Search found 6 matches

by jiedi123
Mon Jan 17, 2011 2:34 pm
Forum: Project Announcements
Topic: BlindSide's HLSL Shader Pack
Replies: 24
Views: 11378

this is my code

the effect is so good,
but when the node moved is error,
why? please help me.
///////////////////////////////////////////////////////////////////////////////////
IAnimatedMesh* mesh = smgr->getMesh("body.b3d");
IAnimatedMeshSceneNode* snode = smgr->addAnimatedMeshSceneNode( mesh ...
by jiedi123
Sat Dec 25, 2010 2:08 pm
Forum: Beginners Help
Topic: irrlicht 1.72 color is error
Replies: 6
Views: 680

thanks
I am not change the ambient light,
I use the irrlicht example code “09.Meshviewer” load the mesh
in 1.4.2 is right
in 1.7.2 is error
by jiedi123
Fri Dec 24, 2010 3:12 pm
Forum: Advanced Help
Topic: [Solved!] Highlights in wrong places.
Replies: 12
Views: 1994

I wish i knew... very good news!

http://i38.tinypic.com/w0j0jl.jpg

Not only i have ended a good looking phong shader, also, i've added it fresnel reflections! ^^

After taking a peek to blindside's shaders, i found some very interesting information, and a trick i didn't know. x and y components ...
by jiedi123
Fri Dec 24, 2010 12:30 pm
Forum: Beginners Help
Topic: irrlicht 1.72 color is error
Replies: 6
Views: 680

irrlicht 1.72 color is error

In 1.4.2 the color is right,but in 1.7.2 color is error
please help me
my code

IAnimatedMesh* mesh = smgr->getMesh("body.b3d");
if (!mesh)
{
device->drop();
return 1;
}
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );

if (node)
{
node->setMaterialFlag(EMF_LIGHTING ...
by jiedi123
Mon Dec 20, 2010 9:54 am
Forum: Advanced Help
Topic: car paint glsl error material is gone
Replies: 2
Views: 810

who can help me :cry:
by jiedi123
Thu Dec 16, 2010 9:23 am
Forum: Advanced Help
Topic: car paint glsl error material is gone
Replies: 2
Views: 810

car paint glsl error material is gone

car paint glsl error
material is gone ,is black
this is my shader coder
the shader is copy from "Dual Tone Car Shader With Fresnel And Sphere Mapping By Omaremad "

//Vertex shader

uniform vec3 fvLightPosition;
uniform vec3 fvEyePosition;

varying vec2 Texcoord;
varying vec3 ViewDirection ...