Search found 121 matches

by Anthony
Tue Feb 08, 2011 12:32 pm
Forum: Beginners Help
Topic: [solved] I'm [still] with stupid. Help a n00b please.
Replies: 5
Views: 569

you could have selected all bones ofcourse and then hit (which key was it) the key for a frame key. Think a keyframe does take a lot of memory, it est for each bone you have a pos, rot and scale (+vertex groups). That are 3 times 3 floats (+vertexgroups), in your case times 390 per position times po...
by Anthony
Tue Feb 08, 2011 11:18 am
Forum: Beginners Help
Topic: ColorKeying for a partially transparent 2d image...
Replies: 4
Views: 312

you're sure it's not the texture itself, i.e. drawing an antialiased circle on a different colour (black?) then making the different colour alpha you'd have artifacts around the circle because they aren't alpha :)
by Anthony
Tue Feb 08, 2011 10:49 am
Forum: Beginners Help
Topic: New to Irrlicht - Trying to use with Visual Studio 2008
Replies: 7
Views: 548

Cool a new programmer ;) Hi Just add an empty project and add a file main.cpp // main.cpp int main() { return 0; } in my believes - until now - the tiniest exe possible and work from there. to skip the stdafx header you have to set that in the properties of the project i.e. no need to with empty pro...
by Anthony
Tue Feb 08, 2011 10:39 am
Forum: Beginners Help
Topic: How do I init an irrlicht Arrray?
Replies: 4
Views: 350

signature: Bear_130278 wrote:Do you like VODKA???
Vodka makes any array dynamic
by Anthony
Tue Feb 08, 2011 10:35 am
Forum: Beginners Help
Topic: I need help getting started
Replies: 32
Views: 2612

Maybe you should post different questions into different threads so people who are seeking answers too can find them if they're asked before ;)
by Anthony
Mon Feb 07, 2011 1:33 am
Forum: Beginners Help
Topic: I need help getting started
Replies: 32
Views: 2612

btw:
Came across some thingy I forgot all about and thought about your question about the fps cam. Did you fix that camera? If not, and maybe when you have two cameras rendering something, you would have to finish with the FPS cam. At least set it active again before calling device->run().
by Anthony
Sun Feb 06, 2011 9:57 pm
Forum: Beginners Help
Topic: [SOLVED] core::vector3df accessing a single variable
Replies: 8
Views: 406

:D edit the first post and there you can edit the title too.
by Anthony
Sun Feb 06, 2011 9:53 pm
Forum: Beginners Help
Topic: WM_PAINT and irrlicht
Replies: 3
Views: 620

what do you mean where it is?
by Anthony
Sun Feb 06, 2011 3:18 pm
Forum: Beginners Help
Topic: WM_PAINT and irrlicht
Replies: 3
Views: 620

Re: WM_PAINT and irrlicht

SetTimer (hWnd, 1, 10, NULL); MSG msg; BOOL run = TRUE; while (GetMessage (&msg, NULL, 0, 0)) // using GetMessage instead PeekMessage { Or after creation, or just before this while ShowWindow( hWnd, SW_SHOWNORMAL ); // could be SW_SHOWDEFAULT. One of those have to be be called when a window is ...
by Anthony
Sun Feb 06, 2011 2:03 pm
Forum: Advanced Help
Topic: [SOLVED] How does a scenenode get registered?
Replies: 6
Views: 616

Many thanks Mel, have looked over the registerNodeForRendering.

Thanks to the others too :D
by Anthony
Sun Feb 06, 2011 1:12 pm
Forum: Advanced Help
Topic: Changing Projections
Replies: 6
Views: 773

It should be possible - whatever you mean exactly - as math has only +-4 problems that can't be solved yet. If it goes for the matrix as it is I don't know. As far as I understand I think you should fiddle around with the FOV to approxemate it. If it is only a split second you keep it in the 'positi...
by Anthony
Sun Feb 06, 2011 12:58 pm
Forum: Code Snippets
Topic: Usefull tiny snippet
Replies: 5
Views: 1841

Memory leaks are tedious creepy crawlers. Sometimes I see (around the net) people writing they never have to check for it as memory leaks won't happen to them. Can never believe this as even the most clean coder can forget just one bit - times infinity - and there you have it. And that would clearif...
by Anthony
Sun Feb 06, 2011 12:48 pm
Forum: Advanced Help
Topic: [SOLVED] How does a scenenode get registered?
Replies: 6
Views: 616

How would I get it to be registered then? Fixed its bbox (cPlanet). The only thing I can think of to add one line - this->OnRegisterSceneNode() - but that will be a hang up. This ISceneNode::On... is being executed. virtual void OnRegisterSceneNode() { if (IsVisible) { ISceneNodeList::Iterator it = ...
by Anthony
Sun Feb 06, 2011 12:00 pm
Forum: Advanced Help
Topic: [SOLVED] How does a scenenode get registered?
Replies: 6
Views: 616

the meshbuffers bbox are okay, have to calculate the boundingboxes of both classes of wich cPlanet won't have one as it has no mesh or buffers, just children. Would that be the problem? Well, am at it right away. Makes sence. the cPlanet inherits it from ISceneNode and cSphereSceneNode has the origi...
by Anthony
Sun Feb 06, 2011 11:49 am
Forum: Beginners Help
Topic: Code::Blocks custom themes question
Replies: 5
Views: 1703

what problems with MSVC?