Search found 29 matches

by Sky-Fox
Tue Jun 05, 2012 3:23 pm
Forum: Code Snippets
Topic: CUnrealMeshFileLoader
Replies: 10
Views: 3676

Re: CUnrealMeshFileLoader

Not work on IOS. crash...    ???                            0000000000 0 + 0\ 1   Game                                0x00186d4c irr::core::array<irr::scene::ISkinnedMesh::SScaleKey, irr::core::irrAllocator<irr::scene::ISkinnedMesh::SScaleKey> >::reallocate(unsigned int) (irrArray.h:67)\ 2   Game   ...
by Sky-Fox
Tue May 22, 2012 9:05 am
Forum: Code Snippets
Topic: CUnrealMeshFileLoader
Replies: 10
Views: 3676

Re: CUnrealMeshFileLoader

Cool, Very nice!!! Need for work Irrlicht 1.8 :   virtual IMesh *getMesh ( u32 timeMs, io::IAttributes *animationParameters, u32 levelOfDetail=1.0f ) { return Mesh->getMesh ( 0,255,-1,-1 ); //FIXME need correct Parameters }; virtual IMesh *getMesh ( s32 frame, s32 detailLevel=255, s32 startFrameLoo...
by Sky-Fox
Mon May 14, 2012 9:15 am
Forum: Advanced Help
Topic: Compiling irrlicht ogl-es branch for iphone (progress)
Replies: 148
Views: 65849

Re: Compiling irrlicht ogl-es branch for iphone (progress)

Hi.
I run irrlicht use openGLES 1.1 render. (download My Irrlicht http://code.google.com/p/sagcg/downloads/list)

How to run irrlicht use openGLES 2.0 in IOS platform?
by Sky-Fox
Sun May 13, 2012 10:31 am
Forum: Code Snippets
Topic: SaGCG Simple Irrlicht game core. ^_^ (IOS)
Replies: 6
Views: 2765

Re: SaGCG Simple Irrlicht for Iphone/Ipad/Ipod ^_^

New VERSION 0.08 r68!!! http://code.google.com/p/sagcg/downloads/list Changes: 1.FIX GameSWF rendering for OpenGL. 2. Added option Delta time to update GameSWF 3. Added Event for GameSWF 4. Added examples of using the menu (GameSWF) and transfer the data to the flash. 5. Added a new CrazySky. 6. Ad...
by Sky-Fox
Wed May 02, 2012 8:52 pm
Forum: Code Snippets
Topic: SaGCG Simple Irrlicht game core. ^_^ (IOS)
Replies: 6
Views: 2765

Re: SaGCG Simple Irrlicht for Iphone/Ipad/Ipod ^_^

New VERSION 0.07 r61!!! http://code.google.com/p/sagcg/downloads/list *Fix work xCode 4.2 SDK5.0 *Fix work Windows32bit platform "Microsoft Visual C++ 2008 Express Edition" +Add Libs (SDK5.0) *Clean Project +Add GameSWF *Fix landscape mode Hi there, i have a problems under Xcode compilati...
by Sky-Fox
Wed Mar 28, 2012 10:21 pm
Forum: Code Snippets
Topic: SaGCG Simple Irrlicht game core. ^_^ (IOS)
Replies: 6
Views: 2765

SaGCG Simple Irrlicht game core. ^_^ (IOS)

Hi everyone! I want to create a compilation of patterns for the game! I started a new project: SaGCG ( S imple a nd G ood C ore G ames )based in Irrlicht 1.8 Site of the project at Google Code http://code.google.com/p/sagcg/ Download and test the collected version here http://code.google.com/p/sagcg...
by Sky-Fox
Tue Mar 27, 2012 3:58 pm
Forum: Beginners Help
Topic: Irrlicht on iPhone in Landscape mode
Replies: 4
Views: 1151

Re: Irrlicht on iPhone in Landscape mode

I Rotate so   #include <CoreGraphics/CoreGraphics.h> #include <CoreGraphics/CGAffineTransform.h> #define degreesToRadian(x) (M_PI * (x) / 180.0)   and    UIDeviceOrientation deviceOrientation = [[UIDevice currentDevice] orientation];     UIView * SupperView=[glView  superview];     CGAffineTransform...
by Sky-Fox
Mon Nov 14, 2011 10:09 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 405
Views: 139298

Re: The latest SVN bugs thread

Hi. i have a problem in compile last revision 1.8 for Mac. 1. Not Correct framework(Fixed). 2. All Examples not working. (Path for "Madia" not correct for mac file system). Please delete them from mac project... 3. A lot of errors in last revision... [code=cpp]  Build libIrrlicht.a of proj...
by Sky-Fox
Fri Nov 11, 2011 3:37 pm
Forum: Advanced Help
Topic: MacOS 1.7(Lion) Xcode 4.2(LLVM) problem...
Replies: 2
Views: 662

MacOS 1.7(Lion) Xcode 4.2(LLVM) problem...

Hi. i have a problem in compile Irrlicht 1.7.2 and last revision 1.8 for Mac. MacOS project not optimized and configured in MAC OS LION (Xcode 4.2. LLVM) ---------------------------------------------- Irrlicht 1.7. 1. Not Correct framework(Fixed). 2. minor easily removable errors... 3. All Examples ...
by Sky-Fox
Wed Feb 23, 2011 2:41 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 136923

How to make a pause in IrrODE.

My code does not stop the physics. :-(

Code: Select all

 if(!Game_PAUSE)CIrrOdeManager::getSharedInstance()->step(); 
by Sky-Fox
Mon Feb 14, 2011 4:13 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 136923

The wrapper very cool!
by Sky-Fox
Mon Feb 14, 2011 3:35 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 136923

Please tell us how to set "Anchor1" and "Anchor2" for Joint Hinge2 http://www.ode.org/doc/russian/odeRUS.files/image008.jpg MyCar.test_1_JointHinge=reinterpret_cast<CIrrOdeJointHinge2 *>(smgr->addSceneNode(CIrrOdeSceneNode::nodeNameToC8(IRR_ODE_JOINT_HINGE2_NAME),MyCar.Car_OdeBod...
by Sky-Fox
Mon Feb 14, 2011 12:48 pm
Forum: Project Announcements
Topic: IrrODE - an Irrlicht - ODE wrapper (now with SVN)
Replies: 561
Views: 136923

The problem with flying wheels solved New problem... Motors are not working... Parameters of the surface incorrect... struct Sky_Car{ vector3df Car_Position; /*Позиция Обьекта в Мире*/ vector3df Car_Rotation; /*Ротация Обьекта в Мире*/ vector3df Car_Scale; /*Размер Обьекта в Мире*/ bool Damage; //Ма...