Search found 22 matches

by speedy15453
Thu Dec 09, 2010 8:26 pm
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 68396

Help with template

I'm new and need a little help. could some break down the template? I have loaded nodes in game.mm, is this the right place? No textures are showing up. To animate movement I tried to place the instructions in application.mm and received declaration errors when calling an existing node. I'm new and ...
by speedy15453
Tue Nov 30, 2010 9:07 pm
Forum: Beginners Help
Topic: Matrix rotation
Replies: 6
Views: 588

I love the link.

Thanks Mikhail9,

The link you provided is very helpful.

I am still have problems just getting started with the code.
I'm going to mess around for the next couple of days.
I think it may all be just syntax in my IDE.

I'll post some code if I have any success.


Thanks!
by speedy15453
Tue Nov 30, 2010 1:23 am
Forum: Beginners Help
Topic: Matrix rotation
Replies: 6
Views: 588

I have been looking at quaternions

I am using realbasic and an irrlicht plugin called Franklin3d. I have not done any coding for about 20 years. I understand quaternions a little. I am having trouble converting code or suggestions, that others have posted because: 1. It's has too much going on, ie. several nodes being moved and rotat...
by speedy15453
Tue Nov 30, 2010 12:14 am
Forum: Beginners Help
Topic: Matrix rotation
Replies: 6
Views: 588

Picture

Image
by speedy15453
Mon Nov 29, 2010 9:35 pm
Forum: Beginners Help
Topic: Matrix rotation
Replies: 6
Views: 588

Matrix rotation

Hello, I was hoping someone could help. I have a node positioned at (0,0,0) and would like to rotate it around x,y,z axis' and also around an axis 45 degree between x,y (diagonal) I've been trying to translate code for my IDE but I need more input to do the translation. I have been using setRotation...
by speedy15453
Sun Nov 21, 2010 4:39 am
Forum: Beginners Help
Topic: I can't find how to get the values for x,y,z using aboslute
Replies: 6
Views: 419

Thank You

With my plug in I hve to use the following code:

Code: Select all

pos.x_
pos.y_
pos.z_
by speedy15453
Sat Nov 20, 2010 6:32 pm
Forum: Beginners Help
Topic: I can't find how to get the values for x,y,z using aboslute
Replies: 6
Views: 419

Maybe it's just my IDE

I can't get it to work using my IDE (realbasic with Irrlicht plugin "franklin3d") node1.updateAbsolutePosition ' works pos2 = node1.getAbsolutePosition() 'works printf("Node is at position (%f %f %f)\n",pos2.X,pos2.Y,pos2.Z)) '"this method or property does not exist" ' ...
by speedy15453
Sat Nov 20, 2010 2:55 pm
Forum: Beginners Help
Topic: I can't find how to get the values for x,y,z using aboslute
Replies: 6
Views: 419

but how to i get the x,y,z values

I just can't find the code to get the values for x,y,z .
I understand it is core_vector3df. I need to check the values to find out where the node is in world positions after I make rotations to the node.
by speedy15453
Sat Nov 20, 2010 3:12 am
Forum: Beginners Help
Topic: I can't find how to get the values for x,y,z using aboslute
Replies: 6
Views: 419

I can't find how to get the values for x,y,z using aboslute

I know I saw the code to get the values for x,y,z but i can't find it now.
I am using absoluteposition.


it was something like this:

Code: Select all


z=node.getpostion(core_vector3df(.x .y .z))


Could post the correct code .

Thank You!
by speedy15453
Sat Nov 20, 2010 3:06 am
Forum: Beginners Help
Topic: last post is how I load nodes as an array using in realbasic
Replies: 12
Views: 707

nodes loaded as an array

Code: Select all

  dim node_array(255) as scene_ISceneNode
  scene.getSceneNodesFromType(ESCENE_NODE_TYPE.ESNT_ANY,node_array())
  dim count as integer = 0
  while (node_array(count+1)<>nil)
    count = count+1
  Wend
count is how many nodes there are in the array
by speedy15453
Thu Nov 18, 2010 5:10 pm
Forum: Beginners Help
Topic: last post is how I load nodes as an array using in realbasic
Replies: 12
Views: 707

I have all the rotations working.

I used 4 spheres as parents parent sphere - child sphere(45 degree offset) - piece node parent sphere2 - child sphere2(45 degree offset) to maintain positions I use the first parent spheres to rotate vertically, horizontally, and the first child sphere to rotate diagonally. If there are pieces that ...
by speedy15453
Thu Nov 18, 2010 4:45 pm
Forum: Beginners Help
Topic: 180 degree circles ??
Replies: 6
Views: 500

I'm new, 99% of my knowledgle is rotation 1% is fine dining

Post your code for the rotations.
by speedy15453
Tue Nov 16, 2010 3:31 pm
Forum: Beginners Help
Topic: last post is how I load nodes as an array using in realbasic
Replies: 12
Views: 707

I guess I needed 3.5 days

this code adds and removes child for my IDE (realstudio with franklin3d"Irrlicht plugin") if IsKeyDown(EKEY_CODE.KEY_KEY_P) = true then KeyIsDown(EKEY_CODE.KEY_KEY_P) = false dim newParent as scene_ISceneNode newParent = scene.getRootSceneNode() node1.setParent(newParent) node1.setrotation...
by speedy15453
Tue Nov 16, 2010 3:01 pm
Forum: Beginners Help
Topic: last post is how I load nodes as an array using in realbasic
Replies: 12
Views: 707

I got it to set parent when creating the node

Code: Select all

node2 = scene.addAnimatedMeshSceneNode(mesh2,nodes.get_parent)
Each piece will move by itself or with the parent.

now to figure out how to removeChild and set parent on the fly