Search found 8 matches
- Fri Mar 18, 2011 7:47 am
- Forum: Beginners Help
- Topic: createTerrainTriangleSelector and memory leak ?
- Replies: 0
- Views: 467
createTerrainTriangleSelector and memory leak ?
Using heightmap 1025x1025 bmp format. 12 Example. Adding sleep() after device->drop(); First we run example uncommented createTerrainTriangleSelector, and we have: 23.2 mb before creating device 282 mb after creating device and loading all files 113.7 mb after device->drop()(window dont close) Secon...
- Sun Mar 06, 2011 9:09 am
- Forum: Beginners Help
- Topic: Minimap for ITerrainSceneNode
- Replies: 8
- Views: 634
I made a minimap using a second camera and render that to an RTT. http://img856.imageshack.us/img856/5489/bildschirmfoto1.th.png This works for all kind of geometry, not only for terrains. Yes, i need similar minimap, but i dont know, show full scalled terrarin on it or scalled fragment. Can you sh...
- Sat Mar 05, 2011 11:09 am
- Forum: Beginners Help
- Topic: Minimap for ITerrainSceneNode
- Replies: 8
- Views: 634
- Sat Mar 05, 2011 10:40 am
- Forum: Beginners Help
- Topic: Minimap for ITerrainSceneNode
- Replies: 8
- Views: 634
Minimap for ITerrainSceneNode
Hi all.
Can help me with minimap for ITerrainSceneNode.may be сan ready solutions.
in forum search i dont find any good solution(
Can help me with minimap for ITerrainSceneNode.may be сan ready solutions.
in forum search i dont find any good solution(
- Wed Feb 09, 2011 7:13 am
- Forum: Beginners Help
- Topic: Qt version 4.7.0 & QKeyEvent(camera move)
- Replies: 3
- Views: 733
I resolve this problem. Read api: void* irr::SIrrlichtCreationParameters::WindowId and findedd where i mistake. In Qt(and in others gui probably) we mast paint in recursive, and increase the timer. My paintEven void Terrain3DTiled::paintEvent(QPaintEvent */*event*/) { if(m_IrrDevice == 0) return; if...
- Tue Feb 08, 2011 9:34 am
- Forum: Beginners Help
- Topic: Qt version 4.7.0 & QKeyEvent(camera move)
- Replies: 3
- Views: 733
- Wed Feb 02, 2011 6:29 am
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 113569
- Mon Jan 31, 2011 9:10 am
- Forum: Beginners Help
- Topic: Qt version 4.7.0 & QKeyEvent(camera move)
- Replies: 3
- Views: 733
Qt version 4.7.0 & QKeyEvent(camera move)
Hi ALL. Sorry for my english, but i need help :) with irrlicht and Qt. Mouse events work excellent : void Terrain3D::mouseMoveEvent(QMouseEvent *event) { switch(mousePressedBtn){ case Qt::LeftButton:{ if(mousePressed){ irr::SEvent irrEvent; irrEvent.EventType = irr::EET_MOUSE_INPUT_EVENT; if(m_IrrDe...