Search found 14 matches
- Tue May 17, 2011 5:04 pm
- Forum: Beginners Help
- Topic: Creating an installer for my game
- Replies: 6
- Views: 665
- Tue May 17, 2011 12:00 am
- Forum: Beginners Help
- Topic: Creating an installer for my game
- Replies: 6
- Views: 665
Yeah sorry should have specified, will just be on Windows. I have the Irrlicht and IrrKlang dll's in my debug folder at the moment, do I need to have all the C++ source and project files included somewhere, or would it literally be the .exe file from my project folder, along with .dll files and the ...
- Mon May 16, 2011 11:23 pm
- Forum: Beginners Help
- Topic: Creating an installer for my game
- Replies: 6
- Views: 665
Creating an installer for my game
So I have made a small tech demo using Irrlicht for a game project I am doing for my course, but I need to hand it in on disc in an installable format. I have absolutely no experience with installers, and have no idea where to begin with making this game run from a disc on another PC.
Could anyone ...
Could anyone ...
- Wed Apr 06, 2011 10:43 am
- Forum: Beginners Help
- Topic: Problem loading a certain .x file
- Replies: 0
- Views: 670
Problem loading a certain .x file
I have been able to export and load a few simple .x animations from 3dsMax, but the main character for our game will not load, when I try I get this error:
First-chance exception at 0x100dff5b in quakemap_3rdPerson.exe: 0xC0000005: Access violation reading location 0x1c17496f.
Unhandled exception ...
First-chance exception at 0x100dff5b in quakemap_3rdPerson.exe: 0xC0000005: Access violation reading location 0x1c17496f.
Unhandled exception ...
- Sun Mar 20, 2011 9:07 pm
- Forum: Beginners Help
- Topic: CopperCube vs IrrEdit
- Replies: 9
- Views: 3979
You cant import .irr files, so editing your level is abit long, but what I do is put the level together in coppercube, importing 3ds files etc. Then when I export the level, I also save a coppercube version of it, so that if I want to edit the level I can just open the coppercube version, edit that ...
- Sun Mar 20, 2011 7:45 pm
- Forum: Beginners Help
- Topic: CopperCube vs IrrEdit
- Replies: 9
- Views: 3979
- Sun Mar 20, 2011 6:52 pm
- Forum: Beginners Help
- Topic: Problem loading animated .x file
- Replies: 2
- Views: 960
- Sun Mar 20, 2011 6:11 pm
- Forum: Beginners Help
- Topic: Problem loading animated .x file
- Replies: 2
- Views: 960
Problem loading animated .x file
I can load the example dwarf animation, and a simple character rigged with biped in 3dsmax and animated to walk a few steps. I then tried to animate a more complex character, just to walk a few steps aswell, and when trying to load it using the standard code I used for the other models, I get this ...
- Thu Mar 10, 2011 2:44 pm
- Forum: Beginners Help
- Topic: Rotation and Movement question
- Replies: 3
- Views: 352
- Wed Mar 09, 2011 11:48 pm
- Forum: Beginners Help
- Topic: Rotation and Movement question
- Replies: 3
- Views: 352
Rotation and Movement question
Hi, I am trying to make my character move in the direction he is facing, using slightly adapted code from the movement tutorial on the website. But I dont understand how I make the character change the direction he is walking, relative to where is facing.
The code I am using from the tutorial for ...
The code I am using from the tutorial for ...
- Tue Feb 22, 2011 11:18 pm
- Forum: Beginners Help
- Topic: Problem loading textures
- Replies: 9
- Views: 1050
- Tue Feb 22, 2011 9:15 pm
- Forum: Beginners Help
- Topic: Problem loading textures
- Replies: 9
- Views: 1050
- Tue Feb 22, 2011 7:20 pm
- Forum: Beginners Help
- Topic: Problem loading textures
- Replies: 9
- Views: 1050
- Tue Feb 22, 2011 6:05 pm
- Forum: Beginners Help
- Topic: Problem loading textures
- Replies: 9
- Views: 1050
Problem loading textures
So I am following tutorial 15 of the tutorials on the Irrlicht website, and I copied and pasted the exact code into Visual Studio express 2010, but for some reason no textures are being loaded, and so nothing appears on screen when i try to run the program.
This is a screenshot of the code that ...
This is a screenshot of the code that ...