Search found 363 matches
- Tue May 10, 2011 11:52 pm
- Forum: Off-topic
- Topic: 3 Polls at once.
- Replies: 7
- Views: 1192
1.- Drive your world from a database. The only limit would be the amount of hard drives you wanted to dedicate to it, and your working limit would be that of the far plane of the camera. even that could have a work around, you can just write a custom, highly optimized skybox that puts up planes or ...
- Tue May 10, 2011 11:48 pm
- Forum: Project Announcements
- Topic: No Rest For The Wicked (Survival/Horror/Mystery/Puzzle)
- Replies: 68
- Views: 18336
I was thinking about modeling the church, And I got an idea. (Demonic Pregnant Nun's) that vomit acid and have tentacles coming out of there crotch's. Soooo what do you think? Is it tooo much? i know i browse that one... website... when that is actually arousing... :roll: EDIT: looking at too much ...
- Tue May 10, 2011 11:46 pm
- Forum: Beginners Help
- Topic: Trying to have selective rotation between parent and child.
- Replies: 5
- Views: 297
to help solve irregularities like this and for added custom defined behaviour i implemented my own custom 3d object with support for hierarchical behavior. it uses btTransform from bullet physics lib for main two transforms, relative and and absolute, and rotations on quaternions interface. i have t...
- Tue May 10, 2011 6:40 pm
- Forum: Project Announcements
- Topic: King Arthur's Gold (RTS+Minecraft+Castles) (Linux version!)
- Replies: 13
- Views: 6642
Super nice and polished! :D Even though it has mechanics of minecraft it still is fun to play and is it's own game. The gameplay is very smooth and the controls feel perfect. However, for constructive criticism on the technical side, there is a weird bug, when climbing up ladders, if you skip 2 spac...
- Mon May 09, 2011 7:57 pm
- Forum: Game Programming
- Topic: Looking to join a game dev team
- Replies: 20
- Views: 6344
- Mon May 09, 2011 5:17 pm
- Forum: Beginners Help
- Topic: Moving in Relation to Parent [UNSOLVED]
- Replies: 8
- Views: 608
- Sun May 08, 2011 5:15 pm
- Forum: Code Snippets
- Topic: beveled cube geometry creator
- Replies: 4
- Views: 2798
How do you manage the UV when you create the geometry directly? just drew a diagram of the UVs and scale in Y and X according to the orthogonal XY, ZX and ZY axis pairs. There _will_ be seams if the scale of the cube you choose ( x y z dimensions ) does not match up. That is if you have a scale tha...
- Sat May 07, 2011 3:26 pm
- Forum: Game Programming
- Topic: Clone Object at Export or at Load Time.
- Replies: 4
- Views: 1254
- Sat May 07, 2011 1:13 am
- Forum: Beginners Help
- Topic: Rotation problem
- Replies: 11
- Views: 827
- Fri May 06, 2011 3:42 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 360326
- Fri May 06, 2011 3:39 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 360326
that actually looks nice and clean. may we get any numbers, performance wise? :) EDIT: you can't imagine how much life movement can bring to an environment. I'd rather see simple blades of grass (like yours), hundreds of them them done efficiently and moving in a realistic manner with the wind, done...
- Fri May 06, 2011 2:40 pm
- Forum: Advanced Help
- Topic: Mouse and Key effect can be fires in same program !
- Replies: 5
- Views: 487
what you are trying to achieve can be accomplished easily by reading AND working through examples 06, user interface, and understanding how to manipulate scene nodes. you can write an event receiver for both mouse and key events in one, I don't see a need to separate them out. also, i think you can ...
- Fri May 06, 2011 1:56 pm
- Forum: Beginners Help
- Topic: Rotation problem
- Replies: 11
- Views: 827
however, AFAIK, irrlicht does not support directly setting of absolute transform 4x4, ?? It'd be fairly trivial to do something that'd emulate this behaviour(You could also just inherit and modify ISceneNode to allow this), one method that respects parent transformation would be to set relativeTran...
- Fri May 06, 2011 1:17 pm
- Forum: Beginners Help
- Topic: Rotation problem
- Replies: 11
- Views: 827
when inetgrating between bullet and irrlicht, it might be best to go with a more optimized, accurate method. for the purpose of simply updating objects orientation component, that is, this is not an interface for the user to interact with, but for btMotionState callback to interact with, you can cop...
- Fri May 06, 2011 6:22 am
- Forum: Advanced Help
- Topic: Mouse and Key effect can be fires in same program !
- Replies: 5
- Views: 487
i've implemented a system like what you say you want. for my platform animation and level editor. i'm not sure if you're just expecting someone to write it all for you, but here is how i did it write interface to get data, floats, check boxes, neatly from wchar_t using irrlicht gui as backend. write...