Search found 6 matches
- Mon Jan 17, 2011 2:34 pm
- Forum: Project Announcements
- Topic: BlindSide's HLSL Shader Pack
- Replies: 24
- Views: 10599
- Sat Dec 25, 2010 2:08 pm
- Forum: Beginners Help
- Topic: irrlicht 1.72 color is error
- Replies: 6
- Views: 540
- Fri Dec 24, 2010 3:12 pm
- Forum: Advanced Help
- Topic: [Solved!] Highlights in wrong places.
- Replies: 12
- Views: 1703
I wish i knew... very good news! http://i38.tinypic.com/w0j0jl.jpg Not only i have ended a good looking phong shader, also, i've added it fresnel reflections! ^^ After taking a peek to blindside's shaders, i found some very interesting information, and a trick i didn't know. x and y components of a...
- Fri Dec 24, 2010 12:30 pm
- Forum: Beginners Help
- Topic: irrlicht 1.72 color is error
- Replies: 6
- Views: 540
irrlicht 1.72 color is error
In 1.4.2 the color is right,but in 1.7.2 color is error please help me my code IAnimatedMesh* mesh = smgr->getMesh("body.b3d"); if (!mesh) { device->drop(); return 1; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); if (node) { node->setMaterialFlag(EMF_LIGHTING, fa...
- Mon Dec 20, 2010 9:54 am
- Forum: Advanced Help
- Topic: car paint glsl error material is gone
- Replies: 2
- Views: 725
- Thu Dec 16, 2010 9:23 am
- Forum: Advanced Help
- Topic: car paint glsl error material is gone
- Replies: 2
- Views: 725
car paint glsl error material is gone
car paint glsl error material is gone ,is black this is my shader coder the shader is copy from "Dual Tone Car Shader With Fresnel And Sphere Mapping By Omaremad " //Vertex shader uniform vec3 fvLightPosition; uniform vec3 fvEyePosition; varying vec2 Texcoord; varying vec3 ViewDirection; v...