Search found 14 matches
Pacaman
Hello guys! Although I've left the Irrlicht Engine a while, I still come back from time to time. I thought you might be interested in a little game I'm making: Pacaman. http://3.bp.blogspot.com/-ruf708NJxM0/TvRsKgtEYEI/AAAAAAAAANE/K-XdNy8fV1Y/s1600/screenshot-christmas.png This is a beta demo with a...
- Wed Dec 22, 2010 9:08 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 28255
- Wed Dec 22, 2010 9:04 am
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2010 [Winner announced!]
- Replies: 64
- Views: 25967
- Mon Dec 13, 2010 8:28 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE
- Replies: 46
- Views: 40042
- Sat Dec 11, 2010 3:05 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 28255
It wasn't your fault. I suspect it was due to the Pulseaudio driver, which tends to have problems when playing music and sounds, especially when a Windows game have crashed WINE before (which has happened), and it feels like it cannot clear some buffers and keep on repeating. (It's really random and...
- Fri Dec 10, 2010 11:45 am
- Forum: Beginners Help
- Topic: [Solved] Error while opening font
- Replies: 1
- Views: 877
Consider this one solved, it's been trasformed into a this bug-report.
- Fri Dec 10, 2010 11:43 am
- Forum: Bug reports
- Topic: Possible XML loading bug
- Replies: 0
- Views: 777
Possible XML loading bug
Hello, Here's my previous post about the error I get when loading a hand-crafted font. I've dig into the font-loading of Irrlicht, and everything looked all right. The solution was to add the correct tabs and double newline-characters: <?xml version="1.0"?> <font type="bitmap"> <...
- Fri Dec 10, 2010 10:08 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 28255
Can you elaborate? I'm not sure I understand what you're describing.We have a known (and fixed in SVN) bug that musics eventually stop being played when you race for a while - but I'm not sure this is what you're talking about Whichever map I've tried out, the very same music they were playing. It ...
- Fri Dec 10, 2010 9:33 am
- Forum: Beginners Help
- Topic: [Solved] Error while opening font
- Replies: 1
- Views: 877
[Solved] Error while opening font
Hello, I've hand-made a font with GIMP, but I get the following error message when I'm trying to open it: http://kepfeltoltes.hu/101210/fonterr_www.kepfeltoltes.hu_.png Here's the font image itself: http://kepfeltoltes.hu/101210/base0_www.kepfeltoltes.hu_.png And the .xml: <?xml version="1.0&qu...
- Thu Dec 09, 2010 7:28 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 28255
Thanks for this game, it's a really nice work! Last time I've played the non-Irrlicht version, and I think the Irrlicht version looks and feels better. I can see the lot of effort you guys have put into this game! It's already very complete, and it'll be even better when more game modes are added. I...
- Thu Dec 09, 2010 6:59 pm
- Forum: Beginners Help
- Topic: Particle systems and clearing the emission thereof
- Replies: 7
- Views: 801
- Thu Dec 09, 2010 6:53 pm
- Forum: Beginners Help
- Topic: [SOLVED] 16bit background
- Replies: 6
- Views: 545
- Thu Dec 09, 2010 1:59 pm
- Forum: Beginners Help
- Topic: Creating directory as well when saving screenshot
- Replies: 2
- Views: 224
- Thu Dec 09, 2010 11:26 am
- Forum: Beginners Help
- Topic: Creating directory as well when saving screenshot
- Replies: 2
- Views: 224
Creating directory as well when saving screenshot
Hello! Am I doing something wrong or Irrlicht really does not create the directory as well as the file itself when saving a screenshot? The way I do it currently is: //! createScreenshot void CGame::createScreenshot() { io::IFileSystem* fsys = device->getFileSystem(); io::path fbase = "screensh...