Search found 121 matches
- Tue Feb 08, 2011 12:32 pm
- Forum: Beginners Help
- Topic: [solved] I'm [still] with stupid. Help a n00b please.
- Replies: 5
- Views: 569
you could have selected all bones ofcourse and then hit (which key was it) the key for a frame key. Think a keyframe does take a lot of memory, it est for each bone you have a pos, rot and scale (+vertex groups). That are 3 times 3 floats (+vertexgroups), in your case times 390 per position times po...
- Tue Feb 08, 2011 11:18 am
- Forum: Beginners Help
- Topic: ColorKeying for a partially transparent 2d image...
- Replies: 4
- Views: 312
- Tue Feb 08, 2011 10:49 am
- Forum: Beginners Help
- Topic: New to Irrlicht - Trying to use with Visual Studio 2008
- Replies: 7
- Views: 548
Cool a new programmer ;) Hi Just add an empty project and add a file main.cpp // main.cpp int main() { return 0; } in my believes - until now - the tiniest exe possible and work from there. to skip the stdafx header you have to set that in the properties of the project i.e. no need to with empty pro...
- Tue Feb 08, 2011 10:39 am
- Forum: Beginners Help
- Topic: How do I init an irrlicht Arrray?
- Replies: 4
- Views: 350
- Tue Feb 08, 2011 10:35 am
- Forum: Beginners Help
- Topic: I need help getting started
- Replies: 32
- Views: 2612
- Mon Feb 07, 2011 1:33 am
- Forum: Beginners Help
- Topic: I need help getting started
- Replies: 32
- Views: 2612
- Sun Feb 06, 2011 9:57 pm
- Forum: Beginners Help
- Topic: [SOLVED] core::vector3df accessing a single variable
- Replies: 8
- Views: 406
- Sun Feb 06, 2011 9:53 pm
- Forum: Beginners Help
- Topic: WM_PAINT and irrlicht
- Replies: 3
- Views: 620
- Sun Feb 06, 2011 3:18 pm
- Forum: Beginners Help
- Topic: WM_PAINT and irrlicht
- Replies: 3
- Views: 620
Re: WM_PAINT and irrlicht
SetTimer (hWnd, 1, 10, NULL); MSG msg; BOOL run = TRUE; while (GetMessage (&msg, NULL, 0, 0)) // using GetMessage instead PeekMessage { Or after creation, or just before this while ShowWindow( hWnd, SW_SHOWNORMAL ); // could be SW_SHOWDEFAULT. One of those have to be be called when a window is ...
- Sun Feb 06, 2011 2:03 pm
- Forum: Advanced Help
- Topic: [SOLVED] How does a scenenode get registered?
- Replies: 6
- Views: 616
- Sun Feb 06, 2011 1:12 pm
- Forum: Advanced Help
- Topic: Changing Projections
- Replies: 6
- Views: 773
It should be possible - whatever you mean exactly - as math has only +-4 problems that can't be solved yet. If it goes for the matrix as it is I don't know. As far as I understand I think you should fiddle around with the FOV to approxemate it. If it is only a split second you keep it in the 'positi...
- Sun Feb 06, 2011 12:58 pm
- Forum: Code Snippets
- Topic: Usefull tiny snippet
- Replies: 5
- Views: 1841
Memory leaks are tedious creepy crawlers. Sometimes I see (around the net) people writing they never have to check for it as memory leaks won't happen to them. Can never believe this as even the most clean coder can forget just one bit - times infinity - and there you have it. And that would clearif...
- Sun Feb 06, 2011 12:48 pm
- Forum: Advanced Help
- Topic: [SOLVED] How does a scenenode get registered?
- Replies: 6
- Views: 616
How would I get it to be registered then? Fixed its bbox (cPlanet). The only thing I can think of to add one line - this->OnRegisterSceneNode() - but that will be a hang up. This ISceneNode::On... is being executed. virtual void OnRegisterSceneNode() { if (IsVisible) { ISceneNodeList::Iterator it = ...
- Sun Feb 06, 2011 12:00 pm
- Forum: Advanced Help
- Topic: [SOLVED] How does a scenenode get registered?
- Replies: 6
- Views: 616
the meshbuffers bbox are okay, have to calculate the boundingboxes of both classes of wich cPlanet won't have one as it has no mesh or buffers, just children. Would that be the problem? Well, am at it right away. Makes sence. the cPlanet inherits it from ISceneNode and cSphereSceneNode has the origi...
- Sun Feb 06, 2011 11:49 am
- Forum: Beginners Help
- Topic: Code::Blocks custom themes question
- Replies: 5
- Views: 1703