Search found 47 matches

by Whirled Peas
Mon Feb 21, 2011 6:49 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163864

okay, thank you so much cobra, that did it!


However, now it runs really slow and eventually turns into a slide show. I seem to recall reading somewhere about using some kind of optimization or something, but don't remember where.


Again, any help would be greatly appreciated, thanks much.
by Whirled Peas
Mon Feb 21, 2011 3:36 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163864

Hi guys, Been working in irrbullet for a bit, and I've been having some trouble with IBvhTriangleMeshShape. Here's a snipped of the code from my project: smgr->addCameraSceneNode(0, vector3df(0,5,-10), vector3df(0,0,0)); //create the bullet physics world irrBulletWorld* world = createIrrBulletWorld(...
by Whirled Peas
Sun Feb 06, 2011 8:37 am
Forum: Beginners Help
Topic: Code::Blocks custom themes question
Replies: 5
Views: 1706

Code::Blocks custom themes question

After running into troubles using MSVS, I decided to make the move to Code::Blocks. I was messing about with the settings and decided to go with a more retro look for my IDE. Anyway, I more or less got what I want, however I'm not sure how to change the left margin colors, there isn't an option for ...
by Whirled Peas
Sun Feb 06, 2011 7:22 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163864

thanks

I'm wondering why it wasn't updated in the version I got then, I downloaded v 0.1.7.7

EDIT: doy, that's not 0.1.7.7, that's 0.1.7.7z, I misread the file extension as part of the name :lol:
by Whirled Peas
Sat Feb 05, 2011 6:35 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163864

well, here's a bit of a problem that I've run into, on the collision example I've run into this error: error: 'time' was not declared in this scope which was in reference to line 114: srand ( time(NULL) ); which kind of makes sense because 'time' as far as I can tell has not been declared prior to t...
by Whirled Peas
Fri Feb 04, 2011 8:59 pm
Forum: Everything 2d/3d Graphics
Topic: Why is blender so poorly designed and hard to use?
Replies: 34
Views: 19284

Here's the thing with blender, yes its interface can be a bit difficult to learn at first and may not be the most erganomic, but really that's about the only downside that I can see to it really. It's flippin' free, has no licensing issues as a result, I remember once that I had to literally downloa...
by Whirled Peas
Fri Feb 04, 2011 4:20 pm
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163864

ah, I see, so I'm supposed to build and run the c++ files found in the 'examples' folders?
by Whirled Peas
Fri Feb 04, 2011 10:33 am
Forum: Beginners Help
Topic: Bullet Physics 'installation' help
Replies: 6
Views: 2520

thanks for the reply, actually I found the irrbullet wrapper which requires no building. So I think I'm gonna work with that.

thanks
by Whirled Peas
Fri Feb 04, 2011 10:29 am
Forum: Project Announcements
Topic: irrBullet 0.1.8 - Bullet physics wrapper
Replies: 454
Views: 163864

Hit a bug here, probably something simple and stupid. I managed to load the project up in code:blocks, and got all the libraries and headers linked up, but when I compile the program it gives me this error: You must select a host application to "run" a library... Why am I "running&quo...
by Whirled Peas
Wed Feb 02, 2011 8:22 am
Forum: Beginners Help
Topic: Bullet Physics 'installation' help
Replies: 6
Views: 2520

UPDATE:

I managed to get the read only error problem resolved, but the second one is still a problem.

also, before anyone asks, yes I did PM the guy who wrote the example, and am waiting for a response.
by Whirled Peas
Wed Feb 02, 2011 8:15 am
Forum: Beginners Help
Topic: Bullet Physics 'installation' help
Replies: 6
Views: 2520

thanks for the reply. I'm not sure how to do what you say, the documentation that comes with Bullet simply says to use the CMake gui to build it and not much else, which isn't too helpful. I more or less had to use a combination of educated guesses and trial and error to get as far as I did. So I'm ...
by Whirled Peas
Wed Feb 02, 2011 6:06 am
Forum: Beginners Help
Topic: Bullet Physics 'installation' help
Replies: 6
Views: 2520

Bullet Physics 'installation' help

So I've been working with Irrlicht for a bit and am trying to implement the Bullet physics engine within the game engine. So I downloaded the SDK and the pdf manual indicates that I should use CMake to build my copy of bullet. However when I follow the instructions provided for doing it I create a d...
by Whirled Peas
Wed Jan 12, 2011 8:18 pm
Forum: Beginners Help
Topic: Microsoft Visual C++ 2008 vs. 2010
Replies: 3
Views: 553

ah, thanks much, good to know.
by Whirled Peas
Wed Jan 12, 2011 7:30 pm
Forum: Beginners Help
Topic: Microsoft Visual C++ 2008 vs. 2010
Replies: 3
Views: 553

Microsoft Visual C++ 2008 vs. 2010

So I just started trying to get into using Irrlicht, but my language of choice until now has been python, meanwhile I'm really really rusty at C++. So in order to get started I decided to get started with downloading visual C++, however when attempting to install C++ 2010 I got all kinds of trouble,...
by Whirled Peas
Mon Jan 10, 2011 9:12 pm
Forum: Beginners Help
Topic: Pyrr link "untrusted"
Replies: 6
Views: 373

yeah, I was getting that feeling. I am actually switching over from Panda, I found its physics capabilities too difficult to use and too limited with not nearly enough documentation. Irrlicht's usage of both bullet and newton seems far more acapable and stable than ODE, which is why I picked Irrlich...