Search found 9 matches
- Sat Apr 16, 2011 5:05 pm
- Forum: Beginners Help
- Topic: creating HUD destroys performance
- Replies: 2
- Views: 904
- Sat Apr 16, 2011 2:33 pm
- Forum: Beginners Help
- Topic: creating HUD destroys performance
- Replies: 2
- Views: 904
creating HUD destroys performance
okk, so the last thing i need to create for my game is my Heads Up Display to show health and collectables. at the moment i have created a class which will draw heart images depending on how much health you have, the only problem i have is that it drops my fps from about 50 - 80 down to 8 - 20. my q...
- Thu Apr 07, 2011 11:24 am
- Forum: Beginners Help
- Topic: Basic Jumping Physics
- Replies: 3
- Views: 364
Basic Jumping Physics
Hey guys, I have my model able to jump in my game but it is basically increase Y position until timer reaches time then decrease Y until there is a collision. if(turtle->jumping){ TurtlePos.Y++; jumpTimer++; if(jumpTimer > 70) TurtlePos.Y-=3; if(jumpTimer>140) turtle->jumping = false; } Basically i ...
- Thu Mar 17, 2011 9:44 am
- Forum: Beginners Help
- Topic: model animation
- Replies: 3
- Views: 352
For some reason the setLoopMode function isnt working for me. void Enemy::Update(float frameDeltaTime) { core::vector3df pos = node->getPosition(); core::vector3df player = turtle->node->getPosition(); float DistancefromPlayer = pos.getDistanceFrom(player); if(pos.getDistanceFrom(player) > 110){//gu...
- Wed Mar 16, 2011 6:32 pm
- Forum: Beginners Help
- Topic: model animation
- Replies: 3
- Views: 352
model animation
hey guys,
i have a model that has animation on it, i know how to loop the animation using the setFrameLoop function, but i was wondering how you get those frames to only play through once instead of looping?
thanks for any help
i have a model that has animation on it, i know how to loop the animation using the setFrameLoop function, but i was wondering how you get those frames to only play through once instead of looping?
thanks for any help
- Tue Mar 01, 2011 12:39 pm
- Forum: Beginners Help
- Topic: Ray casting
- Replies: 2
- Views: 809
Ray casting
Hi guys, i am attempting to cast a ray from my model downwards against the terrain to set the models height, only problem is that i am lost on how to write the actual ray, i know the start position of the ray will be the models position but i am not sure how to write the end of the ray. i have alrea...
- Tue Feb 01, 2011 11:46 am
- Forum: Beginners Help
- Topic: collision between nodes
- Replies: 3
- Views: 359
Thanks for the help guys, @Lonesome Duck i have just downloaded the Bullet Physics engine, but from looking through the tutorials i dont feel all that confident with implementing it, i will take a look at ray casting though thanks. :) @Alpha Omega i have tried using the GetHeight function to keep my...
- Mon Jan 31, 2011 11:42 am
- Forum: Beginners Help
- Topic: collision between nodes
- Replies: 3
- Views: 359
collision between nodes
Hi guys, i was wondering what is the easiest way to do collision between terrain and a player controlled model? i want the model to be able to move around on the terrain and for its Y value to change depending on the height of the terrain. I would prefer not to use a physics engine because i have ne...
- Thu Jan 27, 2011 3:32 pm
- Forum: Beginners Help
- Topic: Collision Help
- Replies: 0
- Views: 584
Collision Help
Hi Guys, I am attemping to create a Platforming game, i am using a class structure to load all of my objects into my scene. i am trying to use a metatriangle selector to deal with the collision between my player model, terrain and platforms. My problem arises when i add my terrain triangle selector ...