Search found 16 matches
- Mon May 30, 2011 9:36 pm
- Forum: Beginners Help
- Topic: Certain Scene Nodes Not Initializing
- Replies: 9
- Views: 656
- Mon May 30, 2011 6:04 pm
- Forum: Beginners Help
- Topic: Certain Scene Nodes Not Initializing
- Replies: 9
- Views: 656
- Mon May 30, 2011 4:31 pm
- Forum: Beginners Help
- Topic: Certain Scene Nodes Not Initializing
- Replies: 9
- Views: 656
- Sun May 29, 2011 11:37 pm
- Forum: Beginners Help
- Topic: Certain Scene Nodes Not Initializing
- Replies: 9
- Views: 656
- Sun May 29, 2011 10:23 pm
- Forum: Beginners Help
- Topic: Certain Scene Nodes Not Initializing
- Replies: 9
- Views: 656
Certain Scene Nodes Not Initializing
So I've been sitting here puzzling for a couple of hours over this one, and numerous Google and forum searches didn't turn up a solution. I'm creating my device and other sundry things with:
windowX = 1024;
windowY = 768;
device = createDevice(EDT_OPENGL,
dimension2d<u32>(windowX, windowY), 16 ...
windowX = 1024;
windowY = 768;
device = createDevice(EDT_OPENGL,
dimension2d<u32>(windowX, windowY), 16 ...
- Tue Jan 11, 2011 3:16 am
- Forum: Code Snippets
- Topic: Blood & Water Effects [Irrlicht 1.7.1]
- Replies: 36
- Views: 29534
- Thu Jan 06, 2011 6:38 pm
- Forum: Code Snippets
- Topic: Blood & Water Effects [Irrlicht 1.7.1]
- Replies: 36
- Views: 29534
Sure, here's my project folder. This is just a test scene, to get used to the workings of Irrlicht; as such, it's a pretty sloppy mashing together of several tutorials. The project file is for Code::Blocks, and the problematic line is 120 in main.cpp.
http://www.mediafire.com/?f5pcaitcepabbm4
http://www.mediafire.com/?f5pcaitcepabbm4
- Wed Jan 05, 2011 5:43 pm
- Forum: Code Snippets
- Topic: Blood & Water Effects [Irrlicht 1.7.1]
- Replies: 36
- Views: 29534
- Tue Jan 04, 2011 4:13 pm
- Forum: Beginners Help
- Topic: mtl Texture refuses to load
- Replies: 16
- Views: 6257
Joining the meshes worked. Thanks very much, but I'm not sure why the multi-object object worked in the mesh viewer, but not in my program. I guess I'll just have to reference that code.
Anyway, now I have a whole slew of other problems to work out, but I'm sure I can on my own. Thanks again for ...
Anyway, now I have a whole slew of other problems to work out, but I'm sure I can on my own. Thanks again for ...
- Tue Jan 04, 2011 12:54 am
- Forum: Beginners Help
- Topic: mtl Texture refuses to load
- Replies: 16
- Views: 6257
Sure, here it is:
http://www.mediafire.com/?fqtc905k2v78162
All it is is the first tree from the Yo Frankie pack on OpenGameArt, I just exported pretty much as-is.
http://www.mediafire.com/?fqtc905k2v78162
All it is is the first tree from the Yo Frankie pack on OpenGameArt, I just exported pretty much as-is.
- Tue Jan 04, 2011 12:09 am
- Forum: Beginners Help
- Topic: mtl Texture refuses to load
- Replies: 16
- Views: 6257
I commented out the setMaterialType and setMaterialTexture functions, and it gave me an untextured model. I'm now down to just the following:
scene::IMeshSceneNode* node = smgr->addMeshSceneNode(smgr->getMesh("tree.obj"),0,-1,core::vector3df(1922.f,360.f,450.f),
core::vector3df(0.f,0.f,0.f),core ...
scene::IMeshSceneNode* node = smgr->addMeshSceneNode(smgr->getMesh("tree.obj"),0,-1,core::vector3df(1922.f,360.f,450.f),
core::vector3df(0.f,0.f,0.f),core ...
- Mon Jan 03, 2011 11:08 pm
- Forum: Beginners Help
- Topic: mtl Texture refuses to load
- Replies: 16
- Views: 6257
- Mon Jan 03, 2011 4:25 pm
- Forum: Beginners Help
- Topic: mtl Texture refuses to load
- Replies: 16
- Views: 6257
- Mon Jan 03, 2011 3:57 pm
- Forum: Beginners Help
- Topic: mtl Texture refuses to load
- Replies: 16
- Views: 6257
- Mon Jan 03, 2011 12:18 am
- Forum: Beginners Help
- Topic: mtl Texture refuses to load
- Replies: 16
- Views: 6257