Search found 9 matches

by xtravanta
Fri Feb 11, 2011 5:04 pm
Forum: Beginners Help
Topic: node->SetPosition()
Replies: 8
Views: 2630

uhm.. i'am not getting it to work... is there a way to force it to (0,0,0) on some way ( just temporarly ) untill i know how it works??

Greetzz
by xtravanta
Sat Feb 05, 2011 7:57 pm
Forum: Beginners Help
Topic: node->SetPosition()
Replies: 8
Views: 2630

set all the parent's position to 0

uhm.. how ?:P

iam loading it from a irr file and while looping over all of the nodes setting its postion to 0.. this will f*ck up my complete world :) becuase all of the nodes have there own position in the irr file :)

and after setting it to 0 all the nodes ...
by xtravanta
Fri Feb 04, 2011 9:02 pm
Forum: Beginners Help
Topic: node->SetPosition()
Replies: 8
Views: 2630

the player node are add manualy like this

IMesh *mesh = smgr->getMesh("player.obj");
ISceneNode *node = smgr->addMeshSceneNode(mesh);


and the spawn node is added using a .irr file.


smgr->loadScene("scene.irr");

after this iam looping over all of the nodes to create a meta selector ...
by xtravanta
Fri Feb 04, 2011 8:45 pm
Forum: Beginners Help
Topic: node->SetPosition()
Replies: 8
Views: 2630

node->SetPosition()

Hi,

Iam trying to update the position of my node.. but for some weird reason it doesn't go to the place iam telling it to go to....

example:




ISceneNode *Spawn = spawnPoint[nr].Node; // the spawnpoint it needs to spawn on..

player[active].Node->setPosition(Spawn->getPosition());




Spawn ...
by xtravanta
Wed Nov 10, 2010 5:29 pm
Forum: Beginners Help
Topic: rolling ball
Replies: 7
Views: 647

@roxaz
I looks like newton isn't compatible with irrlicht 1.7.1 :( correct me if iam wrong...

@stefbuet
it needs physics... it rolls over many obstacles with all kind of degrees..
But does this code work to make it look like the ball is rolling in a curtain direction ?
by xtravanta
Wed Nov 10, 2010 3:22 pm
Forum: Beginners Help
Topic: collision on animated mesh loaded with coppercube
Replies: 2
Views: 690

i finaly got it working..

i needed to @ it to my meta selector.. because i already added a animator to my player node..

so now it is working



// loop over all of the nodes
// then in a switch
case ESNT_ANIMATED_MESH:
selector = smgr->createTriangleSelector(((IAnimatedMeshSceneNode*)node ...
by xtravanta
Wed Nov 10, 2010 1:58 pm
Forum: Beginners Help
Topic: rolling ball
Replies: 7
Views: 647

Thanks for the response guys.. :) iam going to try it as soon as i'm home :)
by xtravanta
Tue Nov 09, 2010 11:37 am
Forum: Beginners Help
Topic: rolling ball
Replies: 7
Views: 647

rolling ball

Hi,

iam trying to rotate a ball in the direction the ball is going..
but iam not sure how to do this..

maby you guys can help me out a little :)

ball positioning is done with



vector3df pos = vector3df(x,y,z);

ball_node->setPosition(pos);



And also iam wondering if the ball rolls off a ...
by xtravanta
Tue Nov 09, 2010 11:33 am
Forum: Beginners Help
Topic: collision on animated mesh loaded with coppercube
Replies: 2
Views: 690

collision on animated mesh loaded with coppercube

Hi,,

iam trying to get a collision on a animated mesh format ".x"

iam getting the node like this..


smgr->getSceneNodeFromName("AnimatedMesh1");


and if iam correct you need to make a triangle selector


ITriangleSelector* selector=0;

selector = smgr->createTriangleSelectorFromBoundingBox ...