Search found 363 matches

by ChaiRuiPeng
Fri Jul 08, 2011 5:37 pm
Forum: Off-topic
Topic: Instead of sourceforge being tons of similar projects....
Replies: 3
Views: 864

Re: Instead of sourceforge being tons of similar projects...

It sounds like a nice idea and all to try and bring people together with open source, but it also sounds like the kind of ideas I had when I was a newbie (still am btw) and was bursting with unchecked enthusiasm and I thought I could set out on huge projects and finish them in absurdly short amounts...
by ChaiRuiPeng
Fri Jun 10, 2011 6:14 pm
Forum: Beginners Help
Topic: Problem with the input from keyboard
Replies: 8
Views: 563

I do not have access to my code atm but what you need is just another kind of input manager that re-dispatches events but uses bool locks to see if that event was already continuously sent. it locks up once it is sent and only unlocks when the event is not being received.
by ChaiRuiPeng
Fri Jun 10, 2011 4:25 pm
Forum: Off-topic
Topic: 3dCharacter World
Replies: 4
Views: 1160

wow those are really nice models

fantastic prices too.
by ChaiRuiPeng
Fri Jun 10, 2011 4:22 pm
Forum: Beginners Help
Topic: Problem with the input from keyboard
Replies: 8
Views: 563

well it is creating a positive result since you are holding it down. I'm guessing what you want is a single pulse?
by ChaiRuiPeng
Tue Jun 07, 2011 2:50 pm
Forum: Beginners Help
Topic: 2 sides of a card
Replies: 7
Views: 807

the bad part is that i have to do it like this... don't get me wrong i'm not trying to make my homework or something like this. :)) Unfortunetly this is how i have to do it, i made the 2 nodes now i have to make a third node in witch to put the other 2 as children and i have no ideea how to do that...
by ChaiRuiPeng
Sat Jun 04, 2011 7:47 pm
Forum: Beginners Help
Topic: Basic Camera Without Target
Replies: 17
Views: 2160

@Xaryl That does not solve the problem because it is ROTATION. NOT TRANSLATION. IIRC the at target is in global coords, so it is not enough to simply use bind target to rotation. Again, I highly suggest OP looking at the source for some of the other cameras like maya and FPS camera. I don't know why...
by ChaiRuiPeng
Sat Jun 04, 2011 12:43 am
Forum: Beginners Help
Topic: Basic Camera Without Target
Replies: 17
Views: 2160

you can also try camera->bindTargetAndRotation(true); and camera->setRotation(startingAngle); each frame or when the camera moves. That doesn't solve the problem. You will still need to update target properly to get proper transform for the camera. I think OP is thinking of the irrlicht camera as a...
by ChaiRuiPeng
Fri Jun 03, 2011 2:23 pm
Forum: Off-topic
Topic: Which advance faster: Software or Hardware???
Replies: 20
Views: 3802

Consider defining a measure for advancement, otherwise the question is as meaningful as "which one is getting crispier faster?" [didn't happen] well one time my video card caught fire, during the process the ram sticks got a nice layer of black electronics smoke, but they weren't crispy :...
by ChaiRuiPeng
Thu Jun 02, 2011 2:03 am
Forum: Open Discussion and Dev Announcements
Topic: Why I selected Irrlicht over Ogre3d
Replies: 22
Views: 18757

And I really have to agree with devsh, I skipped between engines a lot a couple of years back and I always came back to irrlicht after a while because of its completeness, its flexibility and ease of use, something I never had with an engine like OGRE Sadly enought Ogre has much more to show than i...
by ChaiRuiPeng
Sun May 29, 2011 4:41 pm
Forum: Beginners Help
Topic: Getting blender 2.5 animated meshes into Irrlicht
Replies: 5
Views: 1026

in order for skinned meshes to work in irrlicht you must have one parent bone for all bones in blender and make sure ALL vertices are mapped to a bone or animated mesh will not work at all.
by ChaiRuiPeng
Sat May 28, 2011 11:02 pm
Forum: Everything 2d/3d Graphics
Topic: texture my model please? [IRRLICHT FAMILIAR ARTIST NEEDED]
Replies: 39
Views: 12076

this project is not dead. i have had like zero time to work on it since last posted :( :( also stupid driver instructor... was taking my license test and a truck tried to cut me off at a four way stop... instructor wasn't looking for some reason and thought it was my fault!!! :evil: :evil: :evil: ha...
by ChaiRuiPeng
Sat May 28, 2011 3:13 am
Forum: Project Announcements
Topic: I Shall Wear a Crown
Replies: 9
Views: 2139

um... why did it send me to a spam link.... took my email and gave me like 10 spam mails...
by ChaiRuiPeng
Fri May 27, 2011 10:48 pm
Forum: Beginners Help
Topic: FPS changes jump height?
Replies: 2
Views: 363

also would be good idea to decouple gfx FPs and game tik FPS, I suggest using the game programming gems clock, bullet uses it.

it is like 2 files, you can just use those two files in your projects, btQuickProf.h and btQuickProf.cpp, in bullet source. works wonders nice and portable, reliable too.
by ChaiRuiPeng
Sat May 21, 2011 3:06 am
Forum: Project Announcements
Topic: Puzzle Moppet (source released)
Replies: 63
Views: 35216

Lonesome Ducky wrote:I don't know if you saw this, but the yogscast reviewed your trailer:
http://www.youtube.com/watch?v=Kb2WD3ml ... ideo_title
congratulations on the net-press coverage xDan :D
by ChaiRuiPeng
Thu May 19, 2011 2:31 pm
Forum: Beginners Help
Topic: Bullet, ODE or Newton
Replies: 16
Views: 3827

Newton for me too. They are trying to add hardware support via CUDA (and presumably OpenCL...) there are decent number demos of OpenCL in bullet source and they are also doing all optimizations (SSE/SIMD alligned attribute array) for that as well :wink: EDIT: i chose bullet. Q:why? A: one word: EAS...