Search found 20 matches

by saltytaco1234
Thu Aug 18, 2011 2:59 pm
Forum: Game Programming
Topic: Looking to join a game dev team
Replies: 20
Views: 6922

Re: Looking to join a game dev team

serengeor wrote:I wonder how mmorpg would look like if it would be developed into a working product by 15~ year old 'coders'. :roll:
Ummm... It would look like COD? Most teenagers are COD nerds. :P
by saltytaco1234
Thu Aug 18, 2011 2:55 pm
Forum: Project Announcements
Topic: Project G.E.C.K online
Replies: 10
Views: 2575

Re: Project G.E.C.K online

Radikalizm wrote:I really hope you aren't serious...
+1

+1 :P
by saltytaco1234
Sun Jul 24, 2011 5:42 pm
Forum: Beginners Help
Topic: HelloWorld tutorial doesn't provide sydney mesh
Replies: 7
Views: 501

Re: HelloWorld tutorial doesn't provide sydney mesh

Well usually the tutorials are included in the Irrlicht folder, and sine that's the original code, they lead to the media folder also in the Irrlicht folder.
by saltytaco1234
Wed Jul 20, 2011 1:35 pm
Forum: Beginners Help
Topic: IGuiMeshviewer scale mesh
Replies: 7
Views: 854

Re: IGuiMeshviewer scale mesh

I saw tutorial #13 I'm going to use render to Texture.
by saltytaco1234
Mon Jul 18, 2011 4:27 pm
Forum: Beginners Help
Topic: IGuiMeshviewer scale mesh
Replies: 7
Views: 854

Re: IGuiMeshviewer scale mesh

Neither ways work, so I might do a viewport or something, do a bunch of math, and see how that goes.
by saltytaco1234
Mon Jul 18, 2011 12:44 pm
Forum: Beginners Help
Topic: IGuiMeshviewer scale mesh
Replies: 7
Views: 854

Re: IGuiMeshviewer scale mesh

Ummm... did I misunderstand you, or did you misunderstand me?
by saltytaco1234
Sun Jul 17, 2011 9:47 pm
Forum: Beginners Help
Topic: IGuiMeshviewer scale mesh
Replies: 7
Views: 854

IGuiMeshviewer scale mesh

I'm using the IGUIMeshviewer everything's working correctly. All I want to know is, how do you scale a mesh in the IGUIMeshViewer?
by saltytaco1234
Tue Jun 28, 2011 11:28 pm
Forum: Beginners Help
Topic: OOp structure[Solved]
Replies: 14
Views: 722

Also I've heard that this book is good http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html but I still haven't found the time to take a look. I have Bruce Eckel's Thinking in Java as a reference for my java work, and it's a very excellent book, so I assume that this one would be rather good to...
by saltytaco1234
Tue Jun 28, 2011 7:32 pm
Forum: Beginners Help
Topic: OOp structure[Solved]
Replies: 14
Views: 722

Would this work? class Game { public: Game (IrrlichtDevice *device) { this->device = device; this->driver = device->getVideoDriver(); this->env = device->getGUIEnvironment(); this->smgr = device->getSceneManager(); } ~Game () {} protected: IrrlichtDevice *device; IGUIEnvironment *env; IVideoDriver *...
by saltytaco1234
Tue Jun 28, 2011 5:02 pm
Forum: Beginners Help
Topic: OOp structure[Solved]
Replies: 14
Views: 722

Thanks. :D
by saltytaco1234
Tue Jun 28, 2011 5:01 pm
Forum: Beginners Help
Topic: OOp structure[Solved]
Replies: 14
Views: 722

Doing other things, I was never doing anything like this only small little projects.
by saltytaco1234
Tue Jun 28, 2011 4:43 pm
Forum: Beginners Help
Topic: OOp structure[Solved]
Replies: 14
Views: 722

OOp structure[Solved]

I tried searching this but couldn't find any good information. What I'm trying to do is make a class for each part. Like Player.h, Core.h, etc. But how would I allow the same device, scenemanger, GUiManager, etc. interact with each class. I'm kind of blind at this part. What I'm asking is, is how to...
by saltytaco1234
Sun Feb 27, 2011 8:21 pm
Forum: Project Announcements
Topic: Super Hover Blast (Free game)
Replies: 13
Views: 2766

I really like it. ^^
by saltytaco1234
Sun Feb 13, 2011 10:00 pm
Forum: Game Programming
Topic: Looking to join a game dev team
Replies: 20
Views: 6922

Looking to join a game dev team

I am looking to join a game development team, to further progress my skills.
Primary Role: Porgrammer
Secondary Role: Modeling
Age:15
Game: Any game
Irrlicht experience: 1 1/2 years.
C++ Experience: 5 years
by saltytaco1234
Sun Feb 13, 2011 4:56 pm
Forum: Project Announcements
Topic: Version 0.1 Alpha Release: Irrlicht Dedicated Physics Engine
Replies: 45
Views: 13370

Wow i love it.