Search found 49 matches

by LookingForAPath
Wed Jun 13, 2012 4:32 pm
Forum: Open Discussion and Dev Announcements
Topic: What Is Missing From Irrlicht?
Replies: 2
Views: 1145

Re: What Is Missing From Irrlicht?

I feel quite dumb for not knowing that by now.

Thanks, Mel.
by LookingForAPath
Wed Jun 13, 2012 2:32 am
Forum: Open Discussion and Dev Announcements
Topic: What Is Missing From Irrlicht?
Replies: 2
Views: 1145

What Is Missing From Irrlicht?

I haven't been on these forums in a bit ( again ), but I've come back with a question not geared towards my personal benefit, but more of what could lead to a community benefit.

Anyway, as the title says, I'm a bit curious as to what functionality Irrlicht is currently missing?

I've been thinking ...
by LookingForAPath
Sun Jun 03, 2012 3:04 am
Forum: Advanced Help
Topic: Sorry, need a little help.
Replies: 2
Views: 594

Re: Sorry, need a little help.

Ahh, thank you very much, that was exactly what I needed.
by LookingForAPath
Sun Jun 03, 2012 2:26 am
Forum: Advanced Help
Topic: Sorry, need a little help.
Replies: 2
Views: 594

Sorry, need a little help.

So, I've been prying over what to do this some and I've decided to make some additions to Irrlicht. I won't be sharing what exactly, for the time because as I want to make sure it is perfect before I say anything.

However, I need to make some additions to the IrrlichtDevice class, but I cannot seem ...
by LookingForAPath
Fri Dec 16, 2011 8:43 pm
Forum: Everything 2d/3d Graphics
Topic: A New Discussion From Me.
Replies: 24
Views: 6245

Re: A New Discussion From Me.

Hahah, good to know, very good to know. I think Zoe Lofgren(hope I spelled her last name right) kinda finished it off with the point on DNS' design and how it'll affect the whole structure of society. I mean honestly, the government already has enough control on the internet here in the USA, they ...
by LookingForAPath
Fri Dec 16, 2011 8:35 pm
Forum: Everything 2d/3d Graphics
Topic: A New Discussion From Me.
Replies: 24
Views: 6245

Re: A New Discussion From Me.

I thought you meant something entirely different from that, hahaha. Now I feel, entirely retarded.

Sorry I didn't respond sooner, I was watching the SOPA debate, praying such a retarded thing doesn't get passed. -sigh-
by LookingForAPath
Fri Dec 16, 2011 4:44 pm
Forum: Everything 2d/3d Graphics
Topic: A New Discussion From Me.
Replies: 24
Views: 6245

Re: A New Discussion From Me.

Haha, I'm actually not looking into deferred rendering atm, just basic forward rendering. I'm trying to figure out what Radikalizm means by "Spotlights require a perspective projection with a correct FOV according to the angle your light covers" I haven't been able to find anything on google about ...
by LookingForAPath
Thu Dec 08, 2011 1:06 am
Forum: Everything 2d/3d Graphics
Topic: A New Discussion From Me.
Replies: 24
Views: 6245

Re: A New Discussion From Me.

Hmm, I hadn't really thought about it like that.

I owe you one for helping me through my troubles, Radikalizm, thanks.
by LookingForAPath
Wed Dec 07, 2011 11:21 pm
Forum: Everything 2d/3d Graphics
Topic: A New Discussion From Me.
Replies: 24
Views: 6245

Re: A New Discussion From Me.

What about point lights? and why exactly would a spot light 'require' persay, a prospective projection?


Trying to figure all of this out, is killing me, because several books go over the techniques, but don't describe how they came out to use certain values for certain situations.

I'd kill to ...
by LookingForAPath
Wed Dec 07, 2011 10:40 pm
Forum: Everything 2d/3d Graphics
Topic: A New Discussion From Me.
Replies: 24
Views: 6245

Re: A New Discussion From Me.

So, I've got my basic principal mapped out of how I'm going to go about this, although I'm not positive my way of doing things is the 'industry' or 'pro' standard, here is basically what I'm doing.

I have a structure called 'ShadowLight', every 'ShadowLight' has a pointer to a LightSceneNode, it ...
by LookingForAPath
Tue Dec 06, 2011 4:38 am
Forum: Everything 2d/3d Graphics
Topic: A New Discussion From Me.
Replies: 24
Views: 6245

Re: A New Discussion From Me.

Alright, so I just reformatted this PC(the one I do my little 'experiments' on) so I'm about to get back to trying to implement this here shadow mapping, I'm starting to wonder if I should make certain shadow casters 'non-active' (thus not drawn in the depth map) for certain light points, but I'm ...
by LookingForAPath
Sat Dec 03, 2011 2:18 am
Forum: Everything 2d/3d Graphics
Topic: A New Discussion From Me.
Replies: 24
Views: 6245

Re: A New Discussion From Me.

Thanks again, Radikalizm.

I know how shadow mapping works in a simplistic basis, but thanks for rephrasing, brought a little bit of new light.

On Post-Processing effects:

Okay, sweet I was figuring that is how it worked, rendering the processed effects to a render target texture, then displaying ...
by LookingForAPath
Fri Dec 02, 2011 3:57 am
Forum: Everything 2d/3d Graphics
Topic: A New Discussion From Me.
Replies: 24
Views: 6245

Re: A New Discussion From Me.

Okay, I hate to bring up this discussion, but shaders...I've been looking at things like XEffects and in XEffects, BlindSide uses a polygon positioned infront of the camera which is used as a render target to call of the post-processing and shadow effects, but my question is, how is he combining all ...
by LookingForAPath
Wed Nov 30, 2011 7:21 pm
Forum: Everything 2d/3d Graphics
Topic: A New Discussion From Me.
Replies: 24
Views: 6245

Re: A New Discussion From Me.

Very interesting, I'll have to figure out exactly how to do that, I get what you mean, basically a quad, with no depth that just stays on the screen at all times, right?

Ah

By the way, Rad, I know what you mean, that is exactly what I plan on doing, I totally forgot about that..
by LookingForAPath
Wed Nov 30, 2011 6:29 pm
Forum: Everything 2d/3d Graphics
Topic: A New Discussion From Me.
Replies: 24
Views: 6245

Re: A New Discussion From Me.

Could you explain better? See that is kinda what I didn't understand.