:shock: Hi, did forget to logon last time 8)
Does the code work now?
If so I would like to add it to the irrEx demo, and make it available for the community. If it is OK for you, I would appreciate it, if you would post your code. In time we will have some cool addons.
Are you talking to me ...
Search found 5 matches
- Wed May 25, 2005 8:44 am
- Forum: Beginners Help
- Topic: Inheriting from CAnimatedMeshSceneNode
- Replies: 14
- Views: 2232
- Fri May 20, 2005 7:10 am
- Forum: Beginners Help
- Topic: Inheriting from CAnimatedMeshSceneNode
- Replies: 14
- Views: 2232
- Thu May 19, 2005 9:40 am
- Forum: Beginners Help
- Topic: Inheriting from CAnimatedMeshSceneNode
- Replies: 14
- Views: 2232
Yes, I supposed it should have been like this :)
The result I was trying to achieve is to add some functionality to my animateNode() (i.e. a condition of termination, to call a sort of callback function) and to still have the original functionality (the "straight forward" animation).
In this way I ...
The result I was trying to achieve is to add some functionality to my animateNode() (i.e. a condition of termination, to call a sort of callback function) and to still have the original functionality (the "straight forward" animation).
In this way I ...
- Wed May 18, 2005 12:13 pm
- Forum: Beginners Help
- Topic: Inheriting from CAnimatedMeshSceneNode
- Replies: 14
- Views: 2232
- Tue May 17, 2005 12:19 pm
- Forum: Beginners Help
- Topic: Inheriting from CAnimatedMeshSceneNode
- Replies: 14
- Views: 2232