you could have selected all bones ofcourse and then hit (which key was it) the key for a frame key.
Think a keyframe does take a lot of memory, it est for each bone you have a pos, rot and scale (+vertex groups). That are 3 times 3 floats (+vertexgroups), in your case times 390 per position times ...
Search found 121 matches
- Tue Feb 08, 2011 12:32 pm
- Forum: Beginners Help
- Topic: [solved] I'm [still] with stupid. Help a n00b please.
- Replies: 5
- Views: 996
- Tue Feb 08, 2011 11:18 am
- Forum: Beginners Help
- Topic: ColorKeying for a partially transparent 2d image...
- Replies: 4
- Views: 585
- Tue Feb 08, 2011 10:49 am
- Forum: Beginners Help
- Topic: New to Irrlicht - Trying to use with Visual Studio 2008
- Replies: 7
- Views: 752
- Tue Feb 08, 2011 10:39 am
- Forum: Beginners Help
- Topic: How do I init an irrlicht Arrray?
- Replies: 4
- Views: 849
- Tue Feb 08, 2011 10:35 am
- Forum: Beginners Help
- Topic: I need help getting started
- Replies: 32
- Views: 4038
- Mon Feb 07, 2011 1:33 am
- Forum: Beginners Help
- Topic: I need help getting started
- Replies: 32
- Views: 4038
- Sun Feb 06, 2011 9:57 pm
- Forum: Beginners Help
- Topic: [SOLVED] core::vector3df accessing a single variable
- Replies: 8
- Views: 686
- Sun Feb 06, 2011 9:53 pm
- Forum: Beginners Help
- Topic: WM_PAINT and irrlicht
- Replies: 3
- Views: 787
- Sun Feb 06, 2011 3:18 pm
- Forum: Beginners Help
- Topic: WM_PAINT and irrlicht
- Replies: 3
- Views: 787
Re: WM_PAINT and irrlicht
SetTimer (hWnd, 1, 10, NULL);
MSG msg;
BOOL run = TRUE;
while (GetMessage (&msg, NULL, 0, 0)) // using GetMessage instead PeekMessage
{
Or after creation, or just before this while
ShowWindow( hWnd, SW_SHOWNORMAL ); // could be SW_SHOWDEFAULT. One of those have to be be called when a ...
- Sun Feb 06, 2011 2:03 pm
- Forum: Advanced Help
- Topic: [SOLVED] How does a scenenode get registered?
- Replies: 6
- Views: 985
- Sun Feb 06, 2011 1:12 pm
- Forum: Advanced Help
- Topic: Changing Projections
- Replies: 6
- Views: 1101
- Sun Feb 06, 2011 12:58 pm
- Forum: Code Snippets
- Topic: Usefull tiny snippet
- Replies: 5
- Views: 2062
- Sun Feb 06, 2011 12:48 pm
- Forum: Advanced Help
- Topic: [SOLVED] How does a scenenode get registered?
- Replies: 6
- Views: 985
- Sun Feb 06, 2011 12:00 pm
- Forum: Advanced Help
- Topic: [SOLVED] How does a scenenode get registered?
- Replies: 6
- Views: 985
- Sun Feb 06, 2011 11:49 am
- Forum: Beginners Help
- Topic: Code::Blocks custom themes question
- Replies: 5
- Views: 2326