Search found 5 matches

by uakiki
Wed May 25, 2005 8:44 am
Forum: Beginners Help
Topic: Inheriting from CAnimatedMeshSceneNode
Replies: 14
Views: 1172

Re: // ... my very cool condition here

:shock: Hi, did forget to logon last time 8) Does the code work now? If so I would like to add it to the irrEx demo, and make it available for the community. If it is OK for you, I would appreciate it, if you would post your code. In time we will have some cool addons. Are you talking to me? :shock...
by uakiki
Fri May 20, 2005 7:10 am
Forum: Beginners Help
Topic: Inheriting from CAnimatedMeshSceneNode
Replies: 14
Views: 1172

Hello, there might be some help. I wrote a little demo to extend the engine with some additional functionallity. Ok thank you very much for your help :) I'm trying not to touch the original engine to keep my project separated from the underlying libraries. Anyway I' think I found a sort of workarou...
by uakiki
Thu May 19, 2005 9:40 am
Forum: Beginners Help
Topic: Inheriting from CAnimatedMeshSceneNode
Replies: 14
Views: 1172

Yes, I supposed it should have been like this :) The result I was trying to achieve is to add some functionality to my animateNode() (i.e. a condition of termination, to call a sort of callback function) and to still have the original functionality (the "straight forward" animation). In th...
by uakiki
Wed May 18, 2005 12:13 pm
Forum: Beginners Help
Topic: Inheriting from CAnimatedMeshSceneNode
Replies: 14
Views: 1172

If you'd post some code, error messages and more detailed problem description someone might be able to help you. Do you have problems compiling your class or using it? :D ok :) This is a code fragment: ISceneManager* smgr = device->getSceneManager(); ISceneNodeAnimatorEx* anim = (ISceneNodeAnimator...
by uakiki
Tue May 17, 2005 12:19 pm
Forum: Beginners Help
Topic: Inheriting from CAnimatedMeshSceneNode
Replies: 14
Views: 1172

Yes I'm deiving from ISceneNodeAnimator ;)
I can't get my derived animateNode() working, and I can't figure out what is the problem :?