Search found 363 matches

by ChaiRuiPeng
Tue May 10, 2011 11:52 pm
Forum: Off-topic
Topic: 3 Polls at once.
Replies: 7
Views: 1192

1.- Drive your world from a database. The only limit would be the amount of hard drives you wanted to dedicate to it, and your working limit would be that of the far plane of the camera. even that could have a work around, you can just write a custom, highly optimized skybox that puts up planes or ...
by ChaiRuiPeng
Tue May 10, 2011 11:48 pm
Forum: Project Announcements
Topic: No Rest For The Wicked (Survival/Horror/Mystery/Puzzle)
Replies: 68
Views: 18336

I was thinking about modeling the church, And I got an idea. (Demonic Pregnant Nun's) that vomit acid and have tentacles coming out of there crotch's. Soooo what do you think? Is it tooo much? i know i browse that one... website... when that is actually arousing... :roll: EDIT: looking at too much ...
by ChaiRuiPeng
Tue May 10, 2011 11:46 pm
Forum: Beginners Help
Topic: Trying to have selective rotation between parent and child.
Replies: 5
Views: 297

to help solve irregularities like this and for added custom defined behaviour i implemented my own custom 3d object with support for hierarchical behavior. it uses btTransform from bullet physics lib for main two transforms, relative and and absolute, and rotations on quaternions interface. i have t...
by ChaiRuiPeng
Tue May 10, 2011 6:40 pm
Forum: Project Announcements
Topic: King Arthur's Gold (RTS+Minecraft+Castles) (Linux version!)
Replies: 13
Views: 6642

Super nice and polished! :D Even though it has mechanics of minecraft it still is fun to play and is it's own game. The gameplay is very smooth and the controls feel perfect. However, for constructive criticism on the technical side, there is a weird bug, when climbing up ladders, if you skip 2 spac...
by ChaiRuiPeng
Mon May 09, 2011 7:57 pm
Forum: Game Programming
Topic: Looking to join a game dev team
Replies: 20
Views: 6344

ent1ty wrote:True, everybody has a time machine these days :wink:
yes and it goes forward with speed factor =1.0f;
by ChaiRuiPeng
Mon May 09, 2011 5:17 pm
Forum: Beginners Help
Topic: Moving in Relation to Parent [UNSOLVED]
Replies: 8
Views: 608

I have experienced some "wobbling" too when setting the cameras orientation via setRotation(), you can solve this by implementing a method that directly sets the target with setTarget(), it might take a bit more math and work but it should fix it. EDIT: cameras are defined by the lookAt ve...
by ChaiRuiPeng
Sun May 08, 2011 5:15 pm
Forum: Code Snippets
Topic: beveled cube geometry creator
Replies: 4
Views: 2798

How do you manage the UV when you create the geometry directly? just drew a diagram of the UVs and scale in Y and X according to the orthogonal XY, ZX and ZY axis pairs. There _will_ be seams if the scale of the cube you choose ( x y z dimensions ) does not match up. That is if you have a scale tha...
by ChaiRuiPeng
Sat May 07, 2011 3:26 pm
Forum: Game Programming
Topic: Clone Object at Export or at Load Time.
Replies: 4
Views: 1254

um, by editor do you mean irrEdit, or blender and 3dsMax?
by ChaiRuiPeng
Sat May 07, 2011 1:13 am
Forum: Beginners Help
Topic: Rotation problem
Replies: 11
Views: 827

well it just doesnt make sense to have graphics objects be in a hierarchical scheme when you have a seperate physics system setting their absolute transforms :roll:
by ChaiRuiPeng
Fri May 06, 2011 3:42 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 360326

ent1ty wrote:It looks like every stalk of grass is a separate mesh - overkill, unless you're writing a bug simulator or something :lol:
i'm assuming he's using geometry shader flowline to optimize highly :)
by ChaiRuiPeng
Fri May 06, 2011 3:39 pm
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 360326

that actually looks nice and clean. may we get any numbers, performance wise? :) EDIT: you can't imagine how much life movement can bring to an environment. I'd rather see simple blades of grass (like yours), hundreds of them them done efficiently and moving in a realistic manner with the wind, done...
by ChaiRuiPeng
Fri May 06, 2011 2:40 pm
Forum: Advanced Help
Topic: Mouse and Key effect can be fires in same program !
Replies: 5
Views: 487

what you are trying to achieve can be accomplished easily by reading AND working through examples 06, user interface, and understanding how to manipulate scene nodes. you can write an event receiver for both mouse and key events in one, I don't see a need to separate them out. also, i think you can ...
by ChaiRuiPeng
Fri May 06, 2011 1:56 pm
Forum: Beginners Help
Topic: Rotation problem
Replies: 11
Views: 827

however, AFAIK, irrlicht does not support directly setting of absolute transform 4x4, ?? It'd be fairly trivial to do something that'd emulate this behaviour(You could also just inherit and modify ISceneNode to allow this), one method that respects parent transformation would be to set relativeTran...
by ChaiRuiPeng
Fri May 06, 2011 1:17 pm
Forum: Beginners Help
Topic: Rotation problem
Replies: 11
Views: 827

when inetgrating between bullet and irrlicht, it might be best to go with a more optimized, accurate method. for the purpose of simply updating objects orientation component, that is, this is not an interface for the user to interact with, but for btMotionState callback to interact with, you can cop...
by ChaiRuiPeng
Fri May 06, 2011 6:22 am
Forum: Advanced Help
Topic: Mouse and Key effect can be fires in same program !
Replies: 5
Views: 487

i've implemented a system like what you say you want. for my platform animation and level editor. i'm not sure if you're just expecting someone to write it all for you, but here is how i did it write interface to get data, floats, check boxes, neatly from wchar_t using irrlicht gui as backend. write...