Ummm... It would look like COD? Most teenagers are COD nerds.serengeor wrote:I wonder how mmorpg would look like if it would be developed into a working product by 15~ year old 'coders'.
Search found 20 matches
- Thu Aug 18, 2011 2:59 pm
- Forum: Game Programming
- Topic: Looking to join a game dev team
- Replies: 20
- Views: 8324
Re: Looking to join a game dev team
- Thu Aug 18, 2011 2:55 pm
- Forum: Project Announcements
- Topic: Project G.E.C.K online
- Replies: 10
- Views: 3093
Re: Project G.E.C.K online
+1Radikalizm wrote:I really hope you aren't serious...
+1
- Sun Jul 24, 2011 5:42 pm
- Forum: Beginners Help
- Topic: HelloWorld tutorial doesn't provide sydney mesh
- Replies: 7
- Views: 764
Re: HelloWorld tutorial doesn't provide sydney mesh
Well usually the tutorials are included in the Irrlicht folder, and sine that's the original code, they lead to the media folder also in the Irrlicht folder.
- Wed Jul 20, 2011 1:35 pm
- Forum: Beginners Help
- Topic: IGuiMeshviewer scale mesh
- Replies: 7
- Views: 1004
Re: IGuiMeshviewer scale mesh
I saw tutorial #13 I'm going to use render to Texture.
- Mon Jul 18, 2011 4:27 pm
- Forum: Beginners Help
- Topic: IGuiMeshviewer scale mesh
- Replies: 7
- Views: 1004
Re: IGuiMeshviewer scale mesh
Neither ways work, so I might do a viewport or something, do a bunch of math, and see how that goes.
- Mon Jul 18, 2011 12:44 pm
- Forum: Beginners Help
- Topic: IGuiMeshviewer scale mesh
- Replies: 7
- Views: 1004
Re: IGuiMeshviewer scale mesh
Ummm... did I misunderstand you, or did you misunderstand me?
- Sun Jul 17, 2011 9:47 pm
- Forum: Beginners Help
- Topic: IGuiMeshviewer scale mesh
- Replies: 7
- Views: 1004
IGuiMeshviewer scale mesh
I'm using the IGUIMeshviewer everything's working correctly. All I want to know is, how do you scale a mesh in the IGUIMeshViewer?
- Tue Jun 28, 2011 11:28 pm
- Forum: Beginners Help
- Topic: OOp structure[Solved]
- Replies: 14
- Views: 911
Also I've heard that this book is good http://www.mindview.net/Books/TICPP/ThinkingInCPP2e.html but I still haven't found the time to take a look.
I have Bruce Eckel's Thinking in Java as a reference for my java work, and it's a very excellent book, so I assume that this one would be rather good ...
I have Bruce Eckel's Thinking in Java as a reference for my java work, and it's a very excellent book, so I assume that this one would be rather good ...
- Tue Jun 28, 2011 7:32 pm
- Forum: Beginners Help
- Topic: OOp structure[Solved]
- Replies: 14
- Views: 911
- Tue Jun 28, 2011 5:02 pm
- Forum: Beginners Help
- Topic: OOp structure[Solved]
- Replies: 14
- Views: 911
- Tue Jun 28, 2011 5:01 pm
- Forum: Beginners Help
- Topic: OOp structure[Solved]
- Replies: 14
- Views: 911
- Tue Jun 28, 2011 4:43 pm
- Forum: Beginners Help
- Topic: OOp structure[Solved]
- Replies: 14
- Views: 911
OOp structure[Solved]
I tried searching this but couldn't find any good information. What I'm trying to do is make a class for each part. Like Player.h, Core.h, etc. But how would I allow the same device, scenemanger, GUiManager, etc. interact with each class. I'm kind of blind at this part. What I'm asking is, is how to ...
- Sun Feb 27, 2011 8:21 pm
- Forum: Project Announcements
- Topic: Super Hover Blast (Free game)
- Replies: 13
- Views: 3542
- Sun Feb 13, 2011 10:00 pm
- Forum: Game Programming
- Topic: Looking to join a game dev team
- Replies: 20
- Views: 8324
Looking to join a game dev team
I am looking to join a game development team, to further progress my skills.
Primary Role: Porgrammer
Secondary Role: Modeling
Age:15
Game: Any game
Irrlicht experience: 1 1/2 years.
C++ Experience: 5 years
Primary Role: Porgrammer
Secondary Role: Modeling
Age:15
Game: Any game
Irrlicht experience: 1 1/2 years.
C++ Experience: 5 years
- Sun Feb 13, 2011 4:56 pm
- Forum: Project Announcements
- Topic: Version 0.1 Alpha Release: Irrlicht Dedicated Physics Engine
- Replies: 45
- Views: 15276