Search found 21 matches
- Thu Feb 28, 2013 1:26 pm
- Forum: Beginners Help
- Topic: Node Transparency
- Replies: 1
- Views: 363
Node Transparency
Hello, I would like to show several nodes based on the same mesh with a certain transparency. The following code works, but affects all nodes at once, because I change the mesh to create the transparency: node->setMaterialType(video::EMT_TRANSPARENT_VERTEX_ALPHA); IMesh* mesh = node->getMesh(); ...
- Wed Dec 12, 2012 1:13 pm
- Forum: Bug reports
- Topic: Hanging in updateShadowVolumes - 1.8
- Replies: 34
- Views: 4088
Re: Hanging in updateShadowVolumes - 1.8
Idea to fasten it up:
pre-sorting of all vertices by their hash code with bubble sort (or something faster)
and checking afterwards only the "neighbors" in the list...
pre-sorting of all vertices by their hash code with bubble sort (or something faster)
and checking afterwards only the "neighbors" in the list...
- Fri Sep 07, 2012 12:35 pm
- Forum: Advanced Help
- Topic: Are two instances of irrlicht independent?
- Replies: 2
- Views: 426
Are two instances of irrlicht independent?
Hello, I have written an application where two instances of irrlicht are running (via two different irrlicht dlls). Now I encountered the behaviour that one of them gets a lot slower, when the other has a lot to display. They are executed in two different threads and should run on different CPU-core...
- Wed May 09, 2012 9:02 am
- Forum: Advanced Help
- Topic: Wrong normals of 3d-Models?
- Replies: 3
- Views: 580
Re: Wrong normals of 3d-Models?
Thanks Hybrid and Mel,
turning off the backface culling solved it.
I will check out how to manage turning the winding in Blender, but that seems to be a lot of detail work...
turning off the backface culling solved it.
I will check out how to manage turning the winding in Blender, but that seems to be a lot of detail work...
- Tue May 08, 2012 3:13 pm
- Forum: Advanced Help
- Topic: Wrong normals of 3d-Models?
- Replies: 3
- Views: 580
Wrong normals of 3d-Models?
Hello experts, I want to use some models and it seems to be that irrlicht doesn't use the right normals to display them. This is how Blender shows my forklifter-model: http://img99.imageshack.us/img99/4601/forklifterblender2.jpg And this is how irrlicht displays it: http://img812.imageshack.us/img81...
- Tue Feb 21, 2012 8:12 am
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 208427
Re: Mesh Combiner
My problem with 64bit machines was caused by memory leaks and is now solved with the actual version.
- Tue Feb 14, 2012 3:18 pm
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 208427
Re: Mesh Combiner
Thanks RdR.
- Tue Feb 14, 2012 10:13 am
- Forum: Project Announcements
- Topic: Mesh Combiner
- Replies: 131
- Views: 208427
Problem on 64-bit machines
Does anyone have the actual source of the mesh combiner. The newest link is dead...
My mesh combiner crashes on some 64bit-machines while it runs without any problem on any x86 machine.
Does anyone have a clue why?
Thanks in advance
Kuzy
My mesh combiner crashes on some 64bit-machines while it runs without any problem on any x86 machine.
Does anyone have a clue why?
Thanks in advance
Kuzy
- Mon Dec 19, 2011 3:24 pm
- Forum: Bug reports
- Topic: device lost after crtl-alt-del (Win XP)
- Replies: 6
- Views: 978
Re: device lost after crtl-alt-del (Win XP)
Hello Hybrid, I found a strange solution for my problem, but it works :-) My render loop is written in c# and is running in a separate thread, which I started via RenderThread = new Thread(new ThreadStart(renderLoop)); RenderThread.Start(); For reasons I don't know, the rendering breaks down whe...
- Fri Dec 16, 2011 1:34 pm
- Forum: Bug reports
- Topic: device lost after crtl-alt-del (Win XP)
- Replies: 6
- Views: 978
Re: device lost after crtl-alt-del (Win XP)
Hello hybrid, here's my console log: Irrlicht Engine version 1.7.2 Microsoft Windows XP Professional Service Pack 3 (Build 2600) Using renderer: Direct3D 9.0 ... Present failed: DIRECT3D9 device lost. Resetting failed due to invalid call: You need to release some more surfaces. I am running irrlicht...
- Wed Dec 14, 2011 4:28 pm
- Forum: Bug reports
- Topic: device lost after crtl-alt-del (Win XP)
- Replies: 6
- Views: 978
Re: device lost after crtl-alt-del (Win XP)
Thanks hybrid.
If I generate a new device, irrlicht runs again.
But at the same time i have to create a new screenmanager and to recreate my models...
Is there an more easy way just to restart the device without deleting all my data?
If I generate a new device, irrlicht runs again.
But at the same time i have to create a new screenmanager and to recreate my models...
Is there an more easy way just to restart the device without deleting all my data?
- Wed Dec 14, 2011 8:21 am
- Forum: Bug reports
- Topic: device lost after crtl-alt-del (Win XP)
- Replies: 6
- Views: 978
device lost after crtl-alt-del (Win XP)
Hello, I'm rendering my irrlicht view into a form with direct3d9. Everytime the screensaver starts or I press crtl-alt-del to lock my computer, the irrlicht device gets lost and the rendering won't start again. This behavior occurs with the irrlicht-examples as well (e.g. no.9 mesh viewer). Does any...
- Fri Sep 02, 2011 12:26 pm
- Forum: Advanced Help
- Topic: Disable screen refresh, when rendering to texture
- Replies: 5
- Views: 763
Re: Disable screen refresh, when rendering to texture
When I set both flags to false, I had an ugly rendering result (but the flickering stopped). Now I found a solution for me: I set the rendering rectangle to zero: SExposedVideoData videoData = SExposedVideoData(0); rect<s32> rec = rect<s32>(0,0,0,0); driver->beginScene(true, true, backgroundColor,vi...
- Fri Sep 02, 2011 11:57 am
- Forum: Advanced Help
- Topic: Disable screen refresh, when rendering to texture
- Replies: 5
- Views: 763
Re: Disable screen refresh, when rendering to texture
Hi Mel,
that doesn't help.
The flags only prevent the refreshing of the buffer, but the "unrefreshed" buffer is painted everytime the WM_PAINT message is fired...
that doesn't help.
The flags only prevent the refreshing of the buffer, but the "unrefreshed" buffer is painted everytime the WM_PAINT message is fired...
- Fri Sep 02, 2011 8:17 am
- Forum: Advanced Help
- Topic: Disable screen refresh, when rendering to texture
- Replies: 5
- Views: 763
Disable screen refresh, when rendering to texture
Hello, for generating a video I am rendering my scene to a texture. I want to use the irrlicht-window to show the rendered texture as a video-preview. Now I discovered that irrlicht clears my window, even if I set my rendering target to texture. The result is that my preview is flickering. Can anyon...