Search found 16 matches

by MarcusD
Fri Jul 06, 2012 12:37 pm
Forum: Beginners Help
Topic: How to fix fps?
Replies: 25
Views: 4303

Re: How to fix fps?

A time parameter for a sleep method is a minimal time, which CPU will be waiting, so the waiting time may be similar to a parameter value, but may be be higher too, thats why this function shouldn't be used for methods like this. That makes absolutely no sense what so ever. I hardly think a few nan...
by MarcusD
Fri Jul 06, 2012 10:19 am
Forum: Beginners Help
Topic: How to fix fps?
Replies: 25
Views: 4303

Re: How to fix fps?

Why exactly?
by MarcusD
Thu Jul 05, 2012 8:28 pm
Forum: Beginners Help
Topic: [SOLVED] Rotation of camera around its Z axis?
Replies: 2
Views: 1134

Re: Rotation of camera around its Z axis?

Once I knew what to search for I found this
http://irrlicht.sourceforge.net/forum/v ... 0&start=60

which worked like a charm. Thanks for the nudge dude.
by MarcusD
Thu Jul 05, 2012 8:27 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Free Flight (space flight) functions
Replies: 64
Views: 74999

Re: Free Flight (space flight) functions

I know this is an old thread and bumping it is a bit of a taboo but I just want to say thank you to the OP.
by MarcusD
Thu Jul 05, 2012 8:09 pm
Forum: Beginners Help
Topic: How to fix fps?
Replies: 25
Views: 4303

Re: How to fix fps?

this is how I do it   #include "mmsystem.h" #pragma comment(lib, "winmm.lib") #define REQUIRED_FPS 60       ...     ...     ...     DWORD startRender, renderTime;     DWORD pause=1000/REQUIRED_FPS;     while(device->run())     {         startRender=timeGetTime();         driver->...
by MarcusD
Thu Jul 05, 2012 7:12 pm
Forum: Beginners Help
Topic: [SOLVED] Rotation of camera around its Z axis?
Replies: 2
Views: 1134

[SOLVED] Rotation of camera around its Z axis?

Hi everyone, This is a problem I've not been able to resolve myself as yet and am at the stage of asking for help. So if anyone can assist me I'd be very happy :) My project: A space flight game. The player is "sat" in a space vehicle. This vehicle is capable of rolling (z), pitching (x) a...
by MarcusD
Mon Dec 13, 2010 3:47 pm
Forum: Open Discussion and Dev Announcements
Topic: Forum [code] tags
Replies: 5
Views: 1186

It is a simple enough mod to change a

Code: Select all

 section to <textarea> however, it would probably be better to have a profile option that allows folding of the [code] sections to be turned on and off, so to anyone with folding turned on sees a "Display Code" link in place of the block.
by MarcusD
Sun Dec 12, 2010 2:29 pm
Forum: Open Discussion and Dev Announcements
Topic: About threads...
Replies: 7
Views: 1871

I'm really a newb to Irrlicht and to C++ (I switched from Java because of the lack of updated Java support). So if I happen to be talking mis-informed or naïve BS, I do apologise. It seems to me that using threads for any kind of scene event would be overkill. Any event would have to be dealt with b...
by MarcusD
Fri Dec 10, 2010 4:37 am
Forum: Beginners Help
Topic: GUI Not recieving mouse events
Replies: 1
Views: 269

Are you processing mouse events for anything else? Such as interaction with the scene? If so you need to return FALSE when it finishes so the engine knows to look for more mouse events.
by MarcusD
Fri Dec 10, 2010 3:01 am
Forum: Beginners Help
Topic: Mesh Quality. Is there any way to reduce it?
Replies: 4
Views: 484

Thanks for the replies guys, some useful info there. I analized the MeshBuffers of the Mesh totaling the IndexCount of each one which yielded a total of 24093. since i assume 3 indices represent a triangle, the mesh has 8031 triangles. I did further analysis of the mesh buffers and couldn't understa...
by MarcusD
Thu Dec 09, 2010 5:02 pm
Forum: Beginners Help
Topic: Mesh Quality. Is there any way to reduce it?
Replies: 4
Views: 484

Well, for what is actually happening (1 terrain and 1 vehicle object), 250 isn't really that good. I've seen demos of similar things that exceed 2000 on my system. Plus in the finished product there may have to be several vehicles to render in one scene. If rendering just 1 causes a reduction from 2...
by MarcusD
Thu Dec 09, 2010 3:26 pm
Forum: Beginners Help
Topic: Mesh Quality. Is there any way to reduce it?
Replies: 4
Views: 484

Mesh Quality. Is there any way to reduce it?

Hi everyone, I'm fairly new to working with Irrlicht, have already got a terrain up and running, camera, lights, models etc.. It's basically a vehicle driving around a terrain atm. I've been trying deperately to increase the FPS as it is very low (~250) and I feel it should be much higher than that ...
by MarcusD
Thu Dec 02, 2010 9:27 pm
Forum: Jirr
Topic: Access to IBoneSceneNode from IAnimatedMeshSceneNode
Replies: 3
Views: 5494

Have you tried constructing subclasses of these and passing the CPtr from the SWIGTYPE_p_IBoneSceneNode to the protected C wrapper constructer of the IBoneSceneNode? I have no idea if this will work but.. public IBoneSceneNode fromSWIG(SWIGTYPE_p_IBoneSceneNode st) { long cp=CPointer.get(st); return...
by MarcusD
Thu Dec 02, 2010 9:02 pm
Forum: Jirr
Topic: S3DVertex major problem.
Replies: 0
Views: 4133

S3DVertex major problem.

For some reason, S3DVertex never releases memory. Calling .delete() does nothing either, also casting to the correct type such as S3DVertex2TCoords causes a runtime error. It seems bugged, I was trying to write a terrain editor in Jirr and converted a few C++ examples to Java, the main core of which...
by MarcusD
Sun Nov 28, 2010 10:35 am
Forum: Beginners Help
Topic: 3D rotation problem, object spin AND plane rotation.
Replies: 3
Views: 1229

Hi, thanks for your reply. I will take a look at the flight mechanics like you suggest. I suspect aircraft will have the calculations I need. The frustrating part is that I know the pitch, roll and yaw I want the vehicle to be. At first I tried .setRotation(roll, yaw, pitch) but that only seems to w...