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- Sun Feb 13, 2011 8:18 pm
- Forum: Project Announcements
- Topic: New Tiled Terrain Scene Node [works with Irr 1.5]
- Replies: 338
- Views: 118749
Digoxy wrote: Again, my thinking around truly endless terrain, shifting into a newly loaded terrain would need to have the old one removed to conserve memory. In theory, using files, we should be able to construct many terrains, load them, unload them etc. I know this is far reaching however, if in...