Search found 363 matches
- Fri Jul 08, 2011 5:37 pm
- Forum: Off-topic
- Topic: Instead of sourceforge being tons of similar projects....
- Replies: 3
- Views: 864
Re: Instead of sourceforge being tons of similar projects...
It sounds like a nice idea and all to try and bring people together with open source, but it also sounds like the kind of ideas I had when I was a newbie (still am btw) and was bursting with unchecked enthusiasm and I thought I could set out on huge projects and finish them in absurdly short amounts...
- Fri Jun 10, 2011 6:14 pm
- Forum: Beginners Help
- Topic: Problem with the input from keyboard
- Replies: 8
- Views: 563
- Fri Jun 10, 2011 4:25 pm
- Forum: Off-topic
- Topic: 3dCharacter World
- Replies: 4
- Views: 1160
- Fri Jun 10, 2011 4:22 pm
- Forum: Beginners Help
- Topic: Problem with the input from keyboard
- Replies: 8
- Views: 563
- Tue Jun 07, 2011 2:50 pm
- Forum: Beginners Help
- Topic: 2 sides of a card
- Replies: 7
- Views: 807
the bad part is that i have to do it like this... don't get me wrong i'm not trying to make my homework or something like this. :)) Unfortunetly this is how i have to do it, i made the 2 nodes now i have to make a third node in witch to put the other 2 as children and i have no ideea how to do that...
- Sat Jun 04, 2011 7:47 pm
- Forum: Beginners Help
- Topic: Basic Camera Without Target
- Replies: 17
- Views: 2160
@Xaryl That does not solve the problem because it is ROTATION. NOT TRANSLATION. IIRC the at target is in global coords, so it is not enough to simply use bind target to rotation. Again, I highly suggest OP looking at the source for some of the other cameras like maya and FPS camera. I don't know why...
- Sat Jun 04, 2011 12:43 am
- Forum: Beginners Help
- Topic: Basic Camera Without Target
- Replies: 17
- Views: 2160
you can also try camera->bindTargetAndRotation(true); and camera->setRotation(startingAngle); each frame or when the camera moves. That doesn't solve the problem. You will still need to update target properly to get proper transform for the camera. I think OP is thinking of the irrlicht camera as a...
- Fri Jun 03, 2011 2:23 pm
- Forum: Off-topic
- Topic: Which advance faster: Software or Hardware???
- Replies: 20
- Views: 3802
- Thu Jun 02, 2011 2:03 am
- Forum: Open Discussion and Dev Announcements
- Topic: Why I selected Irrlicht over Ogre3d
- Replies: 22
- Views: 18757
And I really have to agree with devsh, I skipped between engines a lot a couple of years back and I always came back to irrlicht after a while because of its completeness, its flexibility and ease of use, something I never had with an engine like OGRE Sadly enought Ogre has much more to show than i...
- Sun May 29, 2011 4:41 pm
- Forum: Beginners Help
- Topic: Getting blender 2.5 animated meshes into Irrlicht
- Replies: 5
- Views: 1026
- Sat May 28, 2011 11:02 pm
- Forum: Everything 2d/3d Graphics
- Topic: texture my model please? [IRRLICHT FAMILIAR ARTIST NEEDED]
- Replies: 39
- Views: 12076
this project is not dead. i have had like zero time to work on it since last posted :( :( also stupid driver instructor... was taking my license test and a truck tried to cut me off at a four way stop... instructor wasn't looking for some reason and thought it was my fault!!! :evil: :evil: :evil: ha...
- Sat May 28, 2011 3:13 am
- Forum: Project Announcements
- Topic: I Shall Wear a Crown
- Replies: 9
- Views: 2139
- Fri May 27, 2011 10:48 pm
- Forum: Beginners Help
- Topic: FPS changes jump height?
- Replies: 2
- Views: 363
- Sat May 21, 2011 3:06 am
- Forum: Project Announcements
- Topic: Puzzle Moppet (source released)
- Replies: 63
- Views: 35216
congratulations on the net-press coverage xDanLonesome Ducky wrote:I don't know if you saw this, but the yogscast reviewed your trailer:
http://www.youtube.com/watch?v=Kb2WD3ml ... ideo_title
- Thu May 19, 2011 2:31 pm
- Forum: Beginners Help
- Topic: Bullet, ODE or Newton
- Replies: 16
- Views: 3827
Newton for me too. They are trying to add hardware support via CUDA (and presumably OpenCL...) there are decent number demos of OpenCL in bullet source and they are also doing all optimizations (SSE/SIMD alligned attribute array) for that as well :wink: EDIT: i chose bullet. Q:why? A: one word: EAS...