Search found 57 matches

by A.Russell
Thu Feb 02, 2006 2:54 am
Forum: Project Announcements
Topic: Magic Book -ASR Tech Demo
Replies: 4
Views: 1985

It depends quite a bit on how you have the microphone set up, too. If it is too sensitive it might just return lots of bad recognitions. You hear a "ding" sound when the computer thought it heard something, but couldn't recognise it. Sometimes it might get a recognition when you don7t say ...
by A.Russell
Thu Feb 02, 2006 2:15 am
Forum: Project Announcements
Topic: Magic Book -ASR Tech Demo
Replies: 4
Views: 1985

Thanks,

Perhaps it couldn't recognise your voice. The first word "the" is a tricky one.

I forgot to mention, the X key is a cheat key. So if you really get stuck -especially the first word, just hit X.

Thanks for posting, I'll add that info to the ReadMe.
by A.Russell
Wed Feb 01, 2006 7:55 pm
Forum: Project Announcements
Topic: Magic Book -ASR Tech Demo
Replies: 4
Views: 1985

Magic Book -ASR Tech Demo

http://www.my-virtual-classroom.com/myImages/screenie1.jpg http://www.my-virtual-classroom.com/myImages/screenie2.jpg We have just released a tech demo for testing ASR for game-based learning. It is based on Irrlicht and uses OpenGL, OpenAL and Microsoft SAPI. This is a very simple game using autom...
by A.Russell
Wed Feb 01, 2006 4:31 pm
Forum: Beginners Help
Topic: No Console Window
Replies: 3
Views: 212

Thank you. (I didn't realizeit was the same as the Winmain question).
by A.Russell
Wed Feb 01, 2006 12:22 pm
Forum: Beginners Help
Topic: No Console Window
Replies: 3
Views: 212

No Console Window

This is probably the easieast noob question, but...

When you have finished a project and don't want the console window to open anymore, how do you stop it?
by A.Russell
Mon Jan 30, 2006 5:46 am
Forum: Beginners Help
Topic: Shooting - line3df
Replies: 19
Views: 1233

Ihave to go out to work very soon, so just a quick description of my method of targeting: Take the velocity vector of the missile, rotate it to point at the target add the velocity vector of the target to the result Your vector will now point in the direction to launch your missile, convert it to an...
by A.Russell
Sun Jan 29, 2006 3:05 pm
Forum: Beginners Help
Topic: Shooting - line3df
Replies: 19
Views: 1233

I am not sure that I understand your question.

Do you want to fire a missile so that it will collide with a target object provided it maintains a constant velocity ? If so, I have an algorithm for you, though I wrote it for another engine in a c-script so it will require a little bit of conversion.
by A.Russell
Sun Jan 29, 2006 2:58 am
Forum: Beginners Help
Topic: Fading Images
Replies: 9
Views: 1521

Thanks Travis,

I am using OpenGL as my prefered driver, so I will just have to wait for a bug fix.

Do the developers know about this?
by A.Russell
Sat Jan 28, 2006 3:44 pm
Forum: Beginners Help
Topic: Fading Images
Replies: 9
Views: 1521

Fading Images

I want to fade an image. I have tried changing the alpha value of the scolor variable with no luck. I tried this with both a 24 and 32 bit tga image with alpha channel (and also tried using a black and a white alpha). I cannot make the image transparent: my_driver->draw2DImage(p_magic_book, core::po...
by A.Russell
Wed Sep 21, 2005 3:23 pm
Forum: Beginners Help
Topic: Local Co-ordinates for Scene Nodes
Replies: 3
Views: 240

Thanks a lot Bitplane. That looks like what I'm afterIf you come accross the source code, could you post it anyway? In the meantime I'll see how it goes with what you've offered.
by A.Russell
Wed Sep 21, 2005 1:03 pm
Forum: Beginners Help
Topic: Local Co-ordinates for Scene Nodes
Replies: 3
Views: 240

Bump

So how do the rest of you do it?

I haven't found the animators much use. They do some cool things, but there is not much control over them.

If there isn't a way to simply rotate and move a node relative to itself, then how do the rest of you make your own movement functions?
by A.Russell
Tue Sep 20, 2005 4:33 pm
Forum: Beginners Help
Topic: Local Co-ordinates for Scene Nodes
Replies: 3
Views: 240

Local Co-ordinates for Scene Nodes

I've gone through the movement tutorial, but it only gives an example of moving using world co-ordinates or aataching an animator. Are there any functions for moving in local co-ordinates, ie up/down, left/right and sideways?
by A.Russell
Tue Sep 13, 2005 5:26 am
Forum: Beginners Help
Topic: ODE Bounce Tutorial Source Code
Replies: 7
Views: 877

Yes, it's been down most of the day. I contacted my host about it (Hostony), but I think it is the middle of the night in America right now.

Thanks for telling me, anyway.
by A.Russell
Tue Sep 13, 2005 5:13 am
Forum: Beginners Help
Topic: ODE Bounce Tutorial Source Code
Replies: 7
Views: 877

Thank you Midnight. I did a search on the topic before I posted, but didn't turn up your thread.

Cheers!
by A.Russell
Tue Sep 13, 2005 4:07 am
Forum: Beginners Help
Topic: ODE Bounce Tutorial Source Code
Replies: 7
Views: 877

ODE Integration Source Code

-bump-

ODE is used quite often in Irrlicht projects, so could someone please post, or make available, their source code.

Thanks in advance