Search found 70 matches
- Sat Oct 20, 2012 9:24 am
- Forum: Beginners Help
- Topic: FPSCamera Rotation works at home, but not at school
- Replies: 2
- Views: 337
FPSCamera Rotation works at home, but not at school
Hello, I am currently developing a small FPS, to pass some free time at school. I tried to make it performant and I was already able to get 40 - 80 Frames/Second at my school's computers (Win7 32bit, my home PC has Win7 64bit, is this a problem?) (it's not a problem for my school's IT admin, as long...
- Fri Jul 27, 2012 4:40 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 163366
Re: irrBullet 0.1.8 - Bullet physics wrapper
Is it possible to use an IAnimatedMeshSceneNode for the shapes? (so the shape is dynamic)
I think I'm remembering it was possible once... but I don't know if it was irrBullet....^^
Thanks in advance!
I think I'm remembering it was possible once... but I don't know if it was irrBullet....^^
Thanks in advance!
- Fri Jul 27, 2012 12:36 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 140340
Re: The latest SVN bugs thread
Thanks for your answer! I am not on Linux too, I am on Win7 64bit (didn't know this was Linux related, sorry) But thanks for pointing out version mixups, I did now recompile irrBullet with irrlicht SVN and even though I'm still getting errors compiling, they are not irrLicht related and so I think y...
- Fri Jul 27, 2012 12:07 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 140340
Re:
Hm, probably a problem with 64-bit. I think casting to u32 (or int) is wrong there for pointer-arithmetic. Should probably be casted to unsigned long. I just wanted to test it, but found while doing so another problem - the file-open dialog no longer works (at least on Linux) as it's no longer poss...
- Sun Apr 22, 2012 2:58 pm
- Forum: Beginners Help
- Topic: irrlicht - codeblocks - mingw - problems
- Replies: 12
- Views: 3010
Re: irrlicht - codeblocks - mingw - problems
I did do that now, now the program crashes here:
Code: Select all
irrTimer = device->getTimer();
world = createIrrBulletWorld(device, true, false);
world->setGravity(vector3df(0,-1000,0));
world->getPointer()->getDispatchInfo().m_allowedCcdPenetration = 0.0001f;
- Sun Apr 22, 2012 10:07 am
- Forum: Beginners Help
- Topic: irrlicht - codeblocks - mingw - problems
- Replies: 12
- Views: 3010
Re: irrlicht - codeblocks - mingw - problems
Ahoy Recently I had a similar crash, when trying to migrate my project from 1.7.1 to Nightly (I tried the Revisions 4132 and 4133). It crashed exactly at this line: IGUIStaticText* pro = env->addStaticText(L"Loading Font and Logo . . .", rect<s32>(width / 4, height / 2 - 100, width / 4 * 3...
- Mon Mar 19, 2012 12:28 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE
- Replies: 46
- Views: 35634
Re: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG *9.2
Thanks for this awesome thing!
Is it possible to create a monospace font? Somehow the font created using the DejaVu Sans Mono or Courier New font doesn't seem to be monospaced...
Thanks for any help,
user-r3
Is it possible to create a monospace font? Somehow the font created using the DejaVu Sans Mono or Courier New font doesn't seem to be monospaced...
Thanks for any help,
user-r3
- Sun Mar 04, 2012 10:16 am
- Forum: Project Announcements
- Topic: irrNetLite 2.1 [BETA]
- Replies: 230
- Views: 121826
Re: irrNetLite 2.1 [BETA]
Hi, I'm currently trying to implement Multiplayer in my game using irrNetLite, but using the 127.0.0.1 (like in the examples) IP to connect to a local server (no matter whether server and client are in the same game instance or in two different game instances/windows) but I receive: irrNetLite: Erro...
- Tue Jul 26, 2011 8:07 am
- Forum: Beginners Help
- Topic: Bullet physics + FPSCamera (update: irrBullet)
- Replies: 5
- Views: 606
Re: Bullet physics + FPSCamera (update: irrBullet)
Oh my god, thank you.
I only changed
and everything seems to work perfectly...
Thanks for your help
I only changed
Code: Select all
camera = smgr->addCameraSceneNode();
//to
camera = smgr->addCameraSceneNodeFPS();
Thanks for your help
- Mon Jul 25, 2011 12:03 pm
- Forum: Beginners Help
- Topic: Bullet physics + FPSCamera (update: irrBullet)
- Replies: 5
- Views: 606
Re: Bullet physics + FPSCamera (update: irrBullet)
Thanks for your answer, but the code in your link doesn't help me much... before I saw your answer I found some code on the internet which made me think, the following code should work... but it doesn't, because the camera's behaviour is strange... just try it out, exe file included...you just need ...
- Sun Jul 17, 2011 2:36 pm
- Forum: Project Announcements
- Topic: Game Developer Company Sim (rev 430)
- Replies: 20
- Views: 7813
Re: Game Developer Company Sim (rev 360)
I would love to play that (looks awesome), but I don't speak any Russian, so could you (or somebody with a command of Russian) translate it to English?
Thanks
Thanks
- Sun Jul 17, 2011 9:44 am
- Forum: Beginners Help
- Topic: Bullet physics + FPSCamera (update: irrBullet)
- Replies: 5
- Views: 606
Bullet physics + FPSCamera (update: irrBullet)
Hi there, first of all, I have to tell you, I looked for a solution for a long time, but I couldn't find a good one. I'm currently working on a Zombie FPS in Irrlicht, which works nicely. I use the FPSCamera and didn't have problems with it. Now I want to implement bullet physics and I have some pro...
- Wed Jul 13, 2011 2:08 pm
- Forum: Project Announcements
- Topic: irrBP - An Irrlicht - Bullet Physics Wrapper
- Replies: 200
- Views: 94602
Re: irrBP - An Irrlicht - Bullet Physics Wrapper
Hi there, I just wanted to try this out and use it in my current project (FPS) But I am not able to use the camera... Well... I tried the following: bulletmgr->createCamera(camera, 100); camera is my FPS Cam My problem: I only fall (get affected by gravity), when I move (press WASD) And I just don't...
- Tue May 17, 2011 12:01 pm
- Forum: Beginners Help
- Topic: Creating an installer for my game
- Replies: 6
- Views: 467
- Sun May 15, 2011 11:12 am
- Forum: Beginners Help
- Topic: Problem with selecting node
- Replies: 19
- Views: 924
Hi, I don't see your problem, but if you want to use your selectedSceneNode as a Stone you write
But as I can see from
you may already know that...
Code: Select all
Stone* stone = (Stone*)(selectedSceneNode);
Code: Select all
myPlayer->AddItem((Item*)selectedSceneNode);