Not work on IOS. crash...
??? 0000000000 0 + 0\
1 Game 0x00186d4c irr::core::array<irr::scene::ISkinnedMesh::SScaleKey, irr::core::irrAllocator<irr::scene::ISkinnedMesh::SScaleKey> >::reallocate(unsigned int) (irrArray.h:67)\
2 Game 0x00189d78 irr::core::array<irr::scene::ISkinnedMesh::SScaleKey ...
Search found 29 matches
- Tue Jun 05, 2012 3:23 pm
- Forum: Code Snippets
- Topic: CUnrealMeshFileLoader
- Replies: 10
- Views: 4169
- Tue May 22, 2012 9:05 am
- Forum: Code Snippets
- Topic: CUnrealMeshFileLoader
- Replies: 10
- Views: 4169
Re: CUnrealMeshFileLoader
Cool, Very nice!!!
Need for work Irrlicht 1.8 :
virtual IMesh *getMesh ( u32 timeMs, io::IAttributes *animationParameters, u32 levelOfDetail=1.0f )
{
return Mesh->getMesh ( 0,255,-1,-1 ); //FIXME need correct Parameters
};
virtual IMesh *getMesh ( s32 frame, s32 detailLevel=255, s32 ...
Need for work Irrlicht 1.8 :
virtual IMesh *getMesh ( u32 timeMs, io::IAttributes *animationParameters, u32 levelOfDetail=1.0f )
{
return Mesh->getMesh ( 0,255,-1,-1 ); //FIXME need correct Parameters
};
virtual IMesh *getMesh ( s32 frame, s32 detailLevel=255, s32 ...
- Mon May 14, 2012 9:15 am
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 89079
Re: Compiling irrlicht ogl-es branch for iphone (progress)
Hi.
I run irrlicht use openGLES 1.1 render. (download My Irrlicht http://code.google.com/p/sagcg/downloads/list)
How to run irrlicht use openGLES 2.0 in IOS platform?
I run irrlicht use openGLES 1.1 render. (download My Irrlicht http://code.google.com/p/sagcg/downloads/list)
How to run irrlicht use openGLES 2.0 in IOS platform?
- Sun May 13, 2012 10:31 am
- Forum: Code Snippets
- Topic: SaGCG Simple Irrlicht game core. ^_^ (IOS)
- Replies: 6
- Views: 3314
Re: SaGCG Simple Irrlicht for Iphone/Ipad/Ipod ^_^
New VERSION 0.08 r68!!!
http://code.google.com/p/sagcg/downloads/list
Changes:
1.FIX GameSWF rendering for OpenGL.
2. Added option Delta time to update GameSWF
3. Added Event for GameSWF
4. Added examples of using the menu (GameSWF) and transfer the data to the flash.
5. Added a new CrazySky ...
http://code.google.com/p/sagcg/downloads/list
Changes:
1.FIX GameSWF rendering for OpenGL.
2. Added option Delta time to update GameSWF
3. Added Event for GameSWF
4. Added examples of using the menu (GameSWF) and transfer the data to the flash.
5. Added a new CrazySky ...
- Wed May 02, 2012 8:52 pm
- Forum: Code Snippets
- Topic: SaGCG Simple Irrlicht game core. ^_^ (IOS)
- Replies: 6
- Views: 3314
Re: SaGCG Simple Irrlicht for Iphone/Ipad/Ipod ^_^
New VERSION 0.07 r61!!!
http://code.google.com/p/sagcg/downloads/list
*Fix work xCode 4.2 SDK5.0
*Fix work Windows32bit platform "Microsoft Visual C++ 2008 Express Edition"
+Add Libs (SDK5.0)
*Clean Project
+Add GameSWF
*Fix landscape mode
Hi there,
i have a problems under Xcode ...
http://code.google.com/p/sagcg/downloads/list
*Fix work xCode 4.2 SDK5.0
*Fix work Windows32bit platform "Microsoft Visual C++ 2008 Express Edition"
+Add Libs (SDK5.0)
*Clean Project
+Add GameSWF
*Fix landscape mode
Hi there,
i have a problems under Xcode ...
- Fri Apr 06, 2012 8:15 am
- Forum: Advanced Help
- Topic: Compiling irrlicht ogl-es branch for iphone (progress)
- Replies: 148
- Views: 89079
- Wed Mar 28, 2012 10:21 pm
- Forum: Code Snippets
- Topic: SaGCG Simple Irrlicht game core. ^_^ (IOS)
- Replies: 6
- Views: 3314
SaGCG Simple Irrlicht game core. ^_^ (IOS)
Hi everyone!
I want to create a compilation of patterns for the game!
I started a new project: SaGCG ( S imple a nd G ood C ore G ames )based in Irrlicht 1.8
Site of the project at Google Code http://code.google.com/p/sagcg/
Download and test the collected version here http://code.google.com/p ...
I want to create a compilation of patterns for the game!
I started a new project: SaGCG ( S imple a nd G ood C ore G ames )based in Irrlicht 1.8
Site of the project at Google Code http://code.google.com/p/sagcg/
Download and test the collected version here http://code.google.com/p ...
- Tue Mar 27, 2012 3:58 pm
- Forum: Beginners Help
- Topic: Irrlicht on iPhone in Landscape mode
- Replies: 4
- Views: 1315
Re: Irrlicht on iPhone in Landscape mode
I Rotate so
#include <CoreGraphics/CoreGraphics.h>
#include <CoreGraphics/CGAffineTransform.h>
#define degreesToRadian(x) (M_PI * (x) / 180.0)
and
UIDeviceOrientation deviceOrientation = [[UIDevice currentDevice] orientation];
UIView * SupperView=[glView superview];
CGAffineTransform ...
#include <CoreGraphics/CoreGraphics.h>
#include <CoreGraphics/CGAffineTransform.h>
#define degreesToRadian(x) (M_PI * (x) / 180.0)
and
UIDeviceOrientation deviceOrientation = [[UIDevice currentDevice] orientation];
UIView * SupperView=[glView superview];
CGAffineTransform ...
- Mon Nov 14, 2011 10:09 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 235673
Re: The latest SVN bugs thread
Hi.
i have a problem in compile last revision 1.8 for Mac.
1. Not Correct framework(Fixed).
2. All Examples not working. (Path for "Madia" not correct for mac file system). Please delete them from mac project...
3. A lot of errors in last revision...
[code=cpp]
Build libIrrlicht.a of project MacOSX ...
i have a problem in compile last revision 1.8 for Mac.
1. Not Correct framework(Fixed).
2. All Examples not working. (Path for "Madia" not correct for mac file system). Please delete them from mac project...
3. A lot of errors in last revision...
[code=cpp]
Build libIrrlicht.a of project MacOSX ...
- Fri Nov 11, 2011 3:37 pm
- Forum: Advanced Help
- Topic: MacOS 1.7(Lion) Xcode 4.2(LLVM) problem...
- Replies: 2
- Views: 840
MacOS 1.7(Lion) Xcode 4.2(LLVM) problem...
Hi.
i have a problem in compile Irrlicht 1.7.2 and last revision 1.8 for Mac.
MacOS project not optimized and configured in MAC OS LION (Xcode 4.2. LLVM)
----------------------------------------------
Irrlicht 1.7.
1. Not Correct framework(Fixed).
2. minor easily removable errors...
3. All Examples ...
i have a problem in compile Irrlicht 1.7.2 and last revision 1.8 for Mac.
MacOS project not optimized and configured in MAC OS LION (Xcode 4.2. LLVM)
----------------------------------------------
Irrlicht 1.7.
1. Not Correct framework(Fixed).
2. minor easily removable errors...
3. All Examples ...
- Wed Feb 23, 2011 2:41 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 195091
How to make a pause in IrrODE.
My code does not stop the physics.
My code does not stop the physics.
Code: Select all
if(!Game_PAUSE)CIrrOdeManager::getSharedInstance()->step();
- Tue Feb 15, 2011 8:36 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 195091
@Brainsaw: thanks!
My Video ^_^
http://www.youtube.com/watch?v=veWZIMrMTvs
http://www.youtube.com/watch?v=6wm10jEFZEY
update 16.02.2011 21:43
http://www.youtube.com/watch?v=qeaIa1xgEew
My Video ^_^
http://www.youtube.com/watch?v=veWZIMrMTvs
http://www.youtube.com/watch?v=6wm10jEFZEY
update 16.02.2011 21:43
http://www.youtube.com/watch?v=qeaIa1xgEew
- Mon Feb 14, 2011 4:13 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 195091
- Mon Feb 14, 2011 3:35 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 195091
- Mon Feb 14, 2011 12:48 pm
- Forum: Project Announcements
- Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
- Replies: 561
- Views: 195091