Search found 41 matches
- Wed Jan 05, 2011 6:48 pm
- Forum: Bug reports
- Topic: [no bug] getFileSystem()->addZipFileArchive() slight bug
- Replies: 6
- Views: 920
Oh, could it be that you did load the archive with 'ignorePaths==true'? In that case, only one file will obviously exist for a given name. Please re-check with correct addArchive parameters. you are right sir, it isn't a bug after all but just my noobishness hahaha device->getFileSystem()->addZipFi...
- Wed Jan 05, 2011 4:58 pm
- Forum: Code Snippets
- Topic: SoA - Source code [stopped]
- Replies: 9
- Views: 4958
hi sir iyad, We respect whatever your reason for stopping the project may it be personal, political, religious or social. We hope you find whatever it is that will make you happy and be at peace. Thank you very much for sharing the work you have done, rest assured, we will treasure it and we will re...
- Wed Jan 05, 2011 1:31 am
- Forum: Bug reports
- Topic: [no bug] getFileSystem()->addZipFileArchive() slight bug
- Replies: 6
- Views: 920
Well, this is actually a severe bug, because in many situations one cannot get around this. I think we have the same problem with folder archives, maybe in all others as well. Guess it's time for another test case. Thanks for reporting. hi sir hybird, let me know if i can be of help specially on te...
- Tue Jan 04, 2011 9:35 pm
- Forum: Bug reports
- Topic: [no bug] getFileSystem()->addZipFileArchive() slight bug
- Replies: 6
- Views: 920
[no bug] getFileSystem()->addZipFileArchive() slight bug
EDIT: NOT BUG, see 2nd post of sir hybrid below. hi sirs, I think there is a slight bug on device->getFileSystem()->addZipFileArchive(); but it isn't really that critical. In fact, the condition is rare and can easily be avoided with a simple workaround. I just reported this for documentation purpos...
- Tue Jan 04, 2011 7:33 pm
- Forum: Off-topic
- Topic: Solar eclipse 2011-01-04
- Replies: 5
- Views: 1078
- Tue Jan 04, 2011 6:53 pm
- Forum: Beginners Help
- Topic: What possibilities do I have if I like to reytrace 3d scene
- Replies: 3
- Views: 284
hi, sir blindside's xeffect have ray tracing sample, kindly refer to his project at
http://irrlicht.sourceforge.net/phpBB2/ ... t=xeffects
i hope that helps ^_^
http://irrlicht.sourceforge.net/phpBB2/ ... t=xeffects
i hope that helps ^_^
- Mon Jan 03, 2011 3:53 pm
- Forum: Beginners Help
- Topic: getPosition() and getAbsolutePosition()
- Replies: 3
- Views: 2084
hi sir wsw, in how i understand the command and based on my experience, the getPosition returns the position of the object relative to the parent, so if your object doesn't have any parent, getPosition will have the same result as getAbsolutePosition I can best demostrate it with an example, see bel...
- Mon Jan 03, 2011 8:02 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Terrain editing TOOL list
- Replies: 9
- Views: 9870
terragen attracted my attention on your list sir fury, and i tried it, its great for making skyboxes ^_^ i just made my own skybox on it and its pretty good! unfortunately, I could only make up to 512x512 image on free and it says it is only for non-commercial use. although it is only 99USD for terr...
- Mon Jan 03, 2011 7:35 am
- Forum: Project Announcements
- Topic: Treasure Raider-Christmas Edition - published in Intel Appup
- Replies: 3
- Views: 1067
- Mon Jan 03, 2011 7:31 am
- Forum: Code Snippets
- Topic: Doing several FLTK windows + the irrlicht one
- Replies: 4
- Views: 2182
now we have wx+irrlicht and FLTK+irrlicht we have it already for a long time... :lol: just check out my homepage and you'll find my HDC-Widget for FLTK(2) !!! ;) with it it's possible to integrate an Irrlicht screen in any FLTK widget, with all FLTK features, like resizing... ;) oh sowee ^_^ i didn...
- Mon Jan 03, 2011 7:21 am
- Forum: Beginners Help
- Topic: setPosition doesn't seem to work on skybox/skydome
- Replies: 8
- Views: 488
You can always use the texture matrix to reposition textures. However, this would probably corrupt the texture seam in the skybox. For the skydome you can alter the texture usage. Texture matrix would also work. thanks sir hybrid, i think that's the best solution ^_^ it preserves the image and stil...
- Sun Jan 02, 2011 7:59 pm
- Forum: Beginners Help
- Topic: setPosition doesn't seem to work on skybox/skydome
- Replies: 8
- Views: 488
- Sun Jan 02, 2011 6:35 pm
- Forum: Beginners Help
- Topic: setPosition doesn't seem to work on skybox/skydome
- Replies: 8
- Views: 488
I have a sky which I wanted to drag down a bit so that my horizon is a bit lower. Moving the skyboxs' position manually seems a bit like a dirty fix. I think it would be best just to edit the skybox/skydome texture itself to get the desired effect. :) yup, and besides, I don't have a choice, since ...
- Sun Jan 02, 2011 4:47 pm
- Forum: Beginners Help
- Topic: setPosition doesn't seem to work on skybox/skydome
- Replies: 8
- Views: 488
cool! it makes sense, unlike my old engine which i'm able to reach the sky border, and is awkward. thanks sir radz for the precious info ^_^ As for why I wanted to change the position, I have a sky which I wanted to drag down a bit so that my horizon is a bit lower. I guess I'd have to do that on th...
- Sun Jan 02, 2011 4:22 pm
- Forum: Beginners Help
- Topic: setPosition doesn't seem to work on skybox/skydome
- Replies: 8
- Views: 488
setPosition doesn't seem to work on skybox/skydome
hi sirs, Pardon my noobishness, but I have encountered another most likely trivial problem. I was experimenting a bit with skyboxes and skydomes and I encountered a little snag and I wanted to confirm if its just my noobishness that's getting me into trouble again. Taking the example from 12.Terrain...