43 am
Forum: Project Announcements
Topic: Minetest-c55
Replies: 39
Views: 37795

I guess you're experiencing some bugs in the game. It should be possible to build a 31000 blocks tall tower. Restarting the game probably helps (the map is saved on disk).