I really like this idea and framework.
I guess something like this could be implemented using google's test-framework "google-test".
I'd like to add things such as number of memory allocations (which I noticed is quite a lot at startup), memory fragmentation statistics, etc.
If someone is up for ...
Search found 13 matches
- Tue Jan 11, 2011 1:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Run your test here
- Replies: 6
- Views: 2676
- Thu Dec 16, 2010 12:20 pm
- Forum: Project Announcements
- Topic: The Last Militia (IGF 2012 game) needs character artists
- Replies: 21
- Views: 6832
- Thu Dec 16, 2010 10:30 am
- Forum: Open Discussion and Dev Announcements
- Topic: SSE vector3df and matrix4
- Replies: 24
- Views: 10248
- Wed Dec 15, 2010 8:37 am
- Forum: Open Discussion and Dev Announcements
- Topic: SSE vector3df and matrix4
- Replies: 24
- Views: 10248
- Tue Dec 14, 2010 12:26 pm
- Forum: Open Discussion and Dev Announcements
- Topic: SSE vector3df and matrix4
- Replies: 24
- Views: 10248
actually x86 and x64, yeh i get the point.. even i dont think its worth it
... together with the ppc-architectures that's on the xbox360/ps3 as well. I wouldn't be surprised if SSE instructions will be available on mobile devices quite soon. If you design your code to be SSE-friendly you can get ...
... together with the ppc-architectures that's on the xbox360/ps3 as well. I wouldn't be surprised if SSE instructions will be available on mobile devices quite soon. If you design your code to be SSE-friendly you can get ...
- Fri Dec 03, 2010 7:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Regarding vcalls
- Replies: 9
- Views: 2301
- Thu Dec 02, 2010 8:09 am
- Forum: Open Discussion and Dev Announcements
- Topic: Regarding vcalls
- Replies: 9
- Views: 2301
- Tue Nov 30, 2010 5:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: About threads...
- Replies: 7
- Views: 2337
Yes, but it can get really tricky really fast. Guaranteeing atomic operations isn't easy.
There's a lot of atomic operations out there :P There really isn't too much tricky about it. You just have to solve it in a way that's more adapted for your demands rather than apply a general solution to a ...
- Tue Nov 30, 2010 5:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Regarding vcalls
- Replies: 9
- Views: 2301
- Tue Nov 30, 2010 5:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Regarding vcalls
- Replies: 9
- Views: 2301
- Tue Nov 30, 2010 1:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Regarding vcalls
- Replies: 9
- Views: 2301
Regarding vcalls
Hi,
I've come to the conclusion that some of the design-decisions taken regarding some implementations in Irrlicht leads to high-frequent calls to virtual functions. Now on most modern architectures such as i7 or similar this isn't much of a problem. They have long enough cpu-pipelines and big ...
I've come to the conclusion that some of the design-decisions taken regarding some implementations in Irrlicht leads to high-frequent calls to virtual functions. Now on most modern architectures such as i7 or similar this isn't much of a problem. They have long enough cpu-pipelines and big ...
- Tue Nov 30, 2010 1:14 pm
- Forum: Open Discussion and Dev Announcements
- Topic: About threads...
- Replies: 7
- Views: 2337
- Tue Nov 30, 2010 1:12 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht Design Problem (content coupling and encapsulation)
- Replies: 16
- Views: 6674