Search found 31 matches

by EinsteinDarkangel
Tue Jan 25, 2011 5:27 am
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

Thank You. The 'engine' is only going to be a 'analysis', although it has some functions implemented, it has let me find out what i want to implement in a real game, helpful in the near future. Most of it is unimplemented...and some of the code which looked good turned out to be buggy...ah well, acc...
by EinsteinDarkangel
Fri Jan 21, 2011 7:47 am
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

I have, and have found a couple of books i intend to download off google books...now I have found out how to download the copyrighted books(which is nearly all of them):D Sorry about my complaining. OK, some of my questions are not Irrlicht related, but also they are not all questions I can find ans...
by EinsteinDarkangel
Fri Jan 21, 2011 3:53 am
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

What I meant in relation to SAppContext is this: a) does it have a special meaning to the IEventManager? b)What can I put in it c)Is there any specific reason why it interfaces with IEventManager instead of just being seperate? Do you know of any free e-books on C++. I know most of the stuff, but as...
by EinsteinDarkangel
Thu Jan 20, 2011 1:44 am
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

The Generator is useful when dealing with larger numbers than the in-built Irrlicht one. It is also simpler. By the way, what is the distinction between .cpp files and .h files? What should i put in each? Also, is it a better idea to have the menus in my game implemented in functions with the data i...
by EinsteinDarkangel
Thu Jan 20, 2011 12:18 am
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

I am developing the basic framework now, but also i am trying to integrate some other libraries in. That is where all the random questions come from. unsigned long to Wide string is for an additional random number generator that is more effective than the one Irrlicht currently inmplements. That is ...
by EinsteinDarkangel
Wed Jan 19, 2011 10:59 pm
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

Micropather

Starting to build up my game framework :D Going to be a patchwork of many other frameworks. I have been looking at the Micropather source. How do I get the path from MicroPather into a usable node in Irrlicht? eg. a line node And then how do I get a model to follow that path for one frame, then re-c...
by EinsteinDarkangel
Wed Jan 19, 2011 10:34 pm
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

Boost Lexial_Cast

Hopefully figured it out now....i have to use boost lexial_cast, which i will have to download in a couple of weeks once i am off a restriced internet connection. The boost library has somehow got to 37MB in size, so it must contain a lot of stuff. Though i am not sure about conversions with it to w...
by EinsteinDarkangel
Wed Jan 19, 2011 9:30 pm
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

str+=c doesnt work. Output is 0x523419c6 using std::cout Quadruple posted you mean :D Dou you know how to use _ultow. According to what i have read that is the correct function, but i just cant figure out how to use it! And that Irrlicht book was really good...though it is a pity google translator d...
by EinsteinDarkangel
Wed Jan 19, 2011 9:22 pm
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

I have to keep it in wchar_t, otherwise my compiler will not let me put the string into a IGUIWindow and IGUIStaticText

Would
str += c
work?
by EinsteinDarkangel
Wed Jan 19, 2011 9:18 pm
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

By standard you mean static_cast, right?
by EinsteinDarkangel
Wed Jan 19, 2011 9:17 pm
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

standard cast doesnt work, compiler throws up errors, tells me its an 'invalid conversion'
by EinsteinDarkangel
Wed Jan 19, 2011 9:13 pm
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

How do i convert an unsigned long into wchar_t? All the examples on the net are converting wchar_t to an unsigned long. I havent figured out how to get _ultow working.
by EinsteinDarkangel
Wed Jan 19, 2011 8:48 pm
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

That is what i propose to do with the demos. Create a framework (of sorts) and evolve it.
by EinsteinDarkangel
Wed Jan 19, 2011 8:46 pm
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

Why doesn't this work?

unsigned long c = mtrand1.randInt();
wchar_t* str = reinterpret_cast<wchar_t*>(c);

The mtrand1.randInt() works fine but somehow the reinterpret_cast function is converting it into hexadecimal code!
by EinsteinDarkangel
Wed Jan 19, 2011 5:03 am
Forum: Beginners Help
Topic: Sunrays, skinning, many many many other questions (40 total)
Replies: 52
Views: 4278

I am trying out various other libraries with Irrlicht...including a random number generator, and also encryption, though i haven't found anything to use the encryption on yet....maybe encrypt a couple of 3d models? How do you use 32 bits on a model? Is that the 'bits' part of the IrrlichtDevice Init...