Search found 9 matches

by menuthaur
Fri Feb 11, 2011 7:25 pm
Forum: Open Discussion and Dev Announcements
Topic: Support for Open GL Es 1.x or 2.x on Windows/CE or mobile
Replies: 14
Views: 3490

OK,

Thanks,

I try it next week.
by menuthaur
Fri Feb 11, 2011 3:08 pm
Forum: Open Discussion and Dev Announcements
Topic: Support for Open GL Es 1.x or 2.x on Windows/CE or mobile
Replies: 14
Views: 3490

I'm now a step further. I integrated the ogles1 files for the mobile devices.
The ogles-driver is vincent 3d.
I used for the first tests "Hello world".
Without loading the bitmap "sydney.bmp" the application is running and you can see the animation.
With loading the bitmap, the ogles-driver is ...
by menuthaur
Fri Feb 11, 2011 10:20 am
Forum: Open Discussion and Dev Announcements
Topic: Support for Open GL Es 1.x or 2.x on Windows/CE or mobile
Replies: 14
Views: 3490

You are right :-).

Thanks
by menuthaur
Wed Feb 09, 2011 10:54 pm
Forum: Open Discussion and Dev Announcements
Topic: Support for Open GL Es 1.x or 2.x on Windows/CE or mobile
Replies: 14
Views: 3490

No it was no problem. I installed Tortoise SVN and checked out the
ogles directory.
I have a problem with the Power VR SDK:
The examples are crashing. The dll's are in the right directory but i have no
glue at this moment what is wrong.
by menuthaur
Wed Feb 09, 2011 4:07 pm
Forum: Open Discussion and Dev Announcements
Topic: Support for Open GL Es 1.x or 2.x on Windows/CE or mobile
Replies: 14
Views: 3490

Forgot to mention that i tried the emulation from "powervr sdk ogles 1.1"
by menuthaur
Wed Feb 09, 2011 4:05 pm
Forum: Open Discussion and Dev Announcements
Topic: Support for Open GL Es 1.x or 2.x on Windows/CE or mobile
Replies: 14
Views: 3490

I used the address written on the sourceforge website for downloading
the sources.
Are you using an ogles emulation for the PC?
by menuthaur
Wed Feb 09, 2011 2:36 pm
Forum: Open Discussion and Dev Announcements
Topic: Support for Open GL Es 1.x or 2.x on Windows/CE or mobile
Replies: 14
Views: 3490

Hello,

thanks for your answer.

I downloaded the svn directory.
After opening the mobile6 project file i have seen that the ogles-files are
not included. Does the ogles files not working at the current state on a
mobile device?

Greetings,

menuthaur
by menuthaur
Tue Feb 08, 2011 9:19 am
Forum: Open Discussion and Dev Announcements
Topic: Support for Open GL Es 1.x or 2.x on Windows/CE or mobile
Replies: 14
Views: 3490

Thanks, i'll look for it.

Another question: It is planned to support DirectX mobile for
Windows CE or Pocket PC ?
by menuthaur
Mon Feb 07, 2011 12:20 pm
Forum: Open Discussion and Dev Announcements
Topic: Support for Open GL Es 1.x or 2.x on Windows/CE or mobile
Replies: 14
Views: 3490

Support for Open GL Es 1.x or 2.x on Windows/CE or mobile

Hello everybody,

can somebody tell me if irrlicht is going to support
OpenGL ES 1.x/2.x on Windows/mobile/CE ?

I'm interrested to use irrlicht with vincent 3d.


Greetings,
menuthaur