Search found 2600 matches
- Sun May 13, 2018 7:20 am
- Forum: Beginners Help
- Topic: Connecting terrein nodes
- Replies: 1
- Views: 625
Re: Connecting terrein nodes
This is a spambot. See how each post is 100% copypaste.
- Sun Apr 22, 2018 8:25 am
- Forum: Advanced Help
- Topic: Mipmapping with gamma correction
- Replies: 9
- Views: 2766
Re: Mipmapping with gamma correction
You cannot. The mipmap generation is done by your hardware, and both the alpha and srgb details are handled there. There is no option for tuning either. However, you can compute mipmaps manually in software and do whatever calculations you like. Naturally that's slower vs the hardware generation. Th...
- Wed Mar 14, 2018 8:15 am
- Forum: Open Discussion and Dev Announcements
- Topic: DirectX 12 Ever?
- Replies: 16
- Views: 8147
Re: DirectX 12 Ever?
With the GL driver, you can use advanced functionality right away, even on older Windows.
- Wed Mar 14, 2018 8:15 am
- Forum: Code Snippets
- Topic: Simple macros for init code
- Replies: 2
- Views: 3334
Re: Simple macros for init code
FLTK lets you have OS-independent things like that easily. fl_alert("Something happened");
- Tue Mar 13, 2018 11:37 am
- Forum: Game Programming
- Topic: Opinion - Should createDevice throw when returning null?
- Replies: 13
- Views: 4856
Re: Opinion - Should createDevice throw when returning null?
Overhead includes size too. It's easily 5-15% more size just by enabling exceptions, even if modern compilers reduce the runtime and memory overhead.
- Mon Mar 12, 2018 9:23 am
- Forum: Game Programming
- Topic: Opinion - Should createDevice throw when returning null?
- Replies: 13
- Views: 4856
Re: Opinion - Should createDevice throw when returning null?
Exceptions add overhead, which is often unacceptable.
- Wed Feb 14, 2018 9:23 am
- Forum: Advanced Help
- Topic: Bizarre bug... printf making the diference! [SOLVED]
- Replies: 4
- Views: 1141
Re: Bizarre bug... printf making the diference!
Float comparison, rounding error. You must never compare floats with ==, they might differ by 0.0000001.
- Mon Feb 12, 2018 1:49 pm
- Forum: Bug reports
- Topic: Is BURNINGVIDEO bigendian aware?
- Replies: 33
- Views: 9128
- Sat Feb 10, 2018 10:01 am
- Forum: Project Announcements
- Topic: 10 Methods of Order Independent Transparency - GL 3.3 to 4.4
- Replies: 5
- Views: 3335
Re: 10 Methods of Order Independent Transparency - GL 3.3 to
Are the dwarf legs due to the model or the technique?
- Wed Jan 24, 2018 6:58 pm
- Forum: Bug reports
- Topic: Is BURNINGVIDEO bigendian aware?
- Replies: 33
- Views: 9128
Re: Is BURNINGVIDEO bigendian aware? ULTRA_FAST and FAST bro
Replied. One thing about example 1 on MiniGL though, the texture is non-power-of-two, which MiniGL may not support being so old. Try resizing the texture to power-of-two before giving up on MiniGL.
- Mon Jan 22, 2018 9:32 am
- Forum: Bug reports
- Topic: Is BURNINGVIDEO bigendian aware?
- Replies: 33
- Views: 9128
Re: Is BURNINGVIDEO bigendian aware? ULTRA_FAST and FAST bro
For the fastest way to get things running, use Mesa's software renderer(s) with irr's GL driver.
- Tue Jan 09, 2018 8:23 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht needs more help
- Replies: 33
- Views: 7432
Re: Irrlicht needs more help
The forum keeps track of new posts for you. The icons are different color, and when you click the right part, it scrolls straight to new posts.
- Wed Dec 27, 2017 11:41 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht needs more help
- Replies: 33
- Views: 7432
Re: Irrlicht needs more help
The way you feel about IRC, it's the same the older gen feels about Slack and Discord, ie "Hell No".
- Fri Oct 27, 2017 9:51 am
- Forum: Beginners Help
- Topic: Playing Vorbis produces some noise [SOLVED]
- Replies: 7
- Views: 1289
Re: Playing Vorbis produces some noise
Did you dump the buffers to check?
- Thu Oct 26, 2017 1:28 pm
- Forum: Beginners Help
- Topic: Playing Vorbis produces some noise [SOLVED]
- Replies: 7
- Views: 1289
Re: Playing Vorbis produces some noise
a) you're using a vorbis library compiled for fixed point and low precision
b) something else is wrong
Dump the buffers to a file and play in audacity to check.
b) something else is wrong
Dump the buffers to a file and play in audacity to check.