Search found 6 matches
- Tue Feb 22, 2011 6:54 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 37446
I`m afraid at the moment you cannot raycheck against your coll entities` triangles or bboxes the way Irrlicht does in the 07.Collision example. Of course at least for the ray-aabbox you can easily make it yourself. And how exactly would you do that? Sorry, I'm a noob. Not really sure what you mean,...
- Sun Feb 20, 2011 9:16 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 37446
- Wed Feb 09, 2011 2:45 am
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 37446
- Tue Feb 08, 2011 8:48 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 37446
Hmm, my terrain isn't working. I'm falling right through it. I'm creating my terrain as such: terrain = client->scenemgr->addTerrainSceneNode(s.c_str(),0,1,pos,rot,scale); And the collision stuff: CCollTerrainSelector* terrainSelector = collMgr->addTerrainSelector(terrain,2); terrainSelector->build(...
- Wed Jan 26, 2011 8:59 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 37446
- Tue Jan 25, 2011 9:04 pm
- Forum: Project Announcements
- Topic: FunCollision v1.0 Source + Bin + Tutorials
- Replies: 67
- Views: 37446