Search found 10 matches

by DarkMarkZX
Tue Aug 30, 2011 5:05 pm
Forum: Bug reports
Topic: BillboardTextSN and position update
Replies: 4
Views: 631

Re: BillboardTextSN and position update

It doesn't move at all.
by DarkMarkZX
Tue Aug 30, 2011 2:58 pm
Forum: Bug reports
Topic: BillboardTextSN and position update
Replies: 4
Views: 631

Re: The latest SVN bugs thread

Yes, it is in the scene and drawAll() is being called all the time. Here's how I create it:
Conversation conversation;
conversation.exclamationInner = smgr->addBillboardTextSceneNode(fontBig, L"!", 0, core::dimension2d<f32>(1.8f,7.5f), core::vector3df(0,0,0), -1, video::SColor(255, 255,220,0),video ...
by DarkMarkZX
Tue Aug 30, 2011 11:35 am
Forum: Bug reports
Topic: BillboardTextSN and position update
Replies: 4
Views: 631

BillboardTextSN and position update

I've just updated from official 1.7.2 to SVN revision 3903 and found out that now I have to call updateAbsolutePosition() for every BillboardTextSceneNode after changing it's position. I was wondering if it's a bug, or perhaps I'm just doing something wrong?
Thanks in advance.
by DarkMarkZX
Sun Feb 20, 2011 2:20 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 530563

Thanks for the quick reply!
For testing purpose. I restored the original EffectHandler.cpp and created a simple box mesh with a partly transparent texture only to find out that the shadow it casts is completely wrong:
http://i51.tinypic.com/nobyuu.jpg

Here's the code fragment:
node = smgr ...
by DarkMarkZX
Sat Feb 19, 2011 9:58 pm
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 530563

I managed to get around the problem with no shadows being cast by nodes with EMT_TRANSPARENT_ALPHA_CHANNEL_REF material type in Direct3D9. To keep it short, i found the following piece of code in EffectHandler.cpp :
DepthT = gpu->addHighLevelShaderMaterial(
sPP.ppShader(SHADOW_PASS_1V[shaderExt ...
by DarkMarkZX
Sun Jan 23, 2011 12:13 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 826
Views: 530563

Hi BlindSide ,
Thank you for your hard work, it really makes my game look so much better!
Unfortunately, there are a few issues I couldn't solve and I was wondering if you could help me.

First of all, is there a way to remove an existing ShadowLight? Since I couldn't find such a function in the ...
by DarkMarkZX
Sun Nov 21, 2010 8:06 pm
Forum: Beginners Help
Topic: Strange OpenGL behaviour
Replies: 7
Views: 628

ceyron wrote: just tried it, runs fine on linux
also tried it on Windows 7 with gcc, works as expected
Thanks for checking.
I wonder if it's a video driver issue. What graphic card do you have? I'm running on a Nvidia GTX 275 on Windows 7.
by DarkMarkZX
Sun Nov 21, 2010 1:09 pm
Forum: Beginners Help
Topic: Strange OpenGL behaviour
Replies: 7
Views: 628

Perhaps a memory leak somewhere... Are your sure your .LIB is ok? Do you need to link all thoses?
I tried removing references to <stdio.h> and <stdlib.h>, but it didn't fix the problem.


Very strange. Maybe some mixup of library versions/headers? Check your include and library paths if you ...
by DarkMarkZX
Sat Nov 20, 2010 11:42 pm
Forum: Beginners Help
Topic: Strange OpenGL behaviour
Replies: 7
Views: 628

Strange OpenGL behaviour

Hi,
I'm having a problem with the OpenGL renderer. I've made a program consisting of various GUI elements and it worked fine in Software mode. However, when I recently tried changing the driver type from Software to OpenGL, the app would always crash at a random point (usually after a few seconds ...