Mirrors for XEffects Reloaded v1.3:
http://www.sendspace.com/file/3rjl51l
http://www.mediafire.com/?1lfi01w6qc5f794
Search found 10 matches
- Thu Jan 12, 2012 2:42 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 530563
- Tue Aug 30, 2011 5:05 pm
- Forum: Bug reports
- Topic: BillboardTextSN and position update
- Replies: 4
- Views: 631
Re: BillboardTextSN and position update
It doesn't move at all.
- Tue Aug 30, 2011 2:58 pm
- Forum: Bug reports
- Topic: BillboardTextSN and position update
- Replies: 4
- Views: 631
Re: The latest SVN bugs thread
Yes, it is in the scene and drawAll() is being called all the time. Here's how I create it:
Conversation conversation;
conversation.exclamationInner = smgr->addBillboardTextSceneNode(fontBig, L"!", 0, core::dimension2d<f32>(1.8f,7.5f), core::vector3df(0,0,0), -1, video::SColor(255, 255,220,0),video ...
Conversation conversation;
conversation.exclamationInner = smgr->addBillboardTextSceneNode(fontBig, L"!", 0, core::dimension2d<f32>(1.8f,7.5f), core::vector3df(0,0,0), -1, video::SColor(255, 255,220,0),video ...
- Tue Aug 30, 2011 11:35 am
- Forum: Bug reports
- Topic: BillboardTextSN and position update
- Replies: 4
- Views: 631
BillboardTextSN and position update
I've just updated from official 1.7.2 to SVN revision 3903 and found out that now I have to call updateAbsolutePosition() for every BillboardTextSceneNode after changing it's position. I was wondering if it's a bug, or perhaps I'm just doing something wrong?
Thanks in advance.
Thanks in advance.
- Sun Feb 20, 2011 2:20 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 530563
- Sat Feb 19, 2011 9:58 pm
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 530563
- Sun Jan 23, 2011 12:13 am
- Forum: Project Announcements
- Topic: XEffects - Reloaded - New Release (V 1.4)
- Replies: 826
- Views: 530563
- Sun Nov 21, 2010 8:06 pm
- Forum: Beginners Help
- Topic: Strange OpenGL behaviour
- Replies: 7
- Views: 628
- Sun Nov 21, 2010 1:09 pm
- Forum: Beginners Help
- Topic: Strange OpenGL behaviour
- Replies: 7
- Views: 628
- Sat Nov 20, 2010 11:42 pm
- Forum: Beginners Help
- Topic: Strange OpenGL behaviour
- Replies: 7
- Views: 628
Strange OpenGL behaviour
Hi,
I'm having a problem with the OpenGL renderer. I've made a program consisting of various GUI elements and it worked fine in Software mode. However, when I recently tried changing the driver type from Software to OpenGL, the app would always crash at a random point (usually after a few seconds ...
I'm having a problem with the OpenGL renderer. I've made a program consisting of various GUI elements and it worked fine in Software mode. However, when I recently tried changing the driver type from Software to OpenGL, the app would always crash at a random point (usually after a few seconds ...