Search found 3 matches
- Thu Feb 17, 2011 12:58 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 173391
Yeah, this line: Using renderer: OpenGL ES-CM 1.0 Also appears when I try and use GL2; the call to check the 'GL_VERSION' returns 1.0. The issue is to how the Java code sets things up. If you borrow the Java init code from the NDK GL2 example, you can get Irrlicht to boot up in GL2. However as I men...
- Wed Feb 16, 2011 10:16 pm
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 173391
- Wed Feb 16, 2011 8:14 am
- Forum: Project Announcements
- Topic: Android Port
- Replies: 383
- Views: 173391
Hi, Curious about the status of this port, specifically the one here: http://gitorious.org/irrlichtandroid/ As-is, the code wasn't working for me. I am using vs-android http://code.google.com/p/vs-android/ instead of ndk-build though, possibly there's other issues introduced here. The OpenGL ES 1 dr...