Search found 22 matches

by devetc
Thu Dec 23, 2010 8:34 pm
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

BTW: @ devetc: I hav an oftopic question: How long did it take you to make the game library, I mean from the moment you started at this project to the 0.12 realease so not the time this fotumtopic is going on?? Hello Wahagn, A lot of the code is spliced together from other projects that I have work...
by devetc
Fri Dec 17, 2010 2:54 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

Hello All,

Is there a any physics engine that you think would be good to be integrated with the ComineGL library api. ComineGL is under GPL 3.0.

Suggestions and comments would be greatly appreciated.

-devetc
by devetc
Fri Dec 17, 2010 2:42 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

I can't follow what your saying but my question was for getting rid of the CMD screen and I think you were talking about something else Hello Wahagn, I guess I did not understand your question. To remove the console window, you need to build a windows application with a WinMain for windows. The fol...
by devetc
Mon Dec 13, 2010 1:35 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

Is there already a way to get rid of the black screen ?? (i mean with this v0.13 version) if yes: how?? Hello Wahagn, The following code example loads up a texture and draws it on the background of the window at the frame rate. Remember you can also use fonts just like the CGLWindowFrontRenderer. #...
by devetc
Mon Dec 13, 2010 1:01 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

wahagn wrote:Cany I try to make a logo for you with photoshop

sorry to say but this current is in my opinion rather ugly
Hello Wahagen,

If am pretty bad as an artist. If you can build something better, I would be grateful, so long as the image does not conflict with the GPL licence of the project.

-devetc
by devetc
Mon Dec 13, 2010 12:38 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

Yes, I have tought of two things that noob game programmers maybe would like to have in their game: - inventory boxes ( in rpg games) - zoom possiblity (like for a sniper in an fps game) Hello Wahagn, For inventory boxes: Why don't you suggest a set of functions that you think would be helpful, and...
by devetc
Mon Dec 13, 2010 12:26 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

Well, there is DarkBasic (programmng in basic, wich is pretty nice for starters and it has all the merit), Dark GDK(in c++ and its quite nice), Unity3d(uses C#, its more complex), Shiva3d(uses LUA, more complex too). But anyway..you do what you wanna do. IMO you're just wasting time learning C++ if...
by devetc
Mon Dec 13, 2010 12:07 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

great logic, make everything for windows, than search for windows specific things and make defines for other platforms. Hello Serengeor, I have been trying to write the code as platform independent as possible. The main reason that I just compile the code for windows is that it takes too much of my...
by devetc
Sun Dec 12, 2010 11:38 pm
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

Re: asd

Programming is about 10% of writing code. The rest is planning (UML, etc) and debugging. Hello RandomMesh, I agree with you, if this was an ideal world. You see, the problem is that analysis and design comes from experience. We can plan something out but not recognize the nuances of that plan - unl...
by devetc
Sun Dec 12, 2010 11:02 pm
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

So basically Drag & Drop is replaced by Copy&Paste :D Hello Serengeor, Your are right. Drag and drop is replaced by copy and paste. But, you have to remember that the reason that developers do not like drag and drop is that the the sequence of steps that were used in construction is lost in...
by devetc
Tue Dec 07, 2010 8:38 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

Hello Wahagen, If you suggest operations for the cominegl library, I will do my best to implement them. Thanks for trying out the library and commenting on it. One of the goals of the library was to make it easy to explore new functions by browsing the functions using context sensitive help and tryi...
by devetc
Tue Dec 07, 2010 8:31 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

Hello All, I uploaded the version 0.13 cominegl library. You can download it at http://code.google.com/p/cominegl I added initial 2D animation features that wahagn mentioned. Since, I already used Animation for sprite animation, I called it an Action. Collision Detection is done via Triangle Sets(ca...
by devetc
Sat Dec 04, 2010 1:34 pm
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

Can you tell me now how to make a code for the WASD keys? Hello Wahagn, The coding for camera control using the keyboard handling and animators/tasks which I had originally envisioned seems to be too complex for beginning programmers. So, I have implemented a different set of functions for FPS came...
by devetc
Fri Dec 03, 2010 7:44 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

How can I make a code so I can move the camera with the WASD keys Hello Wahagn, I put in the raw keyboard handler that calls your callback function directly. I have not put the v0.13 in the download page yet, but you can download my test compiled library at http://code.google.com/p/cominegl/source/...
by devetc
Thu Dec 02, 2010 11:31 am
Forum: Project Announcements
Topic: ComineGL: Game Library for Learning Programming in C/C++
Replies: 94
Views: 17790

Updated Tutorial for an Explosions

Hello All, I had a chance to download sounds/sprite sheet to demonstrate a tutorial for writing simple explosions. http://comine.com/1622/tutorial20.htm The tutorial demonstrates how to write a simple function which renders an explosion animation with sound at different positions with the cominegl l...