okay, thank you so much cobra, that did it!
However, now it runs really slow and eventually turns into a slide show. I seem to recall reading somewhere about using some kind of optimization or something, but don't remember where.
Again, any help would be greatly appreciated, thanks much.
Search found 47 matches
- Mon Feb 21, 2011 6:49 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 168128
- Mon Feb 21, 2011 3:36 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 168128
Hi guys, Been working in irrbullet for a bit, and I've been having some trouble with IBvhTriangleMeshShape. Here's a snipped of the code from my project: smgr->addCameraSceneNode(0, vector3df(0,5,-10), vector3df(0,0,0)); //create the bullet physics world irrBulletWorld* world = createIrrBulletWorld(...
- Sun Feb 06, 2011 8:37 am
- Forum: Beginners Help
- Topic: Code::Blocks custom themes question
- Replies: 5
- Views: 1757
Code::Blocks custom themes question
After running into troubles using MSVS, I decided to make the move to Code::Blocks. I was messing about with the settings and decided to go with a more retro look for my IDE. Anyway, I more or less got what I want, however I'm not sure how to change the left margin colors, there isn't an option for ...
- Sun Feb 06, 2011 7:22 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 168128
- Sat Feb 05, 2011 6:35 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 168128
well, here's a bit of a problem that I've run into, on the collision example I've run into this error: error: 'time' was not declared in this scope which was in reference to line 114: srand ( time(NULL) ); which kind of makes sense because 'time' as far as I can tell has not been declared prior to t...
- Fri Feb 04, 2011 8:59 pm
- Forum: Everything 2d/3d Graphics
- Topic: Why is blender so poorly designed and hard to use?
- Replies: 34
- Views: 20556
Here's the thing with blender, yes its interface can be a bit difficult to learn at first and may not be the most erganomic, but really that's about the only downside that I can see to it really. It's flippin' free, has no licensing issues as a result, I remember once that I had to literally downloa...
- Fri Feb 04, 2011 4:20 pm
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 168128
- Fri Feb 04, 2011 10:33 am
- Forum: Beginners Help
- Topic: Bullet Physics 'installation' help
- Replies: 6
- Views: 2547
- Fri Feb 04, 2011 10:29 am
- Forum: Project Announcements
- Topic: irrBullet 0.1.8 - Bullet physics wrapper
- Replies: 454
- Views: 168128
- Wed Feb 02, 2011 8:22 am
- Forum: Beginners Help
- Topic: Bullet Physics 'installation' help
- Replies: 6
- Views: 2547
- Wed Feb 02, 2011 8:15 am
- Forum: Beginners Help
- Topic: Bullet Physics 'installation' help
- Replies: 6
- Views: 2547
thanks for the reply. I'm not sure how to do what you say, the documentation that comes with Bullet simply says to use the CMake gui to build it and not much else, which isn't too helpful. I more or less had to use a combination of educated guesses and trial and error to get as far as I did. So I'm ...
- Wed Feb 02, 2011 6:06 am
- Forum: Beginners Help
- Topic: Bullet Physics 'installation' help
- Replies: 6
- Views: 2547
Bullet Physics 'installation' help
So I've been working with Irrlicht for a bit and am trying to implement the Bullet physics engine within the game engine. So I downloaded the SDK and the pdf manual indicates that I should use CMake to build my copy of bullet. However when I follow the instructions provided for doing it I create a d...
- Wed Jan 12, 2011 8:18 pm
- Forum: Beginners Help
- Topic: Microsoft Visual C++ 2008 vs. 2010
- Replies: 3
- Views: 565
- Wed Jan 12, 2011 7:30 pm
- Forum: Beginners Help
- Topic: Microsoft Visual C++ 2008 vs. 2010
- Replies: 3
- Views: 565
Microsoft Visual C++ 2008 vs. 2010
So I just started trying to get into using Irrlicht, but my language of choice until now has been python, meanwhile I'm really really rusty at C++. So in order to get started I decided to get started with downloading visual C++, however when attempting to install C++ 2010 I got all kinds of trouble,...
- Mon Jan 10, 2011 9:12 pm
- Forum: Beginners Help
- Topic: Pyrr link "untrusted"
- Replies: 6
- Views: 390
yeah, I was getting that feeling. I am actually switching over from Panda, I found its physics capabilities too difficult to use and too limited with not nearly enough documentation. Irrlicht's usage of both bullet and newton seems far more acapable and stable than ODE, which is why I picked Irrlich...