Search found 14 matches

by Monio666
Mon Jan 17, 2011 11:47 am
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93266

Ok, I was just informing XD. The detection detection works really well with getBodyCollidingPoint so it's not neccesary for me to have fixed the other function.
by Monio666
Fri Jan 14, 2011 11:18 am
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93266

Hello again.

isPairColliding works well too, it's a very usefull function. Only one more thing, I don't get good results with isBodyColliding(object), the collision detection works much better with getBodyCollidingPoint(object,point), maybe you want to check it ;)

Thanks again, bye.
by Monio666
Tue Jan 11, 2011 6:30 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93266

I everyone, I was disconnected of the world for christmas, new year, a little illnes XD. So I'm back to work now and I'm happy to see r40 has been released in this time. Thanks Zurzaza, I'm going to check the new version. EDIT: YES! the rotation of the body works really great now! all my problems ar...
by Monio666
Fri Dec 24, 2010 12:16 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93266

This method is good but it doesn't work for me. I want my body to be 0 mass or kinematic, so it only moves and rotates as I say, but collides with the rest of the bodys.
by Monio666
Thu Dec 23, 2010 12:35 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93266

Zurzaza and serengeor (this may interest you cause i'm rotating bodys). The isbodycolliding function doesnt work with the precision of getbodycollidingpoint. I mean, I get isbodycoliding true really before the two bodies collides, but with getbodycollidingpoint, it returns true when the body actuall...
by Monio666
Mon Dec 20, 2010 5:29 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93266

Hello again, I'm getting some problems so I hope someone can help me. Principally is collision detection problems, I want to check if two objects are colliding. First I tried the object1->getBodyPtr()->checkcollidewith(object2->getBodyPtr()), but it always return true, I'm doing it right? So I used ...
by Monio666
Thu Dec 09, 2010 3:09 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93266

I was working on 0.20. So I'm glad to ear now it works.

Thanks for everything and all your work on irrBP.
by Monio666
Thu Dec 09, 2010 10:23 am
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93266

I want to move a scene node only with setposition and setrotation, and I want to check if this object collides with the rigid bodys of the scene. If I make a irrBP body with this object, then I can't move it manually, but if I don't make a irrBP body with it, I don't know how to get his collision wi...
by Monio666
Wed Dec 08, 2010 11:27 am
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93266

Sorry for posting again, but did anyone see my question at page 2??

Thanks.
by Monio666
Thu Dec 02, 2010 5:53 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 93266

Hi, I was searching for a physics engine so I'm playing around with irrBP.

I have a cuestion, I want to make an object controlled by setposition/rotation in his irrlicht node but I want to check collision of this object with the bodys of the scene, can I do that somehow?

Thanks for all.
by Monio666
Sat Nov 20, 2010 7:14 pm
Forum: Beginners Help
Topic: polygon count & fps
Replies: 7
Views: 594

Thanks Virion, I will try it.

At least those three words were well said XD, and yes I'm fine, now better that I solved this.

I'm trying now with the rest of my game code. At first I get 30 fps with the .obj, now I get 65-70 fps ;).
by Monio666
Sat Nov 20, 2010 4:40 pm
Forum: Beginners Help
Topic: polygon count & fps
Replies: 7
Views: 594

Para Mel: Gracias por contestar, ahora mismo voy a probar todo lo que me has puesto a ver si consigo que mejore esto. Las texturas si sabia que tenían que estar en potencia de 2, al principio era una de 1024x1024 y las otras de 512x512 pero vamos que las pase todas a 256x256 y la cosa seguía igual. ...
by Monio666
Fri Nov 19, 2010 6:04 pm
Forum: Beginners Help
Topic: polygon count & fps
Replies: 7
Views: 594

I'm running in D3D9, it's the fastest in my tests. Using the mesh viewer of the irrlicth examples (#9), the mesh has 33155 tris, and in this viewer it runs at 35-40 fps. I have a lot of code done of things of the game (the controls basically) in witch I get de 30-35 fps commented (and over 50 in my ...
by Monio666
Fri Nov 19, 2010 12:57 pm
Forum: Beginners Help
Topic: polygon count & fps
Replies: 7
Views: 594

polygon count & fps

Hello everyone, I'm making my first 3D game with irrlicht and I have some doubts, first of all sorry about my english I'm Spanish. Well my game is controlled by wiimotes with motion plus, so I need to get 60fps for better performance with the motionplus. My problem is, I made a 3D object (Not exlact...