Hello guys!
Although I've left the Irrlicht Engine a while, I still come back from time to time.
I thought you might be interested in a little game I'm making: Pacaman.
http://3.bp.blogspot.com/-ruf708NJxM0/TvRsKgtEYEI/AAAAAAAAANE/K-XdNy8fV1Y/s1600/screenshot-christmas.png
This is a beta demo ...
Search found 14 matches
- Wed Dec 22, 2010 9:08 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 35390
- Wed Dec 22, 2010 9:04 am
- Forum: Competition Time!
- Topic: Screenshot of the Month December 2010 [Winner announced!]
- Replies: 64
- Views: 33005
- Mon Dec 13, 2010 8:28 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE
- Replies: 46
- Views: 54462
- Sat Dec 11, 2010 3:05 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 35390
It wasn't your fault. I suspect it was due to the Pulseaudio driver, which tends to have problems when playing music and sounds, especially when a Windows game have crashed WINE before (which has happened), and it feels like it cannot clear some buffers and keep on repeating. (It's really random and ...
- Fri Dec 10, 2010 11:45 am
- Forum: Beginners Help
- Topic: [Solved] Error while opening font
- Replies: 1
- Views: 1002
Consider this one solved, it's been trasformed into a this bug-report.
- Fri Dec 10, 2010 11:43 am
- Forum: Bug reports
- Topic: Possible XML loading bug
- Replies: 0
- Views: 930
Possible XML loading bug
Hello,
Here's my previous post about the error I get when loading a hand-crafted font.
I've dig into the font-loading of Irrlicht, and everything looked all right.
The solution was to add the correct tabs and double newline-characters:
<?xml version="1.0"?>
<font type="bitmap">
<Texture ...
Here's my previous post about the error I get when loading a hand-crafted font.
I've dig into the font-loading of Irrlicht, and everything looked all right.
The solution was to add the correct tabs and double newline-characters:
<?xml version="1.0"?>
<font type="bitmap">
<Texture ...
- Fri Dec 10, 2010 10:08 am
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 35390
- Fri Dec 10, 2010 9:33 am
- Forum: Beginners Help
- Topic: [Solved] Error while opening font
- Replies: 1
- Views: 1002
[Solved] Error while opening font
Hello,
I've hand-made a font with GIMP, but I get the following error message when I'm trying to open it:
http://kepfeltoltes.hu/101210/fonterr_www.kepfeltoltes.hu_.png
Here's the font image itself:
http://kepfeltoltes.hu/101210/base0_www.kepfeltoltes.hu_.png
And the .xml:
<?xml version ...
I've hand-made a font with GIMP, but I get the following error message when I'm trying to open it:
http://kepfeltoltes.hu/101210/fonterr_www.kepfeltoltes.hu_.png
Here's the font image itself:
http://kepfeltoltes.hu/101210/base0_www.kepfeltoltes.hu_.png
And the .xml:
<?xml version ...
- Thu Dec 09, 2010 7:28 pm
- Forum: Project Announcements
- Topic: SuperTuxKart 0.7 - official release
- Replies: 83
- Views: 35390
Thanks for this game, it's a really nice work!
Last time I've played the non-Irrlicht version, and I think the Irrlicht version looks and feels better. I can see the lot of effort you guys have put into this game! It's already very complete, and it'll be even better when more game modes are added ...
Last time I've played the non-Irrlicht version, and I think the Irrlicht version looks and feels better. I can see the lot of effort you guys have put into this game! It's already very complete, and it'll be even better when more game modes are added ...
- Thu Dec 09, 2010 6:59 pm
- Forum: Beginners Help
- Topic: Particle systems and clearing the emission thereof
- Replies: 7
- Views: 943
- Thu Dec 09, 2010 6:53 pm
- Forum: Beginners Help
- Topic: [SOLVED] 16bit background
- Replies: 6
- Views: 696
- Thu Dec 09, 2010 1:59 pm
- Forum: Beginners Help
- Topic: Creating directory as well when saving screenshot
- Replies: 2
- Views: 291
- Thu Dec 09, 2010 11:26 am
- Forum: Beginners Help
- Topic: Creating directory as well when saving screenshot
- Replies: 2
- Views: 291
Creating directory as well when saving screenshot
Hello!
Am I doing something wrong or Irrlicht really does not create the directory as well as the file itself when saving a screenshot?
The way I do it currently is:
//! createScreenshot
void CGame::createScreenshot()
{
io::IFileSystem* fsys = device->getFileSystem();
io::path fbase ...
Am I doing something wrong or Irrlicht really does not create the directory as well as the file itself when saving a screenshot?
The way I do it currently is:
//! createScreenshot
void CGame::createScreenshot()
{
io::IFileSystem* fsys = device->getFileSystem();
io::path fbase ...
