Search found 849 matches

by Granyte
Thu Aug 14, 2025 6:06 am
Forum: Project Announcements
Topic: a space game I've been working on for a while
Replies: 7
Views: 67295

Re: a space game I've been working on for a while

I"m working on a space sim too still lurks around every once in a while.

Nice to see a fellow space explore. If you need any help with solar system scale rendering and simulation hit me up I'd be happy to help if you need.
by Granyte
Thu Sep 21, 2023 8:17 pm
Forum: Off-topic
Topic: Leaving Irrlicht?...
Replies: 31
Views: 28907

Re: Leaving Irrlicht?...

Yes I needed a lot of Dx10 and later features as well as instancing.

My own project is based on the shader pipeline branch and is still close enough to irrlicht that porting back is not an absolute impossibility. If there is an interest for it. I would be glad to help port back features from my ...
by Granyte
Thu Sep 21, 2023 2:35 pm
Forum: Off-topic
Topic: Leaving Irrlicht?...
Replies: 31
Views: 28907

Re: Leaving Irrlicht?...

An other thing that might not have helped is that alot of the non core members that contributed from times to times required features that are not even in the irrlicht roadmap for our own projects.


I know of at least the BAW team and My self that forked away from irrlicht
by Granyte
Thu Jul 13, 2017 8:04 pm
Forum: Game Programming
Topic: Irrlicht/DirectX 11
Replies: 2
Views: 7174

Re: Irrlicht/DirectX 11

There is an updated and more recent version of the fork but work on is postponed until irrlicht 2.0
by Granyte
Fri Feb 24, 2017 8:17 pm
Forum: Advanced Help
Topic: 3D textures
Replies: 7
Views: 1784

Re: 3D textures

If you are using ogl devsh fork has 3d texture and 2d arrays
if you are using dx i there is a version of the shader pipeline branch that has 3d texture and 2d arrays support
by Granyte
Mon Dec 19, 2016 8:39 pm
Forum: Open Discussion and Dev Announcements
Topic: Another suggestion: "IVideoDriver::setBeginSceneOptions"
Replies: 23
Views: 7007

Re: Another suggestion: "IVideoDriver::setBeginSceneOptions"

Another thing that will need a sure revamp is the material systems, the new API are stateless, now the settings are stored on objects that may change at runtime, thus the materals can no longer be simple structures, or perhaps, they would serve only as a frontend to a more complex "behind the ...
by Granyte
Mon Dec 19, 2016 4:10 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 524096

Re: Post Your Irrlicht Screenshots / Render Here.

the dark area are the hydrogen gas light absorption https://en.wikipedia.org/wiki/Dark_nebula

also there was no z sorting on the clouds when i took that screen shot but the picture are still incredibly great so i could not resist posting them
by Granyte
Sat Dec 17, 2016 4:30 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 524096

Re: Post Your Irrlicht Screenshots / Render Here.

Image

WIP procedural nebula
by Granyte
Fri Dec 16, 2016 7:56 am
Forum: Open Discussion and Dev Announcements
Topic: Another suggestion: "IVideoDriver::setBeginSceneOptions"
Replies: 23
Views: 7007

Re: Another suggestion: "IVideoDriver::setBeginSceneOptions"

good to know
however I'm stuck on the FVF for now to many features are missing from the trunk i cannot jump back
by Granyte
Thu Dec 15, 2016 8:54 pm
Forum: Open Discussion and Dev Announcements
Topic: Another suggestion: "IVideoDriver::setBeginSceneOptions"
Replies: 23
Views: 7007

Re: Another suggestion: "IVideoDriver::setBeginSceneOptions"

Also currently there is no way to set the value of the zbuffer it always clear to 0.

this would be usefull tor everse the zbuffer
by Granyte
Thu Dec 01, 2016 9:11 pm
Forum: Open Discussion and Dev Announcements
Topic: Future of shader-pipeline branch
Replies: 12
Views: 4652

Re: Future of shader-pipeline branch

somewhat like with the dx11 driver if you compile shaders with dx9 compatibility then they will run fine in dx11 and 12.


Also is there a repo for the said vulkan dx12 experimentations?
by Granyte
Mon Nov 21, 2016 11:49 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 524096

Re: Post Your Irrlicht Screenshots / Render Here.

I'm stranded in the valley of a far far distant moon

Usual from my space engine apply everything you see you can run in a straight line to

Image
by Granyte
Fri Nov 18, 2016 9:49 pm
Forum: Open Discussion and Dev Announcements
Topic: Future of shader-pipeline branch
Replies: 12
Views: 4652

Re: Future of shader-pipeline branch

Is there anything new on this?

because currently it seem like i'm stranded on on an increasingly diverging version of irrlicht
by Granyte
Tue Apr 05, 2016 12:36 am
Forum: Advanced Help
Topic: Increase max textures from 8.
Replies: 19
Views: 5640

Re: Increase max textures from 8.

For my part dx11 and instancing are both missing from the trunk so until both are ported i'm stuck on the shader-pipeline
by Granyte
Tue Apr 05, 2016 12:33 am
Forum: Everything 2d/3d Graphics
Topic: The Vulkan API
Replies: 71
Views: 66438

Re: The Vulkan API

it depends highly on what you are doing i'm so damn cpu limited it's ridiculous