Search found 6 matches

by jiedi123
Mon Jan 17, 2011 2:34 pm
Forum: Project Announcements
Topic: BlindSide's HLSL Shader Pack
Replies: 24
Views: 10324

this is my code the effect is so good, but when the node moved is error, why? please help me. /////////////////////////////////////////////////////////////////////////////////// IAnimatedMesh* mesh = smgr->getMesh("body.b3d"); IAnimatedMeshSceneNode* snode = smgr->addAnimatedMeshSceneNode(...
by jiedi123
Sat Dec 25, 2010 2:08 pm
Forum: Beginners Help
Topic: irrlicht 1.72 color is error
Replies: 6
Views: 494

thanks
I am not change the ambient light,
I use the irrlicht example code “09.Meshviewer” load the mesh
in 1.4.2 is right
in 1.7.2 is error
by jiedi123
Fri Dec 24, 2010 3:12 pm
Forum: Advanced Help
Topic: [Solved!] Highlights in wrong places.
Replies: 12
Views: 1566

I wish i knew... very good news! http://i38.tinypic.com/w0j0jl.jpg Not only i have ended a good looking phong shader, also, i've added it fresnel reflections! ^^ After taking a peek to blindside's shaders, i found some very interesting information, and a trick i didn't know. x and y components of a...
by jiedi123
Fri Dec 24, 2010 12:30 pm
Forum: Beginners Help
Topic: irrlicht 1.72 color is error
Replies: 6
Views: 494

irrlicht 1.72 color is error

In 1.4.2 the color is right,but in 1.7.2 color is error please help me my code IAnimatedMesh* mesh = smgr->getMesh("body.b3d"); if (!mesh) { device->drop(); return 1; } IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh ); if (node) { node->setMaterialFlag(EMF_LIGHTING, fa...
by jiedi123
Mon Dec 20, 2010 9:54 am
Forum: Advanced Help
Topic: car paint glsl error material is gone
Replies: 2
Views: 694

who can help me :cry:
by jiedi123
Thu Dec 16, 2010 9:23 am
Forum: Advanced Help
Topic: car paint glsl error material is gone
Replies: 2
Views: 694

car paint glsl error material is gone

car paint glsl error material is gone ,is black this is my shader coder the shader is copy from "Dual Tone Car Shader With Fresnel And Sphere Mapping By Omaremad " //Vertex shader uniform vec3 fvLightPosition; uniform vec3 fvEyePosition; varying vec2 Texcoord; varying vec3 ViewDirection; v...