I have gone thorough the tutorials about load a image, but i don't have any idea how to get the "texture" image. Could anyone show me how to load a image,starting with a "normal" image?
Thanks!
Search found 6 matches
- Thu Jun 02, 2011 12:32 pm
- Forum: Beginners Help
- Topic: Load images
- Replies: 1
- Views: 184
- Wed Jan 19, 2011 11:33 pm
- Forum: Beginners Help
- Topic: irr::core::list
- Replies: 1
- Views: 197
irr::core::list
Hi,
I just cant find the "pop" function in list class.
Anyway to do it? or I should write it myself
I just cant find the "pop" function in list class.
Anyway to do it? or I should write it myself
- Thu Dec 23, 2010 9:03 pm
- Forum: Beginners Help
- Topic: About Panda exporter
- Replies: 1
- Views: 197
About Panda exporter
Hi, I am going to create some animation using 3ds max. It seems Irrlicht does not support .3ds animations. I am trying to use Panda exporter to convert my animation to .X format. Before doing any animation, I tried to export a simple cube model to X format. When I load it in Irrlicht, it seems somet...
- Thu Dec 23, 2010 11:55 am
- Forum: Beginners Help
- Topic: 3D models without texture
- Replies: 6
- Views: 712
- Wed Dec 22, 2010 9:15 pm
- Forum: Beginners Help
- Topic: 3D models without texture
- Replies: 6
- Views: 712
Re: 3D models without texture
I created a simple red cube without texture in 3ds max, and exported to 3ds. When I load it to my Irrlicht app, it looks very "2D" red shape. Is it possible to make it look like as it in 3ds max? I think 3ds max has a directional light set up with gouraud shading applied as the default sh...
- Wed Dec 22, 2010 8:40 pm
- Forum: Beginners Help
- Topic: 3D models without texture
- Replies: 6
- Views: 712
3D models without texture
I created a simple red cube without texture in 3ds max, and exported to 3ds.
When I load it to my Irrlicht app, it looks very "2D" red shape. Is it possible to make it look like as it in 3ds max?
When I load it to my Irrlicht app, it looks very "2D" red shape. Is it possible to make it look like as it in 3ds max?