Search found 3 matches

by gavin_pugh
Thu Feb 17, 2011 12:58 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 173391

Yeah, this line: Using renderer: OpenGL ES-CM 1.0 Also appears when I try and use GL2; the call to check the 'GL_VERSION' returns 1.0. The issue is to how the Java code sets things up. If you borrow the Java init code from the NDK GL2 example, you can get Irrlicht to boot up in GL2. However as I men...
by gavin_pugh
Wed Feb 16, 2011 10:16 pm
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 173391

Are you sure it recompiled correctly? Did ndk-build show that it recompiled that particular file without error? These two lines: 02-16 13:35:05.562: INFO/log(782): OpenGL-ES2 initialized 02-16 13:35:05.571: INFO/Irrlicht(782): OGLES2 initialized Show that it's still trying to use the ES2 driver.
by gavin_pugh
Wed Feb 16, 2011 8:14 am
Forum: Project Announcements
Topic: Android Port
Replies: 383
Views: 173391

Hi, Curious about the status of this port, specifically the one here: http://gitorious.org/irrlichtandroid/ As-is, the code wasn't working for me. I am using vs-android http://code.google.com/p/vs-android/ instead of ndk-build though, possibly there's other issues introduced here. The OpenGL ES 1 dr...