If you want a movie player
No but things like a movie texture for hud's ore something like this would be quite cool.
OK the I/O things are not realy right placed in a grafiks engine.
But i didn't mean a seperate branch of Irrlicht, I mean a complete engine including sound, network, physiks, but ...
Search found 11 matches
- Thu Aug 23, 2012 8:32 pm
- Forum: Advanced Help
- Topic: Irrlicht on Raspberry PI
- Replies: 36
- Views: 16428
- Thu Aug 23, 2012 6:14 pm
- Forum: Advanced Help
- Topic: Irrlicht on Raspberry PI
- Replies: 36
- Views: 16428
Re: Irrlicht on Raspberry PI
Yes its working!
Realy good work, thanks.
But I think it would be the best to create a seperate branch for embedded devices, that only contains things realy needed, but also some things which are quite fine, for example the h264 decoder that makes it possible to decode FULLHD movies with just 13 ...
Realy good work, thanks.
But I think it would be the best to create a seperate branch for embedded devices, that only contains things realy needed, but also some things which are quite fine, for example the h264 decoder that makes it possible to decode FULLHD movies with just 13 ...
- Wed Aug 22, 2012 9:10 pm
- Forum: Advanced Help
- Topic: Irrlicht on Raspberry PI
- Replies: 36
- Views: 16428
Re: Irrlicht on Raspberry PI
First I have to thank, because There is rendered something.
After a few changes the engine compiles fine and even the demo scene is working fine(using the OGLES 1 driver) if i compile with X11 Support.
I can't say if it works because i applyed a patch to libEGL.so:
http://www.youtube.com/watch?v ...
After a few changes the engine compiles fine and even the demo scene is working fine(using the OGLES 1 driver) if i compile with X11 Support.
I can't say if it works because i applyed a patch to libEGL.so:
http://www.youtube.com/watch?v ...
- Wed Aug 22, 2012 5:55 pm
- Forum: Advanced Help
- Topic: Irrlicht on Raspberry PI
- Replies: 36
- Views: 16428
Re: Irrlicht on Raspberry PI
I'll try it out and report if it works
- Mon Aug 20, 2012 9:47 pm
- Forum: Advanced Help
- Topic: Irrlicht on Raspberry PI
- Replies: 36
- Views: 16428
Re: Irrlicht on Raspberry PI
That's nearly the same work as rewriting the whole Device.
Another way would be to modify the OpenGL Render:
http://code.google.com/p/gl-wes-v2/
Replacing the normal OGL Funktions with this could probably solve the problem and wouldn't be a problem as Real OpenGL will never be needed on an Raspi.
Another way would be to modify the OpenGL Render:
http://code.google.com/p/gl-wes-v2/
Replacing the normal OGL Funktions with this could probably solve the problem and wouldn't be a problem as Real OpenGL will never be needed on an Raspi.
- Mon Aug 20, 2012 7:41 pm
- Forum: Advanced Help
- Topic: Irrlicht on Raspberry PI
- Replies: 36
- Views: 16428
Re: Irrlicht on Raspberry PI
Im not sure if i'am just too stupid to get it working, or if there are too many error's in Irrlicht-gles.
But I don't get it working, after a lot of work modifing, I got it to compile in all the needed files, but as soon as I start the engine I get alot of Errors in OpenGL, including No Picture. But ...
But I don't get it working, after a lot of work modifing, I got it to compile in all the needed files, but as soon as I start the engine I get alot of Errors in OpenGL, including No Picture. But ...
- Mon Aug 20, 2012 5:28 pm
- Forum: Advanced Help
- Topic: Irrlicht on Raspberry PI
- Replies: 36
- Views: 16428
Re: Irrlicht on Raspberry PI
No I don't want to access the Linux Framebuffer like LinuxFB does.
I wan't to access the Broadcom Framebuffer, which is not the same, for example the Linux FB has an Resolution of 656x416 pixel, but the Broadcom FrameBuffer has an resolution of 720x480pixel.
But I already tried to compile in the FB ...
I wan't to access the Broadcom Framebuffer, which is not the same, for example the Linux FB has an Resolution of 656x416 pixel, but the Broadcom FrameBuffer has an resolution of 720x480pixel.
But I already tried to compile in the FB ...
- Sun Aug 19, 2012 2:33 pm
- Forum: Advanced Help
- Topic: Irrlicht on Raspberry PI
- Replies: 36
- Views: 16428
Irrlicht on Raspberry PI
Hello,
I got my Raspberry PI last days and tried to get Irrlicht working on it.
I know that theres an ogl es version of irrlicht and downloaded it.
But as there is no X on the Rpi i tried to adapt this
http://benosteen.wordpress.com/2012/04/27/using-opengl-es-2-0-on-the-raspberry-pi-without-x ...
I got my Raspberry PI last days and tried to get Irrlicht working on it.
I know that theres an ogl es version of irrlicht and downloaded it.
But as there is no X on the Rpi i tried to adapt this
http://benosteen.wordpress.com/2012/04/27/using-opengl-es-2-0-on-the-raspberry-pi-without-x ...
- Sun Dec 26, 2010 10:32 am
- Forum: Beginners Help
- Topic: stop if not focused[SOLVED]
- Replies: 0
- Views: 406
stop if not focused[SOLVED]
Hello, is there an ability to check if the window is focused ?
Ihave found the funktion thx
Thalhammer
Ihave found the funktion thx
Thalhammer
- Tue Dec 07, 2010 9:18 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 103370
- Mon Dec 06, 2010 9:58 pm
- Forum: Everything 2d/3d Graphics
- Topic: Irrlicht+ffmpeg
- Replies: 1
- Views: 1064
Irrlicht+ffmpeg
Hello everybody,
because of devploying a mediacenter, I'am searching for a way to show video's in it.
My Idea was to use ffmpeg, but Idon't know how to render a movie with it.
The sound library is Irrklang, but I read, that ffmpeg uses his own library for sound output, that will not be a problem ...
because of devploying a mediacenter, I'am searching for a way to show video's in it.
My Idea was to use ffmpeg, but Idon't know how to render a movie with it.
The sound library is Irrklang, but I read, that ffmpeg uses his own library for sound output, that will not be a problem ...