One thing I notice OpenGL driver is that I needed to change how MaxSupportedTextures is set up in the COpenGLExtensionHandler() ctor. Currently its:
if (Version>102 || FeatureAvailable[IRR_ARB_multitexture])
{
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &num);
MaxSupportedTextures=static_cast<u8>(num ...
Search found 22 matches
- Mon Oct 24, 2011 10:59 pm
- Forum: Advanced Help
- Topic: 16 textures
- Replies: 3
- Views: 959
- Wed Dec 01, 2010 7:48 am
- Forum: Open Discussion and Dev Announcements
- Topic: Mmm.. spherical harmonix?
- Replies: 14
- Views: 3885
- Tue Nov 30, 2010 9:57 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Mmm.. spherical harmonix?
- Replies: 14
- Views: 3885
- Tue Nov 30, 2010 2:30 am
- Forum: Beginners Help
- Topic: Best animated mesh format...
- Replies: 2
- Views: 666
Best animated mesh format...
I've had issues with all the available skinned, animated mesh formats in Irrlicht that can be exported from 3DS Max...
.X is what I'm mainly using, but both the available exporters (KW-export and Panda) have bugs. KW is the best but some animated meshes get screwed up, it appears that some verts ...
.X is what I'm mainly using, but both the available exporters (KW-export and Panda) have bugs. KW is the best but some animated meshes get screwed up, it appears that some verts ...
- Wed Nov 24, 2010 2:01 am
- Forum: Advanced Help
- Topic: Collada Animation support
- Replies: 22
- Views: 7711
- Mon Nov 22, 2010 8:59 pm
- Forum: Off-topic
- Topic: Finding decent normal-mapped, animated character...
- Replies: 4
- Views: 1250
- Mon Nov 22, 2010 7:21 pm
- Forum: Code Snippets
- Topic: Animated tangents+binormals (and added to X Mesh Loader)
- Replies: 11
- Views: 3716
- Sat Nov 20, 2010 11:15 pm
- Forum: Off-topic
- Topic: Finding decent normal-mapped, animated character...
- Replies: 4
- Views: 1250
- Sat Nov 20, 2010 10:50 pm
- Forum: Code Snippets
- Topic: Animated tangents+binormals (and added to X Mesh Loader)
- Replies: 11
- Views: 3716
- Sat Nov 20, 2010 10:46 pm
- Forum: Code Snippets
- Topic: Animated tangents+binormals (and added to X Mesh Loader)
- Replies: 11
- Views: 3716
- Sat Nov 20, 2010 5:57 pm
- Forum: Code Snippets
- Topic: Animated tangents+binormals (and added to X Mesh Loader)
- Replies: 11
- Views: 3716
Don't know about the fast_atof change, I don't think that is correct (as the value can't be larger than UINT_MAX), what was your reason for changing this?
Ah yeah, the X loader was hitting that error case in findNextNoneWhiteSpaceNumber. If the number to be read was larger than INT_MAX (but less ...
- Sat Nov 20, 2010 4:49 pm
- Forum: Code Snippets
- Topic: Animated tangents+binormals (and added to X Mesh Loader)
- Replies: 11
- Views: 3716
Don't know about the fast_atof change, I don't think that is correct (as the value can't be larger than UINT_MAX), what was your reason for changing this?
Ah yeah, the X loader was hitting that error case in findNextNoneWhiteSpaceNumber. If the number to be read was larger than INT_MAX (but less ...
- Sat Nov 20, 2010 8:33 am
- Forum: Off-topic
- Topic: Finding decent normal-mapped, animated character...
- Replies: 4
- Views: 1250
Finding decent normal-mapped, animated character...
I am trying to find a decent animated, normal mapped character in 3DS max for an Irrlicht based tech demo I'm putting together. Subject isn't that important (typical game subject matter is fine, soldier, alien, zombie, whatever). Doesn't need huge range of animations (just a walk would be ok).
I ...
I ...
- Sat Nov 20, 2010 8:22 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 217602
- Sat Nov 20, 2010 8:09 am
- Forum: Bug reports
- Topic: [fixed]OpenGL error with MRT...
- Replies: 1
- Views: 557
FYI added this to bug tracker:
http://sourceforge.net/tracker/?func=de ... tid=540676
http://sourceforge.net/tracker/?func=de ... tid=540676