I`m afraid at the moment you cannot raycheck against your coll entities` triangles or bboxes the way Irrlicht does in the 07.Collision example. Of course at least for the ray-aabbox you can easily make it yourself.
And how exactly would you do that? Sorry, I'm a noob.
Not really sure what you ...
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- Tue Feb 22, 2011 6:54 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
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- Views: 47858
- Sun Feb 20, 2011 9:16 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
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- Views: 47858
- Wed Feb 09, 2011 2:45 am
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
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- Views: 47858
- Tue Feb 08, 2011 8:48 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
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- Views: 47858
- Wed Jan 26, 2011 8:59 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
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- Views: 47858
- Tue Jan 25, 2011 9:04 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 47858