Search found 14 matches

by easy
Fri Dec 23, 2011 2:48 pm
Forum: Off-topic
Topic: Pacaman
Replies: 1
Views: 724

Pacaman

Hello guys! Although I've left the Irrlicht Engine a while, I still come back from time to time. I thought you might be interested in a little game I'm making: Pacaman. http://3.bp.blogspot.com/-ruf708NJxM0/TvRsKgtEYEI/AAAAAAAAANE/K-XdNy8fV1Y/s1600/screenshot-christmas.png This is a beta demo with a...
by easy
Wed Dec 22, 2010 9:08 am
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 28255

WOW, congrats on releasing it guys! 8)

I hope I'll have a chance to try it out soon...

Also, I've discovered hungarian transalations the last time I've played it since I'm on the dev ppa, it was a real surprise!

Thank you! :)
by easy
Wed Dec 22, 2010 9:04 am
Forum: Competition Time!
Topic: Screenshot of the Month December 2010 [Winner announced!]
Replies: 64
Views: 25967

My vote goes for the big russian Bear :D His and DigiJhonny's game seems to have a great amount of work behind, which I really appreciate!
by easy
Mon Dec 13, 2010 8:28 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: ! THE VERY Advanced FontTool by N. Atanasov TTF2PNG + SOURCE
Replies: 46
Views: 40042

Image

Nothing is drawn if any of the fill, or the outline 1 or the outline 2 options are checked. For plain fonts, it works all right!
by easy
Sat Dec 11, 2010 3:05 pm
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 28255

It wasn't your fault. I suspect it was due to the Pulseaudio driver, which tends to have problems when playing music and sounds, especially when a Windows game have crashed WINE before (which has happened), and it feels like it cannot clear some buffers and keep on repeating. (It's really random and...
by easy
Fri Dec 10, 2010 11:45 am
Forum: Beginners Help
Topic: [Solved] Error while opening font
Replies: 1
Views: 877

Consider this one solved, it's been trasformed into a this bug-report.
by easy
Fri Dec 10, 2010 11:43 am
Forum: Bug reports
Topic: Possible XML loading bug
Replies: 0
Views: 777

Possible XML loading bug

Hello, Here's my previous post about the error I get when loading a hand-crafted font. I've dig into the font-loading of Irrlicht, and everything looked all right. The solution was to add the correct tabs and double newline-characters: <?xml version="1.0"?> <font type="bitmap"> <...
by easy
Fri Dec 10, 2010 10:08 am
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 28255

Can you elaborate? I'm not sure I understand what you're describing.We have a known (and fixed in SVN) bug that musics eventually stop being played when you race for a while - but I'm not sure this is what you're talking about Whichever map I've tried out, the very same music they were playing. It ...
by easy
Fri Dec 10, 2010 9:33 am
Forum: Beginners Help
Topic: [Solved] Error while opening font
Replies: 1
Views: 877

[Solved] Error while opening font

Hello, I've hand-made a font with GIMP, but I get the following error message when I'm trying to open it: http://kepfeltoltes.hu/101210/fonterr_www.kepfeltoltes.hu_.png Here's the font image itself: http://kepfeltoltes.hu/101210/base0_www.kepfeltoltes.hu_.png And the .xml: <?xml version="1.0&qu...
by easy
Thu Dec 09, 2010 7:28 pm
Forum: Project Announcements
Topic: SuperTuxKart 0.7 - official release
Replies: 83
Views: 28255

Thanks for this game, it's a really nice work! Last time I've played the non-Irrlicht version, and I think the Irrlicht version looks and feels better. I can see the lot of effort you guys have put into this game! It's already very complete, and it'll be even better when more game modes are added. I...
by easy
Thu Dec 09, 2010 6:59 pm
Forum: Beginners Help
Topic: Particle systems and clearing the emission thereof
Replies: 7
Views: 801

The way I did this, I attched a fade out animator to the particle system, and also added a timed auto delete animator (I forgot it's name). So I could handle explosions.
by easy
Thu Dec 09, 2010 6:53 pm
Forum: Beginners Help
Topic: [SOLVED] 16bit background
Replies: 6
Views: 545

How do you start up Irrlicht? In 32 bit mode?
by easy
Thu Dec 09, 2010 1:59 pm
Forum: Beginners Help
Topic: Creating directory as well when saving screenshot
Replies: 2
Views: 224

Allright, thanks for your answer, Hybrid! :)
by easy
Thu Dec 09, 2010 11:26 am
Forum: Beginners Help
Topic: Creating directory as well when saving screenshot
Replies: 2
Views: 224

Creating directory as well when saving screenshot

Hello! Am I doing something wrong or Irrlicht really does not create the directory as well as the file itself when saving a screenshot? The way I do it currently is: //! createScreenshot void CGame::createScreenshot() { io::IFileSystem* fsys = device->getFileSystem(); io::path fbase = "screensh...