Search found 2600 matches

by hendu
Sun May 13, 2018 7:20 am
Forum: Beginners Help
Topic: Connecting terrein nodes
Replies: 1
Views: 625

Re: Connecting terrein nodes

This is a spambot. See how each post is 100% copypaste.
by hendu
Sun Apr 22, 2018 8:25 am
Forum: Advanced Help
Topic: Mipmapping with gamma correction
Replies: 9
Views: 2766

Re: Mipmapping with gamma correction

You cannot. The mipmap generation is done by your hardware, and both the alpha and srgb details are handled there. There is no option for tuning either. However, you can compute mipmaps manually in software and do whatever calculations you like. Naturally that's slower vs the hardware generation. Th...
by hendu
Wed Mar 14, 2018 8:15 am
Forum: Open Discussion and Dev Announcements
Topic: DirectX 12 Ever?
Replies: 16
Views: 8147

Re: DirectX 12 Ever?

With the GL driver, you can use advanced functionality right away, even on older Windows.
by hendu
Wed Mar 14, 2018 8:15 am
Forum: Code Snippets
Topic: Simple macros for init code
Replies: 2
Views: 3334

Re: Simple macros for init code

FLTK lets you have OS-independent things like that easily. fl_alert("Something happened");
by hendu
Tue Mar 13, 2018 11:37 am
Forum: Game Programming
Topic: Opinion - Should createDevice throw when returning null?
Replies: 13
Views: 4856

Re: Opinion - Should createDevice throw when returning null?

Overhead includes size too. It's easily 5-15% more size just by enabling exceptions, even if modern compilers reduce the runtime and memory overhead.
by hendu
Mon Mar 12, 2018 9:23 am
Forum: Game Programming
Topic: Opinion - Should createDevice throw when returning null?
Replies: 13
Views: 4856

Re: Opinion - Should createDevice throw when returning null?

Exceptions add overhead, which is often unacceptable.
by hendu
Wed Feb 14, 2018 9:23 am
Forum: Advanced Help
Topic: Bizarre bug... printf making the diference! [SOLVED]
Replies: 4
Views: 1141

Re: Bizarre bug... printf making the diference!

Float comparison, rounding error. You must never compare floats with ==, they might differ by 0.0000001.
by hendu
Sat Feb 10, 2018 10:01 am
Forum: Project Announcements
Topic: 10 Methods of Order Independent Transparency - GL 3.3 to 4.4
Replies: 5
Views: 3335

Re: 10 Methods of Order Independent Transparency - GL 3.3 to

Are the dwarf legs due to the model or the technique?
by hendu
Wed Jan 24, 2018 6:58 pm
Forum: Bug reports
Topic: Is BURNINGVIDEO bigendian aware?
Replies: 33
Views: 9128

Re: Is BURNINGVIDEO bigendian aware? ULTRA_FAST and FAST bro

Replied. One thing about example 1 on MiniGL though, the texture is non-power-of-two, which MiniGL may not support being so old. Try resizing the texture to power-of-two before giving up on MiniGL.
by hendu
Mon Jan 22, 2018 9:32 am
Forum: Bug reports
Topic: Is BURNINGVIDEO bigendian aware?
Replies: 33
Views: 9128

Re: Is BURNINGVIDEO bigendian aware? ULTRA_FAST and FAST bro

For the fastest way to get things running, use Mesa's software renderer(s) with irr's GL driver.
by hendu
Tue Jan 09, 2018 8:23 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht needs more help
Replies: 33
Views: 7432

Re: Irrlicht needs more help

The forum keeps track of new posts for you. The icons are different color, and when you click the right part, it scrolls straight to new posts.
by hendu
Wed Dec 27, 2017 11:41 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht needs more help
Replies: 33
Views: 7432

Re: Irrlicht needs more help

The way you feel about IRC, it's the same the older gen feels about Slack and Discord, ie "Hell No".
by hendu
Fri Oct 27, 2017 9:51 am
Forum: Beginners Help
Topic: Playing Vorbis produces some noise [SOLVED]
Replies: 7
Views: 1289

Re: Playing Vorbis produces some noise

Did you dump the buffers to check?
by hendu
Thu Oct 26, 2017 1:28 pm
Forum: Beginners Help
Topic: Playing Vorbis produces some noise [SOLVED]
Replies: 7
Views: 1289

Re: Playing Vorbis produces some noise

a) you're using a vorbis library compiled for fixed point and low precision
b) something else is wrong

Dump the buffers to a file and play in audacity to check.