Search found 70 matches

by user-r3
Sat Oct 20, 2012 9:24 am
Forum: Beginners Help
Topic: FPSCamera Rotation works at home, but not at school
Replies: 2
Views: 337

FPSCamera Rotation works at home, but not at school

Hello, I am currently developing a small FPS, to pass some free time at school. I tried to make it performant and I was already able to get 40 - 80 Frames/Second at my school's computers (Win7 32bit, my home PC has Win7 64bit, is this a problem?) (it's not a problem for my school's IT admin, as long...
by user-r3
Fri Jul 27, 2012 4:40 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163366

Re: irrBullet 0.1.8 - Bullet physics wrapper

Is it possible to use an IAnimatedMeshSceneNode for the shapes? (so the shape is dynamic)

I think I'm remembering it was possible once... but I don't know if it was irrBullet....^^

Thanks in advance!
by user-r3
Fri Jul 27, 2012 12:36 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 140340

Re: The latest SVN bugs thread

Thanks for your answer! I am not on Linux too, I am on Win7 64bit (didn't know this was Linux related, sorry) But thanks for pointing out version mixups, I did now recompile irrBullet with irrlicht SVN and even though I'm still getting errors compiling, they are not irrLicht related and so I think y...
by user-r3
Fri Jul 27, 2012 12:07 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 140340

Re:

Hm, probably a problem with 64-bit. I think casting to u32 (or int) is wrong there for pointer-arithmetic. Should probably be casted to unsigned long. I just wanted to test it, but found while doing so another problem - the file-open dialog no longer works (at least on Linux) as it's no longer poss...
by user-r3
Sun Apr 22, 2012 2:58 pm
Forum: Beginners Help
Topic: irrlicht - codeblocks - mingw - problems
Replies: 12
Views: 3010

Re: irrlicht - codeblocks - mingw - problems

I did do that now, now the program crashes here:

Code: Select all

irrTimer = device->getTimer();
world = createIrrBulletWorld(device, true, false);
world->setGravity(vector3df(0,-1000,0));
world->getPointer()->getDispatchInfo().m_allowedCcdPenetration = 0.0001f;
by user-r3
Sun Apr 22, 2012 10:07 am
Forum: Beginners Help
Topic: irrlicht - codeblocks - mingw - problems
Replies: 12
Views: 3010

Re: irrlicht - codeblocks - mingw - problems

Ahoy Recently I had a similar crash, when trying to migrate my project from 1.7.1 to Nightly (I tried the Revisions 4132 and 4133). It crashed exactly at this line: IGUIStaticText* pro = env->addStaticText(L"Loading Font and Logo . . .", rect<s32>(width / 4, height / 2 - 100, width / 4 * 3...
by user-r3
Mon Mar 19, 2012 12:28 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE
Replies: 46
Views: 35634

Re: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG *9.2

Thanks for this awesome thing!

Is it possible to create a monospace font? Somehow the font created using the DejaVu Sans Mono or Courier New font doesn't seem to be monospaced...

Thanks for any help,

user-r3
by user-r3
Sun Mar 04, 2012 10:16 am
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 121826

Re: irrNetLite 2.1 [BETA]

Hi, I'm currently trying to implement Multiplayer in my game using irrNetLite, but using the 127.0.0.1 (like in the examples) IP to connect to a local server (no matter whether server and client are in the same game instance or in two different game instances/windows) but I receive: irrNetLite: Erro...
by user-r3
Tue Jul 26, 2011 8:07 am
Forum: Beginners Help
Topic: Bullet physics + FPSCamera (update: irrBullet)
Replies: 5
Views: 606

Re: Bullet physics + FPSCamera (update: irrBullet)

Oh my god, thank you.

I only changed

Code: Select all

camera = smgr->addCameraSceneNode();
//to
camera = smgr->addCameraSceneNodeFPS();
and everything seems to work perfectly...

Thanks for your help
:thumbsup:
:D
by user-r3
Mon Jul 25, 2011 12:03 pm
Forum: Beginners Help
Topic: Bullet physics + FPSCamera (update: irrBullet)
Replies: 5
Views: 606

Re: Bullet physics + FPSCamera (update: irrBullet)

Thanks for your answer, but the code in your link doesn't help me much... before I saw your answer I found some code on the internet which made me think, the following code should work... but it doesn't, because the camera's behaviour is strange... just try it out, exe file included...you just need ...
by user-r3
Sun Jul 17, 2011 2:36 pm
Forum: Project Announcements
Topic: Game Developer Company Sim (rev 430)
Replies: 20
Views: 7813

Re: Game Developer Company Sim (rev 360)

I would love to play that (looks awesome), but I don't speak any Russian, so could you (or somebody with a command of Russian) translate it to English?

Thanks :)
by user-r3
Sun Jul 17, 2011 9:44 am
Forum: Beginners Help
Topic: Bullet physics + FPSCamera (update: irrBullet)
Replies: 5
Views: 606

Bullet physics + FPSCamera (update: irrBullet)

Hi there, first of all, I have to tell you, I looked for a solution for a long time, but I couldn't find a good one. I'm currently working on a Zombie FPS in Irrlicht, which works nicely. I use the FPSCamera and didn't have problems with it. Now I want to implement bullet physics and I have some pro...
by user-r3
Wed Jul 13, 2011 2:08 pm
Forum: Project Announcements
Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
Replies: 200
Views: 94602

Re: irrBP - An Irrlicht - Bullet Physics Wrapper

Hi there, I just wanted to try this out and use it in my current project (FPS) But I am not able to use the camera... Well... I tried the following: bulletmgr->createCamera(camera, 100); camera is my FPS Cam My problem: I only fall (get affected by gravity), when I move (press WASD) And I just don't...
by user-r3
Tue May 17, 2011 12:01 pm
Forum: Beginners Help
Topic: Creating an installer for my game
Replies: 6
Views: 467

Try Inno Setup
http://www.jrsoftware.org/isinfo.php

The Wizard makes it really easy to use.
by user-r3
Sun May 15, 2011 11:12 am
Forum: Beginners Help
Topic: Problem with selecting node
Replies: 19
Views: 924

Hi, I don't see your problem, but if you want to use your selectedSceneNode as a Stone you write

Code: Select all

Stone* stone = (Stone*)(selectedSceneNode);
But as I can see from

Code: Select all

myPlayer->AddItem((Item*)selectedSceneNode); 
you may already know that...