Search found 4 matches

by gururise
Wed Feb 16, 2011 10:55 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 172004

Are you sure it recompiled correctly? Did ndk-build show that it recompiled that particular file without error? These two lines: 02-16 13:35:05.562: INFO/log(782): OpenGL-ES2 initialized 02-16 13:35:05.571: INFO/Irrlicht(782): OGLES2 initialized Show that it's still trying to use the ES2 driver. I ...
by gururise
Wed Feb 16, 2011 9:43 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 172004

I changed to OGL ES 1.0 in the android-activity.cpp file via video::EDT_OGLES1; however, with the latest git running on the 2.1 emulator, I get the following error: 02-16 13:35:05.542: INFO/log(782): Irrlicht Engine version 1.7.0-beta 02-16 13:35:05.552: INFO/Irrlicht(782): CIrrDeviceAndroid::CIrrDe...
by gururise
Mon Feb 14, 2011 7:35 pm
Forum: Off-topic
Topic: DAZ 3D characters
Replies: 3
Views: 990

I too am curious about this. I was able to get DAZ 3d characters with the skeletons into JPCT with the bones plugin by exporting to collada and then importing into JPCT; however, thats java based and I want to use c++. It seems like the collada importer on Irrlicht does not support skeletons, so per...
by gururise
Mon Feb 14, 2011 7:27 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 172004

Any plans on updating the code to NDK r5? I too am wondering if there are any plans on using the new features of NDK r5 ? It seems like there are some things that might be useful, and possibly get rid of many/most JNI calls: * Adds support for native activities, which allows you to implement the An...