What are you using to model/export atm?
Blender -> Gandaldf's .b3d export -> .b3d -> Irrlicht import -> IAnimatedMesh
try another file format? A different tool? I think with Blender and Irrlicht and without any additional tools, .b3d and Gandaldf's .b3d exporter is the only sane solution if you ...
Search found 7 matches
- Tue Mar 08, 2011 10:08 pm
- Forum: Advanced Help
- Topic: Issues with applied recalculated normals being again changed
- Replies: 5
- Views: 833
- Tue Mar 08, 2011 2:31 am
- Forum: Advanced Help
- Topic: Issues with applied recalculated normals being again changed
- Replies: 5
- Views: 833
- Mon Mar 07, 2011 7:17 pm
- Forum: Advanced Help
- Topic: Issues with applied recalculated normals being again changed
- Replies: 5
- Views: 833
It is some bunch of code and might also not be the most clean way to do it, but here the function recalculatesmoothnormals(). Please note it visibly perfectly gives the intended result, just without using updateNormalsWhenAnimating(false) it will revert to the OLD normals I had before I run that ...
- Fri Mar 04, 2011 6:49 pm
- Forum: Beginners Help
- Topic: Drawing to Zbuffer
- Replies: 8
- Views: 1937
- Fri Mar 04, 2011 5:24 am
- Forum: Advanced Help
- Topic: Issues with applied recalculated normals being again changed
- Replies: 5
- Views: 833
Issues with applied recalculated normals being again changed
I have a skinned/animated model with hugely messed up normals (most likely some bug in the exporter or importer) after importing it into Irrlicht.
Now I have two major issues I ran into when attempting to fix this:
I wrote a little function that walks through all meshbuffers of a given animated ...
Now I have two major issues I ran into when attempting to fix this:
I wrote a little function that walks through all meshbuffers of a given animated ...
- Fri Mar 04, 2011 5:08 am
- Forum: Beginners Help
- Topic: Drawing to Zbuffer
- Replies: 8
- Views: 1937
- Wed Feb 23, 2011 1:54 am
- Forum: Code Snippets
- Topic: Light speed patches
- Replies: 10
- Views: 2635